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21. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
Zindorak wrote: Wat 514CPU? ILOOMINATI How you get that much Electronic skill only give me 10 cpu per level there are two skills that increase CPU, one gives 1%, the other 5% per level.
- by Jack McReady - at 2014.12.30 20:48:00
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22. My PS3 is not running Dust as it should be - in Technical Support/Bugs [original thread]
do you by chance have a new tv, that reprocesses the display and fills up the output with more frames to make the output look more "smooth"? turn that off and you will have no delay any more
- by Jack McReady - at 2014.12.30 17:25:00
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23. You can shoot while dead with Ion Pistol - in Technical Support/Bugs [original thread]
this would be a cool feature actually, shooting at enemy with pistol sized sidearms while downed =D
- by Jack McReady - at 2014.12.30 12:36:00
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24. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
could some dev maybe come here and confirm that my observation is correct and why rounding is working in that way? especially because this totally screws my great fit I worked for and calculated in advance! why is the suits CPU 514.5 round down t...
- by Jack McReady - at 2014.12.30 09:44:00
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25. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
Kaze Eyrou wrote: Uh, you read my posts in reverse... I am a strange person :)
- by Jack McReady - at 2014.12.29 08:41:00
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26. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
Kaze Eyrou wrote: I think you overlooked something somewhere OP. One of your skills isn't leveled up and/or you don't have Protofits set up exactly to the skills of your character. I don't see a rounding error on my end. Double check some...
- by Jack McReady - at 2014.12.28 00:30:00
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27. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
Megaman Trigger wrote: Wouldn't be surprised if suit available CPU and PG is rounded down and the actual fitting cost rounds up. pretty much looks like it!
- by Jack McReady - at 2014.12.27 19:29:00
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28. wrong rounding issues leads to invalid fits - in Technical Support/Bugs [original thread]
following fit: Assault mk.0 Complex Light Damage Modifier Complex Shield Extender Complex Shield Extender Complex Shield Recharger Complex Armor Repairer Complex Ferroscale Plates Complex Ferroscale Plates Complex Shield Regulator Six Kin Assa...
- by Jack McReady - at 2014.12.27 18:19:00
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29. Uprising 1.9 Known Issues - in Technical Support/Bugs [original thread]
I wanted to clean up my inventory by selling all unneeded stuff via the market agent and the STD state keeper shield regulator from the loyalty store cannot be sold to the NPC market (it says item cannot be sold)
- by Jack McReady - at 2014.11.05 15:39:00
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30. fix the minmatar medium assault bonus please and thanks - in Technical Support/Bugs [original thread]
they should just change the bonus into 5% per level for projectiles and explosives. 8 rounds MD (base proto DPS with DIRECT HITS ~330, after factoring in reload it is ~232 DPS) and 4 rounds flaylocks (base proto DPS with DIRECT HITS ~378, after ...
- by Jack McReady - at 2014.04.25 09:34:00
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31. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
ROCKO THE HELLHOUND wrote: Jack McReady wrote: the localized description is not updated yet, they all show the old text. why is localized language even forced if you do not update the translations? either let me change the client language o...
- by Jack McReady - at 2014.03.26 13:23:00
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32. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
the localized description is not updated yet, they all show the old text. why is localized language even forced if you do not update the translations? either let me change the client language or dont force localized client language, simply as tha...
- by Jack McReady - at 2014.03.26 11:24:00
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33. [BUG] Plasma Cannon Hit Detection Issue and Splash Area - in Technical Support/Bugs [original thread]
no one cares? give plasma cannon some love!
- by Jack McReady - at 2013.09.18 07:30:00
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34. [BUG] Plasma Cannon Hit Detection Issue and Splash Area - in Technical Support/Bugs [original thread]
added another bug into this thread
- by Jack McReady - at 2013.09.15 13:22:00
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35. [BUG] Plasma Cannon Hit Detection Issue and Splash Area - in Technical Support/Bugs [original thread]
I have done some tests on installations and suits. the splash are is sized correctly but I have encountered a serious hit detection problem. you can easily test it on suits or installations, sometimes the splash does not register unless the projec...
- by Jack McReady - at 2013.09.14 19:44:00
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36. [BUG] Plasma Cannon Hit Detection Issue and Splash Area - in Technical Support/Bugs [original thread]
many PLC users experience hit detection issues, myself too. even a dev experienced it see https://forums.dust514.com/default.aspx?g=posts&m=1292026#post1292026 it also looks like that the splash area is not as big as intended (definately sm...
- by Jack McReady - at 2013.09.13 10:59:00
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37. [BUG] swarm launcher lockon time reduction from operation skill does not work - in Technical Support/Bugs [original thread]
not many care about swarms obviously
- by Jack McReady - at 2013.09.06 07:31:00
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38. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
IgniteableAura wrote: CCP Logibro wrote: We'll look into this. If anyone has video of this, you would become QA's new best friend. http://www.youtube.com/watch?v=VTyBKrJASro the pellets angle is interesting and I wondered why a shotgun...
- by Jack McReady - at 2013.09.06 07:30:00
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39. [BUG] swarm launcher lockon time reduction from operation skill does not work - in Technical Support/Bugs [original thread]
THE TRAINSPOTTER wrote: indeed , if anything it takes longer to lock on finally someone that actually tests stuff before commenting
- by Jack McReady - at 2013.09.05 08:33:00
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40. [BUG] swarm launcher lockon time reduction from operation skill does not work - in Technical Support/Bugs [original thread]
Epicsting pro wrote: Swarm launcher operation been change it no longer reduces lock on time. wrong, the swarm launcher operation has been changed INTO reducing lock on time.
- by Jack McReady - at 2013.09.04 13:10:00
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