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561. {Request} A daily update splash page - in Feedback/Requests [original thread]
I agree. This is a good idea, and somehing to replace the patchnotes screen.
- by J'Jor Da'Wg - at 2012.11.29 20:20:00
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562. Racial Weapon variants: what would you like to see? - in Feedback/Requests [original thread]
Amaar: Automatic Laser Pistol - Essentially the scrambler pistol, but fires in 3 round bursts and can overheat. Caldari: An automatic railgun variant, where there are many small rails fitted together so they continuously have at least 1 chargi...
- by J'Jor Da'Wg - at 2012.11.28 23:49:00
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563. cheat-proof EX system for repairing (Request) - in Feedback/Requests [original thread]
Simple answer to SP farming and WP farming is to make all repairs due to friendly damage/self damage not award WP/SP. But this could work, also.
- by J'Jor Da'Wg - at 2012.11.28 23:30:00
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564. Freakin OP heavies - in General Discussions [original thread]
MassiveNine wrote: SoTa PoP wrote: MassiveNine wrote: J'Jor Da'Wg wrote: Heavies are not overpowered. We die quite easily, actually, with just a little teamwork brought against us. My Heavy toon costs $50,000 a respawn, and he dies an ...
- by J'Jor Da'Wg - at 2012.11.28 23:22:00
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565. Integrated Interface Management System & Active Infantry Module Discussion - in General Discussions [original thread]
Mavado V Noriega wrote: i have no problems activating my vehicle mods even during combat its quite easy and quick tbh Hold R2 and u know exactly where ur mod is after a couple times ex: if ur rep is up hold R2 and immediately push up and bam r...
- by J'Jor Da'Wg - at 2012.11.28 23:15:00
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566. Integrated Interface Management System & Active Infantry Module Discussion - in General Discussions [original thread]
Its not complicated. Don't know why people think it is. Its an easier and quicker way to manage gameplay. And also... Why would you not want active mods for infantry? -_-
- by J'Jor Da'Wg - at 2012.11.28 20:06:00
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567. CCP finally working on core gameplay. - in General Discussions [original thread]
Codex was an improvement in hit detection IMO. I have confidence that even if it isn't perfect it will improve.
- by J'Jor Da'Wg - at 2012.11.28 20:03:00
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568. Freakin OP heavies - in General Discussions [original thread]
Heavies are not overpowered. We die quite easily, actually, with just a little teamwork brought against us. My Heavy toon costs $50,000 a respawn, and he dies an average of 4-5 times a game... And I usually go 7-8 kills, so I barely break even.
- by J'Jor Da'Wg - at 2012.11.28 19:56:00
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569. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
Cool, so you would say that gas planets would have less infrastructure and more control points?
- by J'Jor Da'Wg - at 2012.11.28 01:34:00
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570. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Topic way too broad in my opinion. I do like the idea of having to capture the skyfire battery, and the null cannons should both these defenses be in place. I totally want objectives that actually alter the physic...
- by J'Jor Da'Wg - at 2012.11.28 01:23:00
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571. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
No feedback at all?
- by J'Jor Da'Wg - at 2012.11.28 01:07:00
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572. A new idea for "Armor Love" - in Feedback/Requests [original thread]
I think this could still work and not deny Logi's their roles. Shield guys are already self sufficient, armor just can't compete at the moment. The solution is to either a.) give a flat buff to all armor, such that the slow repair rate doesn't m...
- by J'Jor Da'Wg - at 2012.11.27 23:57:00
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573. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
My purpose in creating this thread was to highlight some areas DUST 514 could use some love on, as well as just generally throwing out ideas for the devs at CCP to consider. There are several interesting links I would like to post here, highlight...
- by J'Jor Da'Wg - at 2012.11.27 23:28:00
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574. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
-[Continued from Post 1]- Here is where it gets tricky, and where we can brainstorm as a community! Say you have a Skyfire battery on District 3. If there is only a Skyfire battery, the threshold for capturing a district or winning would be to h...
- by J'Jor Da'Wg - at 2012.11.27 23:28:00
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575. A new idea for "Armor Love" - in Feedback/Requests [original thread]
I like it
- by J'Jor Da'Wg - at 2012.11.27 20:31:00
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576. Advertisement for Aur? Part 1 (EVE Online Billboards) - in General Discussions [original thread]
I suggested this quite awhile ago. An actual, dedicated Neocom section calles the Corporation Center. Player run ads, propaganda, corporation search functions, a corp message board, etc. could all be included in this center. Giving corporation lea...
- by J'Jor Da'Wg - at 2012.11.27 20:13:00
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577. Pilot Commission - in Feedback/Requests [original thread]
This... Needs to be read by the devs. Bravo! Wonderful idea!
- by J'Jor Da'Wg - at 2012.11.27 03:28:00
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578. [Discussion] Bringing drones to Dust (outside PVE) - in Feedback/Requests [original thread]
Undecided here. If the combat drone took a significant amount of skills invested, was rather fragile, but enough of a punch to be useful, then yeah. It should only take half a standard AR clip to bring down, and have a cone of awareness, but it co...
- by J'Jor Da'Wg - at 2012.11.27 03:24:00
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579. [Request] More Militia Weapons and BPOs - in Feedback/Requests [original thread]
Yes, all weapons should have a militia variant, but only starter and "aurumilitia" should be BPO.
- by J'Jor Da'Wg - at 2012.11.27 03:02:00
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580. If you had three wishes: - in General Discussions [original thread]
Critical: Solidify the FPS mechanics, as others have stated with more detail before me. Solidify netcode, polish the heck out of it, so we can get 64 v 64 battles. At that point will I be satisfied, I understand if it can't be more than 128 pl...
- by J'Jor Da'Wg - at 2012.11.27 02:59:00
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