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321. Isaa Quade's big bag of ideas - in Feedback/Requests [original thread]
-"flare" modules for vehicles Swarm launchers are separated into two categories, smart and dumbfire. Dumbfire launchers fire very fast, high damage rockets, while smart launchers fire slow moving, low damage, tracking projectiles. Vehicles can eq...
- by Isaa Quade - at 2012.11.28 18:58:00
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322. LAV rocket launcher aim is wonky - in Technical Support/Bugs [original thread]
Virex Staz wrote: Happens to me all the time. I assumed it was because I'm crap and couldn't understand how movement of the vehicle affects missile flight. Never tried it while stationary. Yeah thats how i noticed it. the car was standing s...
- by Isaa Quade - at 2012.11.27 21:20:00
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323. LAV rocket launcher aim is wonky - in Technical Support/Bugs [original thread]
Whenever im on a rocket launcher mounted on an LAV, if I aim directly at an enemy and fire, even when the LAV is standing still, the rocket will fly off to the side rather than flying straight forwards where the corsair is aimed. What the glob?
- by Isaa Quade - at 2012.11.27 18:04:00
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324. Servers just taken down? - in General Discussions [original thread]
Hopefully
- by Isaa Quade - at 2012.11.26 17:02:00
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325. Boobies on Heavy Suits Please - in General Discussions [original thread]
http://farm3.static.flickr.com/2603/3697256425_b28ef0b480.jpg These are female soldiers. Notice anything? In armor their bodies are gender neutral.
- by Isaa Quade - at 2012.10.08 15:55:00
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326. When are we going to get unique models for each weapon tier? - in General Discussions [original thread]
tribal wyvern wrote: Isaa Quade wrote: Im tired of having every weapon class look the same no matter what model your using. I know that EVE does this but geez, this is ridiculous. Well the AR models right now are from only one race, there...
- by Isaa Quade - at 2012.10.05 16:28:00
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327. When are we going to get unique models for each weapon tier? - in General Discussions [original thread]
Im tired of having every weapon class look the same no matter what model your using. I know that EVE does this but geez, this is ridiculous.
- by Isaa Quade - at 2012.10.05 16:17:00
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328. The role of snipers on the battlefield and why they aren't under powered - in General Discussions [original thread]
Vincam Velmoriar wrote: Cooper Eudaemon wrote: I agree with a lot of what you say. One of the worst beatdowns I suffered came from a team with about four snipers, that used them effectively. They were spread out over the map, they had suppor...
- by Isaa Quade - at 2012.10.05 03:49:00
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329. The role of snipers on the battlefield and why they aren't under powered - in General Discussions [original thread]
Cooper Eudaemon wrote: I agree with a lot of what you say. One of the worst beatdowns I suffered came from a team with about four snipers, that used them effectively. They were spread out over the map, they had support, and they kept most of my...
- by Isaa Quade - at 2012.10.05 02:16:00
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330. EVE or FPS? - in General Discussions [original thread]
I played EVE and quite about six months ago. Glad I have the opportunity to stay in the EVE universe
- by Isaa Quade - at 2012.10.05 02:08:00
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331. The role of snipers on the battlefield and why they aren't under powered - in General Discussions [original thread]
Throughout history snipers have carried the unglamorous role of pinning enemies down. They serve the same function as light machine guns, but with far less bullets. While they occasionally take on missions to assassinate targets, their primary rol...
- by Isaa Quade - at 2012.10.05 02:05:00
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332. Why Do Assault Rifles Have Zero Range? - in General Discussions [original thread]
How do you have 1.048 likes?!
- by Isaa Quade - at 2012.10.04 23:13:00
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333. Confirmed Boosters - in General Discussions [original thread]
DEADPOOL5241 wrote: Mira Adari wrote: Tech Ohm Eaven wrote: Aeon Amadi wrote: Delta GAC (LAV driver) PIN0 CR7 (logistics) lino85 (squad leader) Accelerating/reversing between buildings and calling in multiple orbital strikes. Also ...
- by Isaa Quade - at 2012.10.04 18:08:00
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334. Shotguns and new maps - in General Discussions [original thread]
Heres what i'm hoping maps will be like in the final release: Whole map available to play in (zoom out on re spawn and you'll see what im talking about), with installations like the ones we've been playing in scattered across it. One installation...
- by Isaa Quade - at 2012.10.04 17:59:00
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335. Remove the Redline/Safe Zones - in General Discussions [original thread]
I say why not! If it doesnt work, remove it next build.
- by Isaa Quade - at 2012.10.04 16:05:00
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336. DUST is a First Person Grenader - in General Discussions [original thread]
Mass drivers are NOT op. They are nearly as good as assault rifles but not quite. I like having an alternative to assault rifles, why does everybody else not like that?
- by Isaa Quade - at 2012.10.04 16:04:00
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337. Hitscan - in General Discussions [original thread]
I wish there was a game where bullets, shrapnel, explosions etc where real, physically simulated objects within the game engine. That would be cool....
- by Isaa Quade - at 2012.10.03 06:26:00
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338. Isn't that big cylinder.... - in General Discussions [original thread]
Martin0 Brancaleone wrote: LOL you are right, those are EVE containers Thats neato! really gives you a sense of scale for EVE. In EVE they're so small...but in dust they're massive.
- by Isaa Quade - at 2012.10.02 19:39:00
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339. Isn't that big cylinder.... - in General Discussions [original thread]
Isn't that big grey cylinder I keep seeing with yellow markings a cargo container in EVE? I vaguely remember there being one like that, but I cant quite remember. Can somebody please confirm this for me?
- by Isaa Quade - at 2012.10.02 16:30:00
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340. Fix battlefinder now. - in General Discussions [original thread]
CCP, I defended this beta in good conscience since i joined it. I defended it from people who complained about the graphics or glitches with the understanding that it was not meant to be polished or bug free, it was meant to be a somewhat stable b...
- by Isaa Quade - at 2012.10.02 05:59:00
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