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1. Knight Lords Recruitment & Errata - in Corporation Recruitment [original thread]
Bump. Tanker Corp.
- by ImpWolf - at 2014.01.07 03:37:00
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2. Knight Lords Recruitment & Errata - in Corporation Recruitment [original thread]
Bump Bump
- by ImpWolf - at 2013.12.25 04:32:00
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3. Knight Lords Recruitment & Errata - in Corporation Recruitment [original thread]
Bump. Got some new recruits, still need many more. Mic is not a requirement unless your in a leadership role.
- by ImpWolf - at 2013.12.24 00:31:00
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4. The Infantry Guide to Tanks - in Rookie Training Grounds [original thread]
Awesome. I was playing around with one of my light fits this afternoon. I was experimenting with flux and av grenades. The results, thus far, are promising. I will edit the post a bit later to reflect on the remote explosives details you provided....
- by ImpWolf - at 2013.12.24 00:28:00
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5. The Infantry Guide to Tanks - in Rookie Training Grounds [original thread]
Thanks much. I'll mention the Flanking under direct fire.
- by ImpWolf - at 2013.12.23 07:32:00
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6. The Infantry Guide to Tanks - in Rookie Training Grounds [original thread]
Thanks for the input! I'll read over it. Can I mention your solution and the post in the body of the text?
- by ImpWolf - at 2013.12.21 19:42:00
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7. Rail/Gunlogi looking for corp - in Corporation Recruitment [original thread]
Knight Lords. Check us out. Our goal is armored warfare, and coordinating tactics around tanks. Our membership is low right now, but this is slowly changing. We charge 0% tax on weeks, and 1% tax on weekends, until we decide on PC. I am a rail t...
- by ImpWolf - at 2013.12.21 05:06:00
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8. Knight Lords Recruitment & Errata - in Corporation Recruitment [original thread]
Bump. Apply in game or message me here. Search 'Knightlords' (One word) to find us). Please put your timezone, mic status, and your current specializations or goals (in terms of spec).
- by ImpWolf - at 2013.12.21 05:01:00
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9. The Infantry Guide to Tanks - in Rookie Training Grounds [original thread]
They controlled the outer two points, we had the two in the cities. They slowly edged us on kills, but their raspberries kept attacking (without decent tank support) and we kept killing and hiding. I could tell the tankers were getting impatient b...
- by ImpWolf - at 2013.12.21 04:42:00
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10. The Infantry Guide to Tanks - in Rookie Training Grounds [original thread]
With 1.7, vehicles, tanks in specific, came to dominate the battlefield. I have no doubt that some of the weapons will be getting a buff (a militia swarm should be able to handle a militia LAV, and at least bring pause to a militia tank). However,...
- by ImpWolf - at 2013.12.21 04:29:00
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11. Knight Lords Recruitment & Errata - in Corporation Recruitment [original thread]
Bump.
- by ImpWolf - at 2013.12.19 02:37:00
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12. New Game Mode: Patrol - in Feedback/Requests [original thread]
Well there could be a 'mounted patrol' variant. But Again, I stress one of the needs for this small patrol based map is that players want an infantry only map. The idea, in terms of game canon, is that the patrol is so far from the MCC, that the v...
- by ImpWolf - at 2013.12.18 05:57:00
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13. New Game Mode: Patrol - in Feedback/Requests [original thread]
Aye. It might seem that way, but if the map size was a bit larger (roughly the size of a current domination map), it might last a bit longer. Allow room for maneuver.
- by ImpWolf - at 2013.12.18 05:52:00
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14. New Game Mode: Patrol - in Feedback/Requests [original thread]
Aye. Maybe so. It would make the matches terribly short.
- by ImpWolf - at 2013.12.18 05:18:00
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15. New Game Mode: Patrol - in Feedback/Requests [original thread]
I think the suits should still have scanners. But I'm willing to bet that without secondary assets on the field, it would achieve near the same affect as you desire.
- by ImpWolf - at 2013.12.18 05:14:00
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16. New Game Mode: Patrol - in Feedback/Requests [original thread]
I would agree 100%. In a sandbox battlefield (a good bit larger with larger spread between major objects), combat patrols and such would happen organically. They are a huge part of operations, whether via traditional methods or via asymmetric warf...
- by ImpWolf - at 2013.12.18 04:57:00
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17. Knight Lords Recruitment & Errata - in Corporation Recruitment [original thread]
Also, Errants will also feel secondary/auxiliary roles that are not found in our normal paradigm. A Knight Commander, before a battle might say something like "I need a Sniper Errant" or "I an Errant Scout". Any errants online are free to particip...
- by ImpWolf - at 2013.12.18 04:54:00
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18. Knight Lords Recruitment & Errata - in Corporation Recruitment [original thread]
The Knight Lords are recruiting. You can become one. Search KnightLords under corp search to find us. Selection Anyone, regardless of skill points or mic status may become a Knight Lord, however you must be 18 to join. I would love to include ...
- by ImpWolf - at 2013.12.18 04:51:00
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19. Better Playerbase - in Feedback/Requests [original thread]
I'll be here all week, and as long as y'all keep throwing tomatoes...I'll stay fed.
- by ImpWolf - at 2013.12.18 04:06:00
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20. Scopes, Weapon Mods - in Feedback/Requests [original thread]
I trust Dogmanpig. He is right about a lot of things.
- by ImpWolf - at 2013.12.18 04:04:00
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