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281. General Sniper Questions. - in General Discussions [original thread]
Vermaak Doe wrote: Think about it, the scout is suppose to be hard to hit, fast, and close-quarters stealth. If you snipe you're utilizing none of those bonuses. As that was not trollish at all, I'll bite. Scouts are great at all of the abov...
- by Illuminaughty-696 - at 2012.10.30 21:31:00
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282. General Sniper Questions. - in General Discussions [original thread]
Fivetimes Infinity wrote: Illuminaughty-696 wrote: You'll note I said later in the post it comes down to preference, but I stand by scouts being the best snipers. You are objectively wrong and should not give advice. There is essentially ...
- by Illuminaughty-696 - at 2012.10.30 20:47:00
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283. I am only one medic - in General Discussions [original thread]
Yes. I won't do a suicide medic charge to get someone back on their feet, but I will get them up if I am able. Too often people don't wait. C'est la vie.
- by Illuminaughty-696 - at 2012.10.30 20:44:00
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284. General Sniper Questions. - in General Discussions [original thread]
Jariel Manton wrote: I've got news for you, anyone who tells you to snipe in a scout is also sniping and knows that he can one shot you. Snipe in something else, mobility means absolutely nothing when you can only take one shot. Wrong. This...
- by Illuminaughty-696 - at 2012.10.30 17:22:00
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285. Strafe Speed and Hit Detection - in General Discussions [original thread]
Sha Kharn Clone wrote: Illuminaughty-696 wrote: Sha Kharn Clone wrote: NERF SCOUT SUIT IT SO OP!!!!!!!!!!!!!!!!!!!!!!!!!!! Fix hit detection. It is SO BROKEN. Carry on. YOUR LACK OF CAPS RENDERS UR ARGUMENT INVALID!!!!!!! Drats....
- by Illuminaughty-696 - at 2012.10.30 14:36:00
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286. Strafe Speed and Hit Detection - in General Discussions [original thread]
Sha Kharn Clone wrote: NERF SCOUT SUIT IT SO OP!!!!!!!!!!!!!!!!!!!!!!!!!!! Fix hit detection. It is SO BROKEN. Carry on.
- by Illuminaughty-696 - at 2012.10.30 14:10:00
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287. General Sniper Questions. - in General Discussions [original thread]
Fivetimes Infinity wrote: Illuminaughty-696 wrote: 3. As to heavier suits, go for it, but scouts make the best snipers. You might be able to survive a shot as a heavier suit, but you'll be much easier to find. It's all in play style. As a sc...
- by Illuminaughty-696 - at 2012.10.30 13:20:00
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288. Seraphim Initiative v ZionTCD ( Now Its On!) - in General Discussions [original thread]
Vermaak Doe wrote: I'd kill for streaming Seriously. On nearly all the matches this is the case for me.
- by Illuminaughty-696 - at 2012.10.30 04:23:00
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289. CCP: Error on Quarter Finals Brakets - in General Discussions [original thread]
Agreed. The brackets make no sense, but I fear they are EXACTLY how CCP want them to be, meaning I believe CCP wants the 3-0 corps to knock each other out this upcoming round. Edit: And I am proven wrong. Which NEVER happens. As soon as I star...
- by Illuminaughty-696 - at 2012.10.30 04:16:00
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290. Strafe Speed and Hit Detection - in General Discussions [original thread]
Strafe speed up, hit detection failures increase. I want strafe speed up, but I want hit detection to work. If hit detection isn't addressed I won't be playing this game. This isn't a threat and a QQ; hit detection is a fundamental aspect of any g...
- by Illuminaughty-696 - at 2012.10.30 03:04:00
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291. General Sniper Questions. - in General Discussions [original thread]
Ten-Sidhe wrote: I would guess the pro/cons of assault and scout are pretty close so it's mostly preference, the heavy and logi snipers are oddball fits. True, but mobility trumps. Being able to get across the map, dodging through enemies to...
- by Illuminaughty-696 - at 2012.10.28 13:40:00
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292. General Sniper Questions. - in General Discussions [original thread]
1 & 2. Damage. Weaponry = 5 (more damage and to ALL infantry weapons = essential) Sniper Rifle Operations = 5 (Need this to 5 so you can get the next skill) Sniper Rifle Proficiency = 5 (This is where you get more damage specifically to your ...
- by Illuminaughty-696 - at 2012.10.27 16:23:00
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293. Where Art Thou Old Skirmish Map? - in General Discussions [original thread]
Vickers S Grunt wrote: I really liked the old map style and i wish it would return , CCP says it was biased in favor of the defender but i consider that a good thing after all should be harder to attack than defend as the defenders have time t...
- by Illuminaughty-696 - at 2012.10.27 16:13:00
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294. CCP (KNOWN CHEATING --ANGUS LITTLE / BEVO - in General Discussions [original thread]
BLENDEDDAVE wrote: Illuminaughty-696 wrote: BLENDEDDAVE wrote: us there is no us just me no one left lol they all moved on for this bulid . HAA Okay. Then how was I fighting a squad of you guys today? Was actually a surprise to see yo...
- by Illuminaughty-696 - at 2012.10.26 23:45:00
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295. Nanite Injectors, Triage Units, Revive Guns: USE THEM - in General Discussions [original thread]
McFurious wrote: If there's one pet peeve I've got in this game it's a blue dot with a nanite injector running right over me while I'm dying on the ground requesting help. If there's no immediate danger, take two seconds to switch to that nan...
- by Illuminaughty-696 - at 2012.10.26 23:28:00
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296. MY TOURNY PREDICTION - in General Discussions [original thread]
I haven't fought against enough of the corps on the list to 'rate' them all, but mad respect to SI and the Imperfects as I have fought them on numerous occasions. Excited to see the best Zion has to offer against all comers.
- by Illuminaughty-696 - at 2012.10.26 22:50:00
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297. Concerned about casual players VS corps - in General Discussions [original thread]
Miss Practice wrote: The challenge will be incentivizing corps to play against other corps, and then leave the pubs for the noobs. Tectonious Falcon wrote: Anyway I'm hoping once they add in low sec and null sec most casual players will ...
- by Illuminaughty-696 - at 2012.10.26 22:48:00
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298. Squad tank - 4man tank - in General Discussions [original thread]
Aighun wrote: Or they could just bump squad size up to 6 like it seems it should be... 4 man vehicles OR 6 man squads. Right now it makes no sense. 6 man squads would rock, imo. Two LAVs or two HAVs or one of each, or enough peeps to fill a ...
- by Illuminaughty-696 - at 2012.10.26 22:41:00
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299. CCP (KNOWN CHEATING --ANGUS LITTLE / BEVO - in General Discussions [original thread]
BLENDEDDAVE wrote: us there is no us just me no one left lol they all moved on for this bulid . HAA Okay. Then how was I fighting a squad of you guys today? Was actually a surprise to see your buds on the field doing battle instead of worki...
- by Illuminaughty-696 - at 2012.10.26 22:38:00
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300. DUST CORPS: THE INDEPENDENTS AND THE PUPPETS - in General Discussions [original thread]
Battletech, to quote another universe, has a lot of mercs. These mercs are either independent, as you call them, or house mercs (what you refer to as puppets). They have stable, long-term contracts with a specific faction, but that doesn't mean th...
- by Illuminaughty-696 - at 2012.10.26 22:26:00
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