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1. The one FPS to rule them all (CCP read this) - in Feedback/Requests [original thread]
fenrir storm wrote: It plays more like a battle field game than you realise only more sluggish and thats not different. Oh wait I can get blasted from orbit now and again, but then again I can get shot from the sky in a bf game. As for the m...
- by Ieukoplast - at 2012.10.17 23:03:00
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2. The one FPS to rule them all (CCP read this) - in Feedback/Requests [original thread]
Excellent postings Punisher! It's amazing, I came into this game thinking a certain way, playing a certain way, and quite honestly I was absolutely blind to the sheer depth and complexity of Dust and EVE. Playing with you and heeding your advice...
- by Ieukoplast - at 2012.10.16 05:37:00
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3. [Suggestion] Increasing the 'Grudge' factor. - in Feedback/Requests [original thread]
I think this is a decent idea, I mean how could we go wrong with more details from our matches!! I would also like to see some kind of match history, where I can view the last X days worth of my matches. Being able to re-watch my matches woul...
- by Ieukoplast - at 2012.10.16 04:59:00
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4. [Request] Skill point rollover. - in Feedback/Requests [original thread]
Avenger 245 wrote: There should be roll over decay or something to stop it from complete ruinong the SP cap in the first place but 10+ Yeah, I was thinking about that too. Doesn't seem like there is any decent solution to that though. Exa...
- by Ieukoplast - at 2012.10.16 04:49:00
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5. [Request] Skill point rollover. - in Feedback/Requests [original thread]
The Robot Devil wrote: No. Bad idea. Please explain why. Badly Owned wrote: amusing this was posted like 8 days ago as one of the ideas and it's coming back plus someone else coined the term eh? previous post in feedback request ...
- by Ieukoplast - at 2012.10.16 01:55:00
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6. [Request] Skill point rollover. - in Feedback/Requests [original thread]
gangsta nachos wrote: they will see it in here terd https://forums.dust514.com/default.aspx?g=posts&t=41224&p=2 Maybe, maybe not. That is the general forum, not sure they are going through every thread writing down suggestions. At...
- by Ieukoplast - at 2012.10.15 06:34:00
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7. UGHHHHH - in Feedback/Requests [original thread]
I posted a thread in the feedback/request section about the SP rollover. I think it is a brilliant idea and hope the devs do too.
- by Ieukoplast - at 2012.10.15 06:29:00
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8. [Request] Skill point rollover. - in Feedback/Requests [original thread]
Figure I would make an official request for this, as somebody on the general forums coined a term that beautifully and simplistically defines an idea I had. SP rollover. Not unlike cell phone minuets, the idea here is that points not collected d...
- by Ieukoplast - at 2012.10.15 06:28:00
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9. UGHHHHH - in Feedback/Requests [original thread]
gangsta nachos wrote: a cap rollover like cellphone minutes, If I dont get all the cap the remainder rolls over. If I miss playing a week the cap rolls over. If you start a month behind you have a month worth of cap built Yes, exactly! ...
- by Ieukoplast - at 2012.10.15 06:09:00
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10. UGHHHHH - in Feedback/Requests [original thread]
Crimson MoonV wrote: xjumpman23 wrote: I think the cap should be different for newer players so they are able to catch up and compete Yeah there needs to be a total player cap that moves up every month or week. The random that join in the...
- by Ieukoplast - at 2012.10.15 05:35:00
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11. Why I Uninstalled DUST 514 from my PS3 - in Feedback/Requests [original thread]
Norbar Recturus wrote: Lack of Stability / Fear of System Damage I can't count on both my hands the number of times that my PS3 hard-locked playing DUST. I'm certain that terminating power to the console is not a safe thing to do and that ...
- by Ieukoplast - at 2012.10.09 04:38:00
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12. [Request] Deadzone and acceleration settings for controller. - in Feedback/Requests [original thread]
Skihids wrote: A seperate setting for hipfire and ADS would be appreciated. Agreed, in fact it would be required if they gave us detailed aim customization options. Because hip and ADS are two completely different beasts. So far the hi...
- by Ieukoplast - at 2012.10.09 00:07:00
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13. Take K/D Off the Scoreboard. - in Feedback/Requests [original thread]
I wouldn't mind if they removed deaths (but kept kills) and made WP the deciding factor for leaderboard position.
- by Ieukoplast - at 2012.10.08 04:50:00
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14. [Request] For CCP to pay attention - in Feedback/Requests [original thread]
This is the life story of every PS3 beta to date. SSDB.
- by Ieukoplast - at 2012.10.08 04:26:00
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15. [Request] Ambush should end when last clone is killed. - in Feedback/Requests [original thread]
What I mean by that is, currently once your teams clone reserves reaches 0, the game ends (in Skirmish as well). But what about the clones still left on the battlefield? The game would make more sense if the match ended when the last clone on your...
- by Ieukoplast - at 2012.10.08 01:26:00
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16. Sending mail, please make more like PSN - in Feedback/Requests [original thread]
With the PSN, which we are all used to, except those coming from PC, require that you press X on the subject line or message body to enter a message. Well, in Dust as soon as you hit X the entire message is sent. I have accidentally sent out blank...
- by Ieukoplast - at 2012.10.03 07:10:00
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17. [Resolved] Reload while running please! - in Feedback/Requests [original thread]
Bendtner92 wrote: https://forums.dust514.com/default.aspx?g=posts&m=323290#post323290 Awesome, thanks for the link! Rep for you good sir! Also good news about the thukker having a ISK variant.
- by Ieukoplast - at 2012.09.29 07:21:00
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18. [Request] NEED LOGOUT BUTTON!!! - in Feedback/Requests [original thread]
I have found the best way to "logout" of my character (or during a soft-freeze) is to simply bring up the XMB, highlight Account management, hit triangle, and sign out of the PSN. Within seconds the game prompts the user that they have been loogge...
- by Ieukoplast - at 2012.09.29 07:15:00
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19. [Resolved] Reload while running please! - in Feedback/Requests [original thread]
Every FPS game I play that allows reloading while running has a very fluid feel the the gun-game. Killzone 2 is an example. I can't begin to count how many times in Dust I thought I was finished reloading, started to run, only to end up in a gun...
- by Ieukoplast - at 2012.09.28 07:58:00
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20. How should CCP handle cloaking? - in Feedback/Requests [original thread]
My first instinctual reaction to the question of "How should CCP handle cloaking" is DON'T. I will admit, however, that it would be pretty neat. If implemented the player would have to sacrifice a LOT in order to not be OP and abused. I mean thin...
- by Ieukoplast - at 2012.09.28 07:48:00
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