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4721. What is the average SP per match? - in General Discussions [original thread]
howard sanchez wrote: Does everyone agree that current passive sp gain = 1sp/3sec? This is my roughly observed estimate. That means 20sp/min - 1200sp/hr & 27-29k sp/day depending on downtime. Do I have that right? CCP? Oh wait I've tim...
- by I-SHAYZ-I - at 2012.09.21 09:13:00
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4722. Most wanted items, changes or ideas for Dust - in General Discussions [original thread]
I would love some more heavy weapons for the heavy dropsuit such as an actual rocket/missile launcher or some form of electric weapon that could hit multiple targets at once. Currently, the only real AOE weapon is the mass driver, and that still h...
- by I-SHAYZ-I - at 2012.09.20 19:15:00
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4723. EVE question - in General Discussions [original thread]
Are you asking why one MCC doesn't attack the other? Well they do. Scope in on one of the MCCs and its HP will slowly go down even though no one has captured an objective or attacking it. Not very powerful attacks, but there's still damage being...
- by I-SHAYZ-I - at 2012.09.20 18:16:00
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4724. What have you tested so far each build and What are you going for next? - in General Discussions [original thread]
I haven't really played much but as a logi, my upgraded repair tool doesn't seem rewarding enough. So I decided to go into armor repair and max that out for the complex armor repair. Having two 5 health/sec second repairs is amazing for keeping yo...
- by I-SHAYZ-I - at 2012.09.18 06:26:00
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4725. Easy SP grind? - in General Discussions [original thread]
The dropship shouldn't take so much damage from crashing into objects. Even if it isn't realistic, it would fix more issues this way.
- by I-SHAYZ-I - at 2012.09.17 00:25:00
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4726. Preferred turret? - in General Discussions [original thread]
Railguns are good for accuracy or for attacking installations/vehicles. Missiles are best for splash damage against infantry. Blasters are good for groups of enemies and for quick turning turrets. On a dropship it's better to have a bigger blast ...
- by I-SHAYZ-I - at 2012.09.17 00:11:00
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4727. [Suggestion] Audio warning for Unsafe area - in Feedback/Requests [original thread]
(From Starwars Battlefront) GET BACK TO THE BATTLEFIELD SOLDIER
- by I-SHAYZ-I - at 2012.09.17 00:04:00
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4728. PLEASE fix spawning based on class... - in Feedback/Requests [original thread]
It would be nice if logistics players were spawned near at least one team mate. As of right now my logi suit isn't made for combat, and I rely on others to do the fighting.
- by I-SHAYZ-I - at 2012.09.16 23:57:00
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4729. Shotgun's - in Feedback/Requests [original thread]
Shotguns are hard to use because as of right now, there isn't a long range sidearm. This means that the only way people can use a shotgun effectively is by using cover to sneak around and get as close as possible before firing. Even from a pistol...
- by I-SHAYZ-I - at 2012.09.16 10:13:00
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4730. Logistics Suit progression - in Feedback/Requests [original thread]
Today I finally got to the 250k required for a dropsuit upgrade, but what did I pick? The Assault type II wanted so badly to go for logistics but a small amount of speed really isn't that great.
- by I-SHAYZ-I - at 2012.09.16 10:04:00
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4731. [Feedback] Points For Repairing. - in Feedback/Requests [original thread]
So something like every 15 health would be 5 points. That way you can heal a little of someone's health and still get points for it.
- by I-SHAYZ-I - at 2012.09.16 09:57:00
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4732. [Request] A Notification/Timer/Progress Meter for Diminishing Returns - in Feedback/Requests [original thread]
The circle that shows sp gain should give a representation of how much bonus it is giving us.
- by I-SHAYZ-I - at 2012.09.16 09:48:00
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4733. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Maybe make it a variation of the swarm launcher. Instead of the one that can multi-lock, it should make the missles fly faster at a reduction to damage.
- by I-SHAYZ-I - at 2012.09.16 09:43:00
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4734. Help to make Heavies more useful as AV (alternative to tank nerf) - in General Discussions [original thread]
Just wait until they implement deployable shields. This would be exactly what you want, something to keep you defended from heavy weaponry, but still allows for an assault class to run up and turn you into swiss cheese. Anyone else agree?
- by I-SHAYZ-I - at 2012.09.16 09:36:00
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4735. 20%? Don't you mean 140%? - in General Discussions [original thread]
I didn't actually check the damage update on the swarm launchers until just recently...and they've gone up to 300 (direct) per missile? They used to be 125 if I'm not mistaken. 20% more would be: 125 x .20 = 25 | 125 + 25 = 150 However, this is w...
- by I-SHAYZ-I - at 2012.09.15 18:20:00
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4736. [Suggestion] Restocking - in Feedback/Requests [original thread]
Rex Everis wrote: Am I missing a way to restock dropsuits? Aside from the market, which I find tedious to navigate through just to restock, I can only find one way to restock a suit without buying one of every item in the fit: create a new fit ...
- by I-SHAYZ-I - at 2012.09.15 03:56:00
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4737. [Suggestion] Logistics starter fit - in Feedback/Requests [original thread]
I find that there aren't enough medics on the battlefield. Even if we have logistics, a newer player might just run in to revive someone only to die before they can get there. They might then think (like I did) that being a support class doesn't g...
- by I-SHAYZ-I - at 2012.09.15 03:51:00
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4738. [Feedback] Points For Repairing. - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: It'd be nice if the points were scaled to their total armor HP. And it should be ~1/2 of their HP to get the 15 points. It takes around 15-20 seconds to heal a heavy versus the 3-5 seconds to heal anyone else. Factoring ...
- by I-SHAYZ-I - at 2012.09.15 03:33:00
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4739. Tanks revised: swarms - in Feedback/Requests [original thread]
About time someone agreed with me. Swarms should be good against fast mobile objects such as the dropship and the LAVs but should have reduced damage versus tanks. Unless you team up with 2 or 3 guys to take down a tank, swarm launchers should ju...
- by I-SHAYZ-I - at 2012.09.15 03:17:00
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4740. STB is a joke now. - in General Discussions [original thread]
I was going to quote your fantastically long quote-ception but it wouldn't let me C-C-C-COMBO BREAKER.
- by I-SHAYZ-I - at 2012.09.15 03:09:00
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