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4241. Looking to Get into PC? Look no Further! - in General Discussions [original thread]
Never answered my question about possibly joining TeamPlayers? You guys seem like you have things under control, and I play this game as a mercenary, fighting for whoever I can help the most. I joined Zion initially because they seemed to have th...
- by I-Shayz-I - at 2013.07.09 03:52:00
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4242. [Request] 180° turn for dropsuits. - in Feedback/Requests [original thread]
I've always wondered about this in FPS games. Always wanted a room with 4 projectors showing each direction so that if I needed to turn around to check if someone was behind me I could do just that, without having to move my whole character's body.
- by I-Shayz-I - at 2013.07.08 16:57:00
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4243. Looking to Get into PC? Look no Further! - in General Discussions [original thread]
I almost want to join Team Players just because of this. So I know it's off topic, but how many heavies do you guys have? Zion's lacking in terms of player diversity anyways and my prototype repair tool is getting dusty.
- by I-Shayz-I - at 2013.07.08 16:21:00
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4244. Convince Me to Give You 10 Million ISK - in General Discussions [original thread]
You know that invisibility glitch that everyone keeps running into? This happened to one of my corpmates and I figured out what he did to make it so that you stay invisible the entire match. it's not hard at all you just have to set up a few thing...
- by I-Shayz-I - at 2013.07.07 10:37:00
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4245. Scrambler Rifle Operation bonus actually makes the weapon harder to use. - in Feedback/Requests [original thread]
Aside from the fact that the bonus does nothing for the Assault SR (This thread is not about that), the 5% charge up time reduction is absolutely pointless and makes the weapon worse. It takes hardly any time at all for the weapon to charge up, a...
- by I-Shayz-I - at 2013.07.07 07:27:00
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4246. Suggestion: nanohives - in Feedback/Requests [original thread]
I suggested this months ago and no one cared. My opinion: Blue for ammo Red for repair Purple or Gold for both. These colors just make more sense for new players to understand. What doesn't make sense is why logistics are yellow and not red and...
- by I-Shayz-I - at 2013.07.07 07:08:00
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4247. Free LAV solution - in Feedback/Requests [original thread]
the free LAVs need to have much less shields and armor than they do currently. one AV grenade should take them out, one swarm launch. I'm tired of having to waste all of my AV grenades to tak out an LAV that can be spawned back in immediately. Ho...
- by I-Shayz-I - at 2013.07.07 07:06:00
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4248. So what has Dust done RIGHT that you hope does not change? - in General Discussions [original thread]
Nanite injector. If they fixed one thing with 1.2, it has to be that. If they even try and change it I 'ill be sooooooo mad. I've never gone against another person in this game who is as deadly with them as I am. The fact that they can store ins...
- by I-Shayz-I - at 2013.07.06 19:56:00
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4249. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
I think it's worth it. I'm saving up 777k for level 5 circuitry with the 3x sp week. As a logi that 5% means a lot, especially when I run basic equipment already since I use up so much cpu/pg for modules. another 20 cpu can let me use all of my ...
- by I-Shayz-I - at 2013.07.06 11:29:00
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4250. [REQUEST] Murder Taxi Damage - in Feedback/Requests [original thread]
Harpyja wrote: [quote=I-Shayz-I] So you're saying that an armored tank in the real world should sustain damage if it runs over and flattens a car. Makes sense. I said car because, well, yeah... graphic. At max speed, an LAV should take equal...
- by I-Shayz-I - at 2013.07.06 11:18:00
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4251. Request - Please move CRU's farther from objectives - in Feedback/Requests [original thread]
Delenne Arran wrote: Other than that, all I can say is if you really want to one-man hack objectives right next to the CRU, invest in Codebreaker Modules and start throwing points at Minmatar Logistics. Have level 5 Minmatar logistics and l...
- by I-Shayz-I - at 2013.07.06 11:11:00
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4252. Anyone else thinks prototype weapons are pointless? - in General Discussions [original thread]
Scrambler rifle does 72 damage per shot? I think the proto variant is up at 78ish only 6 damage difference there...but now let's look at some skills, say proficiency level 5 and two complex damage mods 72 + 15% + 18% damage = 72 + 24 = 96 78 + 1...
- by I-Shayz-I - at 2013.07.06 10:50:00
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4253. [REQUEST] Murder Taxi Damage - in Feedback/Requests [original thread]
If an LAV runs into a heavy, the heavy would obviously still die, but it would take the LAV with it. Now say if the heavy had more armor, the LAV should explode with the heavy still standing. Just make it so that when an LAV hits a player, it do...
- by I-Shayz-I - at 2013.07.06 10:25:00
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4254. Request - Please move CRU's farther from objectives - in Feedback/Requests [original thread]
Mobius Wyvern wrote: [quote=I-Shayz-I] Combine that with no longer allowing spawning on objectives. Gameplay boost = 100000000000000000000000% I 10000000000000000000000000000% agree with you
- by I-Shayz-I - at 2013.07.06 10:21:00
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4255. Request - Please move CRU's farther from objectives - in Feedback/Requests [original thread]
Right now there's no reason to have them less than 10 seconds sprinting distance from the hacking point...that's just insane. If I hack an objective, at least one person will be able to spawn and hunt me down before I even have a chance to run aw...
- by I-Shayz-I - at 2013.07.05 23:23:00
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4256. A Scouts day - in General Discussions [original thread]
I think if they finally introduce stealth modules all of these problems will be corrected. How they would be balanced: -You're only invisible when you are walking. Sprinting, jumping, and firing will all break stealth for however long the delay ...
- by I-Shayz-I - at 2013.07.05 14:36:00
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4257. Infantry weapon modules - in Feedback/Requests [original thread]
Before this can happen, they need to release all of the weapons first. The Rail Rifle and Combat Rifle will both be their own versions of a "Rifle" that will give us some more options for what we want our weapon to do. The same thing will happen...
- by I-Shayz-I - at 2013.07.04 11:46:00
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4258. Change the Slot Layout of Logis - in Feedback/Requests [original thread]
First of all, Logistics need high and low slots for using modules to keep them alive. Secondly, if you fit a logistics correctly you will end up sacrificing the weapon slot for better modules and equipment. Third, just because you use an Assault...
- by I-Shayz-I - at 2013.07.03 21:53:00
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4259. Announcement:Dev Blog: DUST 514 Recruiter Rewards Are Here - in Announcement and Events [original thread]
50 recruits at 100k wp is INSANE By the time someone has done that, there will already be a C-II dropsuit in the game, along with the M-II, A-II, and G-II along with every racial variant for every role, and every weapon they've been talking about...
- by I-Shayz-I - at 2013.07.03 21:23:00
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4260. (Request) To the players who think that new armour plating is useless - in Feedback/Requests [original thread]
The Ferroscale modules actually help a lot and no one even knows. It's on the forums in a couple places, but I will never give away my secrets :P
- by I-Shayz-I - at 2013.07.03 02:29:00
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