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2261. Heavies can't jump! - in Technical Support/Bugs [original thread]
Yes we have been posting about this try and call in a vehicle and use it to jump in or out of. Someone also said there is a slight hill in the back you can get just enough heith to get out. I never found it I fell in there again the other day.
- by HowDidThatTaste - at 2012.09.13 06:05:00
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2262. people are actually giving up when they see me. - in General Discussions [original thread]
Zekain Kade wrote: HowDidThatTaste wrote: Cerebral Wolf Jr wrote: Grenwal Hiesenberg wrote: Who are you again? Someone with a huge Ego apparently. Easy to take down except when he is in his tank which he usually gets into aft...
- by HowDidThatTaste - at 2012.09.13 03:09:00
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2263. people are actually giving up when they see me. - in General Discussions [original thread]
Cerebral Wolf Jr wrote: Grenwal Hiesenberg wrote: Who are you again? Someone with a huge Ego apparently. Easy to take down except when he is in his tank which he usually gets into after I take him out.
- by HowDidThatTaste - at 2012.09.13 03:03:00
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2264. update new splash damage reductions announced! splash damage is so unrealistic - in General Discussions [original thread]
ICECREAMK1NG WARRIORS wrote: Tasty, biggest two problems I have with this game, gun mechanics are horrible and vehicles are a joke. Hardly play anymore really, and if things don't change big time on next build or patch I probably won't be play...
- by HowDidThatTaste - at 2012.09.12 23:01:00
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2265. Heavy Machine Gun and The Sharpshooter Skill - in General Discussions [original thread]
What it actually does is tighten your spread to be more effective long range. The idea is that you need this to unlock more distance with the forge gun. However the effect on the hmg makes your bullets spray in a tighter area making it more accu...
- by HowDidThatTaste - at 2012.09.12 22:54:00
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2266. update new splash damage reductions announced! splash damage is so unrealistic - in General Discussions [original thread]
Sleepy Zan wrote: Ops Fox wrote: Sleepy Zan wrote: railguns defiantly need less splash they are ridiculous. Ive had very few joy rides with my tank(I can't play very often) but those railguns are near impossible to turn to even track ...
- by HowDidThatTaste - at 2012.09.12 21:22:00
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2267. update new splash damage reductions announced! splash damage is so unrealistic - in General Discussions [original thread]
Xantanis wrote: All they need to do is work on the blocking mechanics of what stops the "splash" blast. Removing splash damage or reducing it more than it is (for some of the weapons) will make them useless. I understand having to line up a sho...
- by HowDidThatTaste - at 2012.09.12 21:01:00
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2268. update new splash damage reductions announced! splash damage is so unrealistic - in General Discussions [original thread]
Ops Fox wrote: Sleepy Zan wrote: railguns defiantly need less splash they are ridiculous. Ive had very few joy rides with my tank(I can't play very often) but those railguns are near impossible to turn to even track infantry, you guys ju...
- by HowDidThatTaste - at 2012.09.12 20:57:00
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2269. update new splash damage reductions announced! splash damage is so unrealistic - in General Discussions [original thread]
Its like it is a circle of damage from wear it hits including the other side of a wall. I could understand more if it hit a wall behind me, but there was none? Splash damage is the main reason tanks seem so overpowered. They just have to aim in t...
- by HowDidThatTaste - at 2012.09.12 20:27:00
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2270. LAVs - in General Discussions [original thread]
Yes they can be pretty beastly. The problem is balancing cost with use. If you get out to hack an objective it may get stolen. So you find yourself driving around most of the match guarding your investment. So I use a moderately advanced lab on...
- by HowDidThatTaste - at 2012.09.12 16:15:00
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2271. I am bad at math! The Sagaris - in General Discussions [original thread]
Ummm so tanks are overpowered
- by HowDidThatTaste - at 2012.09.12 04:48:00
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2272. Thank you CCP DEVS Great Match! - in General Discussions [original thread]
Adaris Manpher wrote: You know thinking about all the time i have spent with this beta and all the stuff that is wrong with it I.E. invalid fittings and the now not so much loading screen of death. I realize i have really awesome memories of it...
- by HowDidThatTaste - at 2012.09.12 04:17:00
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2273. "come shoot devs" - in General Discussions [original thread]
STB-TedNugent EV wrote: Much fun running you guys over with my tank!!!! Goog game! Can't wait until release! I'm curious to your score? What was your kill count?
- by HowDidThatTaste - at 2012.09.12 03:55:00
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2274. "come shoot devs" - in General Discussions [original thread]
Gromga Daghorn Qc wrote: pritcht37 wrote: So, where does one find these matches? I looked for them from 10:00 est to 11:26 est didn't see a damned one. Neocom > Find Battle > Battle Finder > Corporation Actually it will be un...
- by HowDidThatTaste - at 2012.09.12 03:37:00
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2275. "come shoot devs" - in General Discussions [original thread]
Look like they are playing against factions amarr already went min tar is up now
- by HowDidThatTaste - at 2012.09.12 03:35:00
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2276. Devs vs Amarr - in General Discussions [original thread]
Yes I kind feel bad I ran over so many of them in my jeep went 14-2 they caught me with swarms twice
- by HowDidThatTaste - at 2012.09.12 03:31:00
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2277. "come shoot devs" - in General Discussions [original thread]
So it looks like its going by imperial templars vs ccp etc.. Probably worst to best since we sucked at the corp battles.
- by HowDidThatTaste - at 2012.09.12 03:22:00
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2278. "come shoot devs" - in General Discussions [original thread]
Well we romped them bad I kinda feel bad! 14-2 just running the poor souls over Looks like they are doing it by corps we must have been first. We broke there spirit now its your turn to crush them Wolf man was there best player
- by HowDidThatTaste - at 2012.09.12 03:16:00
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2279. To all tank drivers - in General Discussions [original thread]
Maximus Stryker wrote: Hired Pinp wrote: Lol there's a limit to how much I'll contribute to the team i'll back players up, save them from a fire fight, and cover them while they hack objectives but my tank is my tank I'm not going to loose...
- by HowDidThatTaste - at 2012.09.11 20:11:00
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2280. To all tank drivers - in General Discussions [original thread]
Pokey Dravon wrote: To play Devil's Advocate, supply depots are potentially the most dangerous things for tanks because they can turn into infinite AV grenade spam points. Generally I won't blow them up, but I avoid enemy supply depots at all c...
- by HowDidThatTaste - at 2012.09.11 19:36:00
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