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101. On scouts in Uprising (QQ inside) - in General Discussions [original thread]
Reav Hannari wrote: Higgs flagrantfool wrote: Scouts only get two racial variants (at least i hope the current race for scout caries over) while every other suit class gets four. Wth? Why the scout hate CCP? CCP said about a month ago tha...
- by Higgs flagrantfool - at 2013.04.18 14:57:00
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102. On scouts in Uprising (QQ inside) - in General Discussions [original thread]
2-Ton Twenty-One wrote: Do you even read? How necessary was that (childish) and, hope you're enjoying the taste of your own foot.
- by Higgs flagrantfool - at 2013.04.18 12:55:00
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103. On scouts in Uprising (QQ inside) - in General Discussions [original thread]
Beren Hurin wrote: Is this based off of what is in the SiSi skills page? No it's based off CCP Wuolfman's statements in the new merc cast. Which were very specific on this point.
- by Higgs flagrantfool - at 2013.04.18 12:39:00
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104. On scouts in Uprising (QQ inside) - in General Discussions [original thread]
Scouts only get two racial variants (at least i hope the current race for scout caries over) while every other suit class gets four. Wth? Why the scout hate CCP?
- by Higgs flagrantfool - at 2013.04.18 12:10:00
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105. Player trade or market - in General Discussions [original thread]
Vaerana Myshtana wrote: There are some rumblings out of the land of game development that trading will be implemented when all of the forum users demonstrate consistent use of at least marginally proper grammar and spelling. I have also heard r...
- by Higgs flagrantfool - at 2013.04.18 00:37:00
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106. Limiting Vehicle Ammo Supply - A Proposal - in General Discussions [original thread]
Think about it. Your sitting inside a giant mechine (tank) why not just implant a huge nanite storage plant inside the belly of the beast? And for the price these things cost, IMO, that kitten should come factory standard. Do I want to see tanks ...
- by Higgs flagrantfool - at 2013.04.17 23:47:00
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107. Define Refund - in General Discussions [original thread]
Django Quik wrote: There has been an awful lot of fuss about a potential merc pack refund lately and while I don't want to start another thread of endless arguments about the legalities/policies/responsibilities, I did just want to point someth...
- by Higgs flagrantfool - at 2013.04.17 11:11:00
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108. Check your passive SP Booster - in General Discussions [original thread]
Skihids wrote: Higgs flagrantfool wrote: [quote=Arramakaian Eka]Thanks. How often should it tick with booster on and off? Timed with a stop watch: Natural booster for passive skilling: 3.6 sec/SP Purchased booster for passive skilling ...
- by Higgs flagrantfool - at 2013.01.15 17:15:00
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109. Check your passive SP Booster - in General Discussions [original thread]
Arramakaian Eka wrote: Thanks. How often should it tick with booster on and off? Timed with a stop watch: Natural booster for passive skilling: 3.6 sec/SP Purchased booster for passive skilling (equipped to alt character): 7.1 sec/SP My ...
- by Higgs flagrantfool - at 2013.01.15 16:38:00
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110. Uplink destruction, other ideas. - in Feedback/Requests [original thread]
Ruxven wrote: Some ideas on the Drop Uplink: If you put down an uplink, you should have the ability to destroy it in case it's being camped.
Combine with remote explosives skill to have an explosion radius, or access to specialied HE up...
- by Higgs flagrantfool - at 2012.12.28 23:56:00
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111. (Feedback) IronSight - in Feedback/Requests [original thread]
Unit-775 wrote: We had a nice camera view wich didnt obscure anything, you guys didnt like it and now we got this piece of crap, and now your complayning about obscured sights ? If you want stoneage tech go try to throw some rocks, maybe CCP ca...
- by Higgs flagrantfool - at 2012.12.28 21:24:00
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112. [feedback] sensitivity: 80/80 to 0/0 ??? - in Feedback/Requests [original thread]
Before the last update I was playing at 80/80 sensitivity. Now I am playing at 0/0 sensitivity and it is still faster than I am comfortable with. Also, I believe that you guys changed the sensitivity to where the vertical moves at the same speed a...
- by Higgs flagrantfool - at 2012.12.28 21:15:00
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113. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
[more feedback] I have begun to use ADS with the SMG in CQC (so stupid, who the hell uses ADS in CQC?). I have no choise (I am a laser rifle specialist) I have had to since the hip fire mechanic seems to be completely broken. the SMG is very accu...
- by Higgs flagrantfool - at 2012.12.28 20:58:00
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114. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
DJINN Marauder wrote: One of my corp mates still owns with a sub machine gun. In fact even i myself are doing better with them than the previous build. Did you not read the math brake down in my post? SMG's are mainly a hip fire weapon not A...
- by Higgs flagrantfool - at 2012.12.28 20:37:00
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115. (Feedback) IronSight - in Feedback/Requests [original thread]
I want more people to chime in on this. This is very important.
- by Higgs flagrantfool - at 2012.12.28 20:18:00
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116. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
Still here?
- by Higgs flagrantfool - at 2012.12.25 02:22:00
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117. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
Cal Predine wrote: I think you hit the proverbial nail on the head in your original post... Higgs flagrantfool wrote: ...I don't know what the heck you guys did to the submachinegun hit detection mechanics since this last build... Hit de...
- by Higgs flagrantfool - at 2012.12.22 21:12:00
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118. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Higgs flagrantfool wrote: Scheneighnay McBob wrote: From what the patch notes said, the only thing they did to SMGs was reduce recoil. Well then, they lied. Or they reduced damage to compensate for the reduced r...
- by Higgs flagrantfool - at 2012.12.22 20:23:00
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119. [request] Recoil Recovery - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Ten-Sidhe wrote: The ar recoil change is better then before when it was non-existent, but it made me notice the barrel rises and stays there. I hadn't noticed this on other guns as I was firing single shots or at close r...
- by Higgs flagrantfool - at 2012.12.22 20:07:00
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120. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: From what the patch notes said, the only thing they did to SMGs was reduce recoil. Well then, they lied.
- by Higgs flagrantfool - at 2012.12.22 19:35:00
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