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41. [Request] A titan-like vehicle for dust - in Feedback/Requests [original thread]
So end game stuff when they haven't even gotten through the pregame.
- by Henchmen21 - at 2013.09.01 21:13:00
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42. MCC Locations. - in Feedback/Requests [original thread]
How about when in a dropship the massive ships in the sky show up on your minimap? So very tired of losing dropships by tapping the damn things.
- by Henchmen21 - at 2013.09.01 20:58:00
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43. Insta-sploding dropships - in Feedback/Requests [original thread]
I'd settle for not insta popping when I tap a light post or a crane.
- by Henchmen21 - at 2013.09.01 15:55:00
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44. ADS skill broken??? - in Feedback/Requests [original thread]
Supposed to get +1 resistance for modules per level. I have 3 levels but resistance never changed from 2-3. Still sitting at 23.5 with 10% from armor skill and 13.5 from voltaic energized plating.
- by Henchmen21 - at 2013.09.01 00:48:00
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45. [Request] Vehicle exiting in its current state! - in Feedback/Requests [original thread]
Yea just fell out of my ADS not even sure how I hit O because I have no business using any of those buttons. It and I survived the fall, only to have it roll over me when I went to get back in. Then it was stolen by the other team and I had to sho...
- by Henchmen21 - at 2013.08.31 23:27:00
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46. Problems with proximity mines - in Feedback/Requests [original thread]
yea happens a lot for me as well. Not as bad as it used to be but still quite annoying.
- by Henchmen21 - at 2013.08.31 17:11:00
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47. Team specific sounds - in Feedback/Requests [original thread]
Ferindar wrote: I often have to check in with my squadmates when I hear a dropship approaching. I'd like a wider scan radius for friendlies, at the least, instead of having to find it, target it, and wait for TACNET (That's the readout telling ...
- by Henchmen21 - at 2013.08.29 22:41:00
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48. Team specific sounds - in Feedback/Requests [original thread]
Any thoughts to different sounds for vehicles and weapons per team? Would be nice not to have to panic when a teammate launches swarms near my tanks, or when I hear a LAV approaching.
- by Henchmen21 - at 2013.08.29 22:18:00
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49. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Arc-08 wrote: i could say that maybe some people are getting toooo accurate with forge guns, maybe like just a little eannie tiny little nerf to the speed that a forge gun moves. but yes i feel your pain as a fellow dropship pilot, and i know ...
- by Henchmen21 - at 2013.08.25 12:38:00
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50. I get it - in Feedback/Requests [original thread]
My booster is under 24 hours, why do I have to have the red dot after I acknowledge that its on it's last day? Even better when I already have 4 other boosters activated after it.
- by Henchmen21 - at 2013.08.25 12:34:00
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51. Prox Mines - in Feedback/Requests [original thread]
Either buff the high level mines damage or at least make them directional shaped charges. Watching LLAV's roll over them on rough terrain, corners to reduce their speed and not even scratching them is getting frustrating. Least with a shaped charg...
- by Henchmen21 - at 2013.07.05 17:28:00
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