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181. damage bleed through: how does it work in dust? - in General Discussions [original thread]
it's not spelled out in the blog, but that gives the type bonuses. In response, and to confirm I spoke with [CCP]Wolfman on IRC tonight during on of his breaks, and he has confirmed that my math should apply as stated.
- by Heinz Doofenshertz - at 2013.08.13 09:55:00
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182. damage bleed through: how does it work in dust? - in General Discussions [original thread]
yeah it is a bit of a hard read.
- by Heinz Doofenshertz - at 2013.08.13 05:00:00
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183. damage bleed through: how does it work in dust? - in General Discussions [original thread]
This is true, however, having been playing it since april last year, I have noticed this to be true. it was confirmed july third with a dev blog about weapons found here http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyo...
- by Heinz Doofenshertz - at 2013.08.13 04:44:00
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184. CPM - in General Discussions [original thread]
Don't get me wrong they are also trying to represent the Community the best they can to show why they need better communication. They work insanely hard. I know all of them. They work harder than any of us will ever know, on things we will probabl...
- by Heinz Doofenshertz - at 2013.08.13 04:37:00
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185. damage bleed through: how does it work in dust? - in General Discussions [original thread]
The fun part is, CCP has been dealing with damage bleed for 10+ years, it's there it functions properly and in my opinion it works. Example time: you are at the edge of a grenade explosion, you have 40 points of shield remaining and the nade doe...
- by Heinz Doofenshertz - at 2013.08.13 04:30:00
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186. CPM - in General Discussions [original thread]
CPM0 is not a represntative body, they are creating a framework for the first CPM to work in. Right now they are trying to fix the communication system between the CPM and the Devs, Because if that doesn't work, why spend resources, time, and mone...
- by Heinz Doofenshertz - at 2013.08.13 04:23:00
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187. Statistics in Dust514, and why you might care. - in Rookie Training Grounds [original thread]
One data point does not a judgement make, the point of the site is about progression. Your support ratio is good, it's just being let down a little by your kdr and win loss ratio. We need decent logibros, keep it up :) Today marks one year since ...
- by Heinz Doofenshertz - at 2013.08.11 09:51:00
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188. Corps and Squads - Help me with some Info. - in Rookie Training Grounds [original thread]
Corps are sometimes compared to clans, or guilds from other games, but are a bit different in New Eden, as many of the are more focused on objective then just hanging out, though it is different from corp to corp. and both casual and very serious ...
- by Heinz Doofenshertz - at 2013.08.10 04:38:00
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189. For someone who likes lore and background. - in Rookie Training Grounds [original thread]
The wiki is a great place to start, as said above. Do understand, there is over 10 years of lore. There are three books, Empyrean age, The Burning Life, and Templar One. Empyrean age and Templar one tell a connected story from the "player" perspe...
- by Heinz Doofenshertz - at 2013.08.09 07:26:00
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190. A mysterious package appears! - in General Discussions [original thread]
We all got them, I sent a thanks to Greg who sent them to us, thru twitter. But once again thanks to Greg from Marketing for sending it to me, and Thanks CCP, WOOOOOOOOOOOOO
- by Heinz Doofenshertz - at 2013.08.08 09:11:00
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191. Statistics in Dust514, and why you might care. - in Rookie Training Grounds [original thread]
More Updates, I am reworking the Battle reporter, have readded the battles previously listed, if your merc was part of those battles, it will be on your merc page at the bottom of the page. I am still working on the ability of the public to enter ...
- by Heinz Doofenshertz - at 2013.08.08 05:13:00
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192. New guy help - in Rookie Training Grounds [original thread]
It all depends on the weapon
- by Heinz Doofenshertz - at 2013.08.06 10:55:00
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193. Reason for respecs you can not argue against! - in General Discussions [original thread]
Please note, this is the internet, we can and will argue against anything, because we can. to the point, they did give a respec when the massively changed the skills and the tree, this I agree with, but if the FOTM is what you are chasing, why ar...
- by Heinz Doofenshertz - at 2013.07.28 05:18:00
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194. Post Academy Skill Revamp? - in Rookie Training Grounds [original thread]
MMOFPS, it has both elements. there are milita variants of most of the weapons that are alot easier to get to. But to a point I feel most people are missing, No Spent SP are wasted. ok you dump sp into smg's but find you don't like them. ok, you ...
- by Heinz Doofenshertz - at 2013.07.28 04:43:00
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195. Statistics in Dust514, and why you might care. - in Rookie Training Grounds [original thread]
Any Questions, feature requests, thoughts. I am always working on something, and while I do have a list of requested features, it's not really ordered, the more something is requested, the more likely I am to bump it up on my list.
- by Heinz Doofenshertz - at 2013.07.20 10:09:00
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196. Does director skill play into max corp membership? - in Rookie Training Grounds [original thread]
Only the CEO, and only when updating the corp, or founding it.
- by Heinz Doofenshertz - at 2013.07.20 04:51:00
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197. IRC chat? - in General Discussions [original thread]
irc.coldfront.net #dust514 or www.dust514.org click chat, but change your name, becaue we mock mibs, also No devs are not there to be asked questions and things. They hang out mostly on their breaks to chill with the community, sometimes they as...
- by Heinz Doofenshertz - at 2013.07.20 04:48:00
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198. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
how can you mistake this date, there is nither 13th nor 18th month, and I doubt they are doing a post about a patch in 5 years.
- by Heinz Doofenshertz - at 2013.07.18 09:31:00
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199. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Thank you Frame
- by Heinz Doofenshertz - at 2013.07.18 08:35:00
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200. Need At Least 30 People For Input - in Rookie Training Grounds [original thread]
if all things are equal both suits should die at the same time, after roughly 2 clips of ammo have been expended
- by Heinz Doofenshertz - at 2013.07.17 14:58:00
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