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321. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
mollerz wrote: What are your thoughts on the state of scouts as of 1.2? Besides being in one of the worst places of any of the four basic suit types? (I think that pretty much sums up my opinion on the matter.) Logistics suits are the cur...
- by Heinrich Jagerblitzen - at 2013.07.06 21:58:00
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322. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Kekklian Noobatronic wrote: Hah.. I wording :P. Meant 301-303. I was able to receive information on the tank past 300M, so that's weird if yours stopped at 280m.. It's entirely possible - 280 was just the furthest I could position myself f...
- by Heinrich Jagerblitzen - at 2013.07.06 12:05:00
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323. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
Kekklian Noobatronic wrote: Yeah, thought so myself. But, I was in a situation tonight where I was unable to reach a tank from a measure of literally 1-3 meters. Threw a l bunch of shots his way, but absolutely nothing hit :(. So I tested ...
- by Heinrich Jagerblitzen - at 2013.07.06 11:32:00
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324. [BUG] Forge Gun Projectile still 'vanishing' past Optimal - in Technical Support/Bugs [original thread]
I'm almost certain I've destroyed targets from further than 300 km with the Forge Gun post 1.2 - but I'll check this out tonight for sure. o7
- by Heinrich Jagerblitzen - at 2013.07.06 00:39:00
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325. (Bug) Flux Grenades - in Technical Support/Bugs [original thread]
Thor McStrut wrote: CCP GeeDiiiiky wrote: Hi guys, Flux grenades occasionally killing infantries/vehicles/installations is indeed a bug. We have fixed it, and it won't bother you in the coming patch. Will this be a hotfix coming before th...
- by Heinrich Jagerblitzen - at 2013.07.06 00:21:00
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326. Let's talk Drop Uplinks... - in The Council's Chamber [original thread]
Drop uplinks are currently very spammy in certain match situations, and map visibility is one of the greatest weapons that can be used against them. This isn't to say that it makes any sense for us to be able to see all equipment, everywhere, on...
- by Heinrich Jagerblitzen - at 2013.07.06 00:16:00
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327. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
Aeon Amadi wrote: Hit box lag is an odd thing to account for in Dust. The only way to tell if youve got good ping is through FW matches but it only shows when the battle is enabled, by which point the match is normally full. So, do I aim at him...
- by Heinrich Jagerblitzen - at 2013.07.06 00:06:00
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328. ability to shoot out of dropships CONFIRMATION DATE* - in General Discussions [original thread]
Aeon Amadi wrote: Fairly certain SoxFour is Community Team, so this would bein his job description. Community Team: CCP Pokethulu (Eve) CCP Guard (Eve) CCP Cmdr_Wang CCP Mintchip Incorrect. SoxFour is a game designer working for Team Tr...
- by Heinrich Jagerblitzen - at 2013.07.05 18:41:00
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329. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
Aeon Amadi wrote: My personal opinion aside, where does the CPM stand on the removal of strafe speed restrictions? Haven't made up my mind up. I'm used to running a heavy suit, with heavy weapons obviously - but this patch I'm picking up Com...
- by Heinrich Jagerblitzen - at 2013.07.04 05:43:00
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330. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
It's great that we have this in the game now, gun play feels a lot less fake now that bullets don't disappear - but what we really need here is the full list of ranges for every single weapon. I understand this may take some more time to impleme...
- by Heinrich Jagerblitzen - at 2013.07.03 18:34:00
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331. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
Kevall Longstride wrote: I had a polite drunken argument with CCP Flying Scotsman in a night club in Reykjavik two fanfests ago about how crap the controls and menu system were on that first public build of Dust. He absolutely gets the problems...
- by Heinrich Jagerblitzen - at 2013.07.02 11:40:00
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332. Uprising 1.2 file size - in General Discussions [original thread]
Medic 1879 wrote: Noooooo this is making me hope for stealth additions of new weapons and suits and if it turns out its not I will be disappointed. You will be disappointed. As per CCP's new roadmap, they are refocusing and rebuilding their ...
- by Heinrich Jagerblitzen - at 2013.07.02 11:38:00
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333. So one of the CPM left thier bedroom door open.. - in The Council's Chamber [original thread]
I think I caught Surt god end sneaking into my bedroom last night, but he ran away gibbering to himself like he'd gone mad......I guess that'll teach him not to poke his head into CPM private lives.....and now he'll forever be haunted by certain...
- by Heinrich Jagerblitzen - at 2013.07.02 06:46:00
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334. Female Caldari models too sexualized, change them. - in The Council's Chamber [original thread]
pilot calahi wrote: I tried to make a female account to balance my multiple accounts with male characters. The 2nd account is a female Caldari and I don't feel right walking down the battle room like some Hollywood cardashian. The is a mercenar...
- by Heinrich Jagerblitzen - at 2013.07.02 04:23:00
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335. Can the CPM push for a separate 'Dust is Dead? Discuss' Forum? - in The Council's Chamber [original thread]
Nope, not going to push for this. "Doom and Gloom" posts are a waste of time and I support the moderator's efforts locking or deleting useless threads such as these.
- by Heinrich Jagerblitzen - at 2013.07.02 04:20:00
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336. CPM, do you all still play? - in The Council's Chamber [original thread]
Summer-Wolf wrote: I dont mean this as bashing, but I would be curious if the 6 of you could give us how many hours you spend playing the game. Not counting all the chats with CCP, players and between yourselves. Straight up playing. Also, do ...
- by Heinrich Jagerblitzen - at 2013.07.02 04:17:00
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337. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
So the studio is growing, CCP's trying to step up their game, devs are opening up about their work GÇô it all sounds great. That said, I think the real question most of you are asking by now is what exactly will they be doing with this newfound gu...
- by Heinrich Jagerblitzen - at 2013.06.29 22:11:00
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338. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
June 29, 2013 When we last left off, I mentioned that we had a meeting coming up with an important staff member in Shanghai GÇô CCP Praetorian. This took place in the middle of the night again between Wednesday and Thursday of last week GÇô 3am...
- by Heinrich Jagerblitzen - at 2013.06.29 22:10:00
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339. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
Awesome! Thanks for the follow-up, looking forward to the dev blog and I'm sure everyone else is too.
- by Heinrich Jagerblitzen - at 2013.06.19 07:32:00
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340. CPM Weekly Activity Reports - in The Council's Chamber [original thread]
The real meat of the document, landing at over half of its 23 pages, is the "Feedback" section that begins with a summary of both positive and negative talking points. After briefly covering the items the community was giving praise for, the repor...
- by Heinrich Jagerblitzen - at 2013.06.19 01:21:00
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