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1921. Are all of us really "mercenaries"...? - in General Discussions [original thread]
Garrett Blacknova wrote: J Lav wrote: I'd love it if this game gave more opportunity for the entrepreneurial aspect of being a mercenary. ie. negotiating contracts, setting value and terms on service rendered and deliverables. Pretty sure ...
- by Heathen Bastard - at 2013.03.24 21:32:00
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1922. weapon Idea! - in Feedback/Requests [original thread]
Vermaak Doe wrote: Because those aren't the only roles to be filled, we don't have aa shor range high shield damage av weapon, vice versa for armor, or, a high rof high recoil long range rifle that does more damage to shields, your design intro...
- by Heathen Bastard - at 2013.03.24 21:21:00
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1923. Dropships and the "love" they need. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Heathen Bastard wrote: Godin Thekiller wrote: Heathen Bastard wrote: thinking about it, why not just add an extra seat to the dropship specifically for the "radar operator/ defensive" role? brings seats up to 8, ...
- by Heathen Bastard - at 2013.03.24 20:58:00
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1924. weapon Idea! - in Feedback/Requests [original thread]
Vermaak Doe wrote: Even the current weapons meant to be less effective against shields aren't this lopsided, that's pretty much the role of av grenades but with slightly different attributes that let it also be used against infantry if it h...
- by Heathen Bastard - at 2013.03.24 20:56:00
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1925. Are all of us really "mercenaries"...? - in General Discussions [original thread]
Mithridates VI wrote: Perhaps the Geneva Conventions don't apply on the other side of the universe thousands of years in our future? A. That. B. having an interest in which side wins for personal reasons can still be considered a personal ga...
- by Heathen Bastard - at 2013.03.24 20:48:00
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1926. STOP DEFAULT SPAWNING ME IN FRONT OF ENEMIES - in General Discussions [original thread]
and they drop them facing a wall/ corner.
- by Heathen Bastard - at 2013.03.24 20:35:00
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1927. weapon Idea! - in Feedback/Requests [original thread]
Hmmm. Maybe a lower number of shots then, down to 6 in reserve? I mean it as an anti-heavy armor weapon that requires accuracy(and I'm assuming that drop is not programmed into the game, elsewise I would have included have to account for that as w...
- by Heathen Bastard - at 2013.03.24 20:29:00
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1928. Weapon Request!: Because Everyone else is doing it! - in Feedback/Requests [original thread]
I like it! but then again, I like pistols in general.
- by Heathen Bastard - at 2013.03.24 20:13:00
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1929. Lazer rilfe ( just read) - in General Discussions [original thread]
Vermaak Doe wrote: Only laser problem is the armor damage I know, it could really use more.
- by Heathen Bastard - at 2013.03.24 20:09:00
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1930. weapon Idea! - in Feedback/Requests [original thread]
Vermaak Doe wrote: Heathen Bastard wrote: Vermaak Doe wrote: Heathen Bastard wrote: Vermaak Doe wrote: No any reason why, or are you just still mad at me? A long range one shotting weapon that can be easily use in cqb, and a cr...
- by Heathen Bastard - at 2013.03.24 20:06:00
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1931. Lazer rilfe ( just read) - in General Discussions [original thread]
don't proto snipers have 5 shots? 5 headshots, 5 kills, single clip.hell, depending on if they don't figure out to jump in time, you can get 7 kills off a full dropship with 1 clip of swarm launcher ammo.
- by Heathen Bastard - at 2013.03.24 20:00:00
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1932. weapon Idea! - in Feedback/Requests [original thread]
Vermaak Doe wrote: Heathen Bastard wrote: Vermaak Doe wrote: No any reason why, or are you just still mad at me? A long range one shotting weapon that can be easily use in cqb, and a crossbow at that, the community has spoken many ti...
- by Heathen Bastard - at 2013.03.24 19:47:00
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1933. weapon Idea! - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Heathen Bastard wrote: Vermaak Doe wrote: No any reason why, or are you just still mad at me? Ever played Blacklight: Retribution? If not, look up videos of the "exploding tomahawk". Then you will know the horror...
- by Heathen Bastard - at 2013.03.24 19:35:00
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1934. weapon Idea! - in Feedback/Requests [original thread]
Vermaak Doe wrote: No any reason why, or are you just still mad at me?
- by Heathen Bastard - at 2013.03.24 19:31:00
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1935. Dropships and the "love" they need. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Heathen Bastard wrote: thinking about it, why not just add an extra seat to the dropship specifically for the "radar operator/ defensive" role? brings seats up to 8, and allows a full squad to operate the dropship(pilo...
- by Heathen Bastard - at 2013.03.24 19:30:00
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1936. weapon Idea! - in Feedback/Requests [original thread]
Detonating Crossbow. adapted from mining technology, this weapon accelerates spikes containing explosive charges into a target by using a series of electromagnets, these charges can be detonated remotely for extreme damage to anything they are lo...
- by Heathen Bastard - at 2013.03.24 19:26:00
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1937. If dust isn't pay to win explain fused locust grenades. - in General Discussions [original thread]
Zekain Kade wrote: We had thukker nades for isk, which the same,thing for a lv five made, but it was removed because of balance issues. so aur users get to keep using something that was removed for being too OP? that's pretty much the defini...
- by Heathen Bastard - at 2013.03.24 19:12:00
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1938. STOP DEFAULT SPAWNING ME IN FRONT OF ENEMIES - in General Discussions [original thread]
Baal Roo wrote: Heathen Bastard wrote: GM Hercules wrote: At the beginning of every battle I highly recommend that players set alternative re-spawn points using Drop Uplinks. and then the enemy gets to them and camps them. Don't let...
- by Heathen Bastard - at 2013.03.24 19:02:00
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1939. Dropships and the "love" they need. - in Feedback/Requests [original thread]
thinking about it, why not just add an extra seat to the dropship specifically for the "radar operator/ defensive" role? brings seats up to 8, and allows a full squad to operate the dropship(pilot, gunners, radar/defensive specialist) while mainta...
- by Heathen Bastard - at 2013.03.24 19:00:00
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1940. [Request] Nova Sword - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Because this game needs to be less like a military shooter... We're immortal mercenaries. simply pissing away AR rounds at the enemy gets boring. Sorry you like being bored. Other people like these things ca...
- by Heathen Bastard - at 2013.03.24 18:43:00
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