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21. Bug- Misleading Information - in Technical Support/Bugs [original thread]
i always thought this was working as intended? eg. a cursory look at a red from a distance migh tell you it's a scout, but only by either ADS'ing on being close enough can u tell what type of scout..
- by Happy Violentime - at 2014.03.31 11:44:00
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22. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Whenever I exit from cloak I always seem to auto switch to my main weapon (even if I cloaked carrying sidearm) bit awkward when your main is out of ammo any chance someone could look at making decloaking auto switch to last weapon used? If that's ...
- by Happy Violentime - at 2014.03.26 21:20:00
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23. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Stile451 wrote: Uplinks that have the Amarr logistics bonus applied do not display the correct time on the spawn selection screen. Once you choose an affected uplink the correct time is displayed. Happy Violentime wrote: I received +25 tria...
- by Happy Violentime - at 2014.03.26 19:37:00
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24. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
I received +25 triage points - not bad for a compact nanohive....
- by Happy Violentime - at 2014.03.26 02:05:00
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25. NEO Suits - Post 1.8 respec and Vanity usage of. - in Technical Support/Bugs [original thread]
Is anything stopping you currently from creating blank fittings with these suits? If you do that now they should still be there after the SP refund and you'll be able to 'favourite' them for 'warbarge' use
- by Happy Violentime - at 2014.03.24 13:36:00
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26. [bug] player revived with injector after being killed with a headshot. - in Technical Support/Bugs [original thread]
Just left a game, at the start of the game I killed someone with a headshot, and saw a logi revive him - to be honest I wasn't certain it was the same guy I killed. Later in the game one of the red logi's revived a guy I killed, so I killed him a...
- by Happy Violentime - at 2014.01.15 21:32:00
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27. Is there a problem with the EU battle server? e.g.. IS the EU battle server even... - in Technical Support/Bugs [original thread]
I can't seem to ping it (providing ip addy hasn't changed) 5.10.86.104 This might also explain some of the problems EU players are having getting into games. Sunday night I joined ambush on EU server - deployed into game, as I did so the defeat ...
- by Happy Violentime - at 2013.12.03 18:00:00
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28. Matchmaking - Scotty needs a slap tonight!!!! - in Technical Support/Bugs [original thread]
Join game - 0 clones left, defeat screen comes up, I have a quick look at killboard and leave. Immediately up to battle finder, waiting 2 minutes + for Scotty to find me one. Join game - 0 clones left, defeat screen comes up, I have a quick look...
- by Happy Violentime - at 2013.11.29 21:51:00
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29. Unable to Type in a channel. - in Technical Support/Bugs [original thread]
Don't ya just need to be 'unmuted' from the channel by EVE player with channel admin rights?
- by Happy Violentime - at 2013.09.02 12:52:00
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30. BUG - Max Active nanohives - in Technical Support/Bugs [original thread]
MORGAN2518 wrote: My problem was that I was certain the standard nanohive, after uprising, said 2 max active and has been changed since. As per my post above, I agree with you regarding the change in number of 'max active' from 2-1 for stand...
- by Happy Violentime - at 2013.05.15 12:15:00
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31. [Cheating] Modded controler + tar - in Technical Support/Bugs [original thread]
CCP Hybrid wrote: Hey, Thanks for bringing this issue to our attention. We're going to look at disabling the use of turbo controllers as soon as possible. In the meantime, any further information you would like to provide will be most useful :...
- by Happy Violentime - at 2013.05.14 06:24:00
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32. BUG - Max Active nanohives - in Technical Support/Bugs [original thread]
RINON114 wrote: I've ran into a few instances of not being able to place my second standard nanohive even though it says max active 2. Anyone else? No, because the standard nanohive has a max active of 1 not 2 (although i'm sure it was 2 on ...
- by Happy Violentime - at 2013.05.12 23:16:00
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33. [BUG] Nanite injector not actually reviving - in Technical Support/Bugs [original thread]
I have sadly stopped carrying injectors for now, they're just wasting a slot that could actually carry some useful equipment
- by Happy Violentime - at 2013.05.12 18:06:00
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34. [Exploit] Shooting from inside the MCC - in Technical Support/Bugs [original thread]
Mithridates VI wrote: I wanted to deal with this quietly, by filing a petition, but despite "DUST Bug Reports" being one of the drop down options, I have been informed that petitions are not the place for bug reports to be filed and have been d...
- by Happy Violentime - at 2013.05.11 13:29:00
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35. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: The view distance is partially tied to the weapon the player is using since for instance players using an assault rifle don't need to see as far as snipers. ? Seriously? Cos it's not much fun being constantly sniped in...
- by Happy Violentime - at 2013.05.10 04:22:00
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36. [BUG] Wallet Battle loss/Battle win rewards - in Technical Support/Bugs [original thread]
Battle LOSS reward - contract payment for WINNING a battle Battle WIN reward - contract payment for the LOSS of a battle Seriously, I wonder what else you guys have copied/pasted into the wrong place.....
- by Happy Violentime - at 2013.05.08 11:34:00
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37. BUG weapon menu stays on after pressing R2 - in Technical Support/Bugs [original thread]
yep has happened to me a few times
- by Happy Violentime - at 2013.05.08 11:31:00
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38. BUG players dont show up as friend or foe - in Technical Support/Bugs [original thread]
or its cloaking on spawning
- by Happy Violentime - at 2013.05.08 01:51:00
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