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921. [Question] What is a penalty of leaving the game? - in Rookie Training Grounds [original thread]
Your kills and deaths prior to leaving are counted. I believe but im not entirely sure. You also lose the gear that you lost during the game.
- by Gunner Nightingale - at 2013.01.29 17:15:00
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922. Ambush OSM - in Rookie Training Grounds [original thread]
Ambush OSM is no different then the ambush we are accustomed to, however the regular ambush now, is really the new version in which there will be NO installations so this we require a bit more teamwork and dropsuit planning ahead of time with rega...
- by Gunner Nightingale - at 2013.01.29 16:53:00
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923. I'm so sorry.. - in General Discussions [original thread]
Placing RE's or PE's on a LAV and kamikazing a tank count? Or just simply burying the RE's into the driver seat let them hack and go for a short joyride and then BOOM
- by Gunner Nightingale - at 2013.01.29 16:40:00
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924. SP restrictions... WHY IS THERE A NEED FOR THIS? - in General Discussions [original thread]
in b4 trolls, get em boys!!!
- by Gunner Nightingale - at 2013.01.29 15:04:00
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925. Where do you stand? - in General Discussions [original thread]
2.12 M as of last nite.
- by Gunner Nightingale - at 2013.01.29 13:33:00
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926. [Request] Vehicle locking - in Feedback/Requests [original thread]
Yes i want squad only lock on vehicles but i want the option to turn it off, and i want owner priority on driver seat. However ideally what i really want is to be able call in OB's from the small turrets, really dont see why i cant do it in them.
- by Gunner Nightingale - at 2013.01.29 07:13:00
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927. So explain - in General Discussions [original thread]
Did they activate their shield regen while you engaged them? Between the passive resist, active resist which many shield tanks use shield regen your shots can often get negated by the action of these things, also given the relative weakness of rai...
- by Gunner Nightingale - at 2013.01.29 07:09:00
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928. Ambush problem - in General Discussions [original thread]
Because you'll never destroy my tank, hell id call one in 4 each of my remaining teammates, muhahaaha and then clean your clone count, if im on the losing team and if im on the winning team why delay the inevitable. When we up in da Barge...
- by Gunner Nightingale - at 2013.01.29 00:11:00
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929. Reduction on MD recoil through armor tanking idea - in General Discussions [original thread]
Well thanks for that, However, my note about work was placed to inform others that this would be a quick post without regard for composition. Next the term impact recoil is pretty well known to most players in this forum and those who both use...
- by Gunner Nightingale - at 2013.01.28 23:19:00
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930. To GM Vegas, GM Hercules - in General Discussions [original thread]
Yes i give props and respect to them, If i were them i'd castrate myself and NEVER have kids if there was a possibility they could turn into the little monsters some of us can be. Kudos for dealing with us.
- by Gunner Nightingale - at 2013.01.28 22:29:00
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931. Reduction on MD recoil through armor tanking idea - in General Discussions [original thread]
Fiddlestaxp wrote: Let me repeat. This is not an issue. Any improvements to aiming down sight will not and can not bring it up to par with simply using hip fire. If any fix is needed, it would be to remove ADS from the MD so that fools wouldn't...
- by Gunner Nightingale - at 2013.01.28 22:18:00
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932. Reduction on MD recoil through armor tanking idea - in General Discussions [original thread]
Belzeebub Santana wrote: I honestly want to know who ADS with the MD? This has been brought up a bunch about what good is ADS when the hip fire is spot on and you shoot one bullet at a time so I don't see a reason to make hip fire any less acc...
- by Gunner Nightingale - at 2013.01.28 22:15:00
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933. Confused by skill multipliers, me too. I made these tables for you!!!!! - in Rookie Training Grounds [original thread]
Val'herik Dorn wrote: The 5th level of a x1 skill costs that so on a skill that costs 12 times what the 1x costs... See where im going? If you multiply the 1st level on a x1 by 10 you get the cost of the first level of the 10x skill or you sho...
- by Gunner Nightingale - at 2013.01.28 21:19:00
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934. Reduction on MD recoil through armor tanking idea - in General Discussions [original thread]
Hey it doesnt bother me one bit if CCP leaves it alone, Remember i DONT ADS fire with MD. Im just trying to provide a solution to those ADS players using AR or other weapons that say the impact recoil is ramped up a bit too high. A fix in this cou...
- by Gunner Nightingale - at 2013.01.28 21:10:00
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935. Reduction on MD recoil through armor tanking idea - in General Discussions [original thread]
Im referring to the impact recoil of the weapon on users who are trying to ADS fire back at me. Im told that it is very high based on comments from other users in the forum so no it wasnt Doug Ugly since he deuces on everyone and every weapon user...
- by Gunner Nightingale - at 2013.01.28 20:39:00
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936. Confused by skill multipliers, me too. I made these tables for you!!!!! - in Rookie Training Grounds [original thread]
Val'herik Dorn wrote: Simply put 1x skill all levels base cost for each level. so to figure out the rest take the relevant 1x skill level and multiply it by your desired multiplier I.E. a level 5 12Xs costs 1865520 155,460 x 12 = 1,865,520 ...
- by Gunner Nightingale - at 2013.01.28 20:28:00
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937. [Request/Feedback] Limit the amount of ISK a director can give out per day - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Sentient Archon wrote: It is very easy for a disgruntled director to take all the money from the corp wallet and put it into his account. This is awesome. (Welcome to New Eden) LMFAO, ROFL, broke a rib!!!!
- by Gunner Nightingale - at 2013.01.28 20:11:00
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938. Confused by skill multipliers, me too. I made these tables for you!!!!! - in Rookie Training Grounds [original thread]
Okay so there used to be a formula that ONCE HELD TRUE. But no longer does after CCP changed the SP costs sometime after August so i wont put it in here. What i did was using the marketplace for items that unlocked items at each level or using ski...
- by Gunner Nightingale - at 2013.01.28 20:02:00
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939. Why remove Skim Junction? - in General Discussions [original thread]
Also ambush and ambush OMS. Splitting the base though not likely to have much impact me thinks. And can anyone else taste the the vehicle spam to ensue in the non OMS ambush mode? no depots, no blasters, all carnage!!!!
- by Gunner Nightingale - at 2013.01.28 14:02:00
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940. Reduction on MD recoil through armor tanking idea - in General Discussions [original thread]
Hey everyone's favorite Masshole here how you doing? Anyway got to get to work but cant access forums there so im posting this for you guys to discuss before i offer it up as a suggestion in the feedback thread. Im thinking for every 15-30 HP ...
- by Gunner Nightingale - at 2013.01.28 13:57:00
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