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561. Thanks for the P2W proto suits. - in General Discussions [original thread]
Look i dont care either way, this isnt an issue that really effects me since ill be at this point in terms of my options with ISK in 2 weeks. But it is a significant leapfrog in terms of SP. Maybe it isn't P2W per se, and still really just Pay to...
- by Gunner Nightingale - at 2013.02.26 22:00:00
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562. Thanks for the P2W proto suits. - in General Discussions [original thread]
Free Beers wrote: Gunner Nightingale wrote: Okay so its takes 1.8M SP to get to level 3 suit to proto suit but instead now i can get to level 3 and for 160 AUR use proto dropsuit. That is a HUGE time advantage for players. So thanks for t...
- by Gunner Nightingale - at 2013.02.26 21:25:00
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563. Thanks for the P2W proto suits. - in General Discussions [original thread]
Kira Lannister wrote: Test out how fast 4 complex code breakers will work on a terminal! Theres a lot im going to test im a suit that is 4 cubed (4 x 4 x 4) is effing badass. But i dont have 4 com codebreakers yet , SoonGäó Hey Aldin y...
- by Gunner Nightingale - at 2013.02.26 21:23:00
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564. Thanks for the P2W proto suits. - in General Discussions [original thread]
Okay so its takes 1.8M SP to get to level 3 suit to proto suit but instead now i can get to level 3 and for 160 AUR use proto dropsuit. That is a HUGE time advantage for players. So thanks for that. Granted i was two weeks away anyway but this ...
- by Gunner Nightingale - at 2013.02.26 21:10:00
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565. Thanks. - in General Discussions [original thread]
CCP FoxFour wrote: Groza Tragediya wrote: Stopping to say thank you to CCP. Youre working hard and dealing with all the bitching we can throw at you. All while maintaining a level of professionalism that even microsoft cant maintain (get it?...
- by Gunner Nightingale - at 2013.02.26 19:12:00
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566. Goons: They're here! - in General Discussions [original thread]
I loled the idea that ppl are trying to suicide a nade to kill me in the MCC, how did that one work out for you.
- by Gunner Nightingale - at 2013.02.26 19:09:00
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567. Fused grenades: Can we do away with them now? - in General Discussions [original thread]
Locus nades are pay to win in their current iteration. The fact that you have a instant nade that has the same effect as the previous locus nades prior to the contact fuse fix is a major problem and one the community has widely spoken on. Im no...
- by Gunner Nightingale - at 2013.02.26 18:59:00
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568. Fused grenades: Can we do away with them now? - in General Discussions [original thread]
Sobriety Denied wrote: Beren Hurin wrote: Thermal grenades- moderate bonus against shields, contact explosion, can kills, but reduced armor damage. Pulse flux- half the radius of normal flux, 25% damage, but pulses 3-4 times over 6 seconds....
- by Gunner Nightingale - at 2013.02.26 18:59:00
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569. when are we going to get SMG's instead of machine pistols? - in General Discussions [original thread]
Agreed they need to rename the SMG as machine pistol since its already listed as a Sidearm. Next content update should include true SMGs.
- by Gunner Nightingale - at 2013.02.26 18:07:00
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570. Scrambler pistol feels OP - in General Discussions [original thread]
Your point? Wait till scrambler rifle comes out before making an OP thread. The pistol is balanced by small clip, slow ROF breach models. And headshotting often requires ADS which slows your strafe/turn speed. Its fine.
- by Gunner Nightingale - at 2013.02.26 17:29:00
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571. Getting Bored? Here's a tip: - in General Discussions [original thread]
But I like my corp, i have too much fun with them. Doesnt change the fact that this game make me want to shove an ice pick through my eye at times.
- by Gunner Nightingale - at 2013.02.25 04:52:00
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572. A Doctor in the House - in General Discussions [original thread]
shields, shields and more shields Nothing higher than basic armor plates. No ARMOR REP MODULE. Get to nanocircuitry 4 armor repping hives and combined armor rep/ammo resupply hives that are perfect and way better than armor rep module. Z...
- by Gunner Nightingale - at 2013.02.24 13:27:00
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573. Was there a silent nerf to Flux nades - in General Discussions [original thread]
Anyone else feel like the flux nade has a bit of a nerf. Im not talking about profile recognition that was discussed before where its proportional based on size of object, i mean just flat nerf. It seems they do less damage and dont catch player...
- by Gunner Nightingale - at 2013.02.24 08:31:00
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574. Get rid of Friendly damage indicator - in General Discussions [original thread]
Rupture Reaperson wrote: Since friendly fire should be coming.... yeah. I dont think its gonna happen. Well even if FF does happen it still needs to change the way it displays it obscures way too much of the screen, either shrink it or ...
- by Gunner Nightingale - at 2013.02.24 05:47:00
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575. Get rid of Friendly damage indicator - in General Discussions [original thread]
Or change the freaking color. Really if you don't have friendly fire enabled why the heck am i getting indicators for it. Just get rid of it already. While im at it, change the damage indicator in its entirety, it obscures way too much of m...
- by Gunner Nightingale - at 2013.02.24 05:21:00
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576. CCP won't do a harlem shake.... so here is their website doing the harlem shake - in General Discussions [original thread]
DJINN leukoplast wrote: Captain-Awesome wrote: Enjoy How this post got so many likes is beyond me, is everybody here retar ded? Lay off the dope people. ... oh wait, that's how 90% of you actually get kills in this game Well stay...
- by Gunner Nightingale - at 2013.02.23 17:31:00
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577. Does either active or passive SP boost give more overall SP per week compared to... - in General Discussions [original thread]
Nguruthos IX wrote: MrShooter01 wrote: Normal weekly sp cap is 190,400 sp, it is boosted to 285,600 with an active booster. Passive SP is normally 24,000 a day or 168,000 a week, with a booster 36,000/day or 252,000 a week. If you had to p...
- by Gunner Nightingale - at 2013.02.23 05:17:00
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578. Does either active or passive SP boost give more overall SP per week compared to... - in General Discussions [original thread]
Sirpidey Adtur wrote: Active, but not by a lot. However, even when you hit the cap, you still recieve some SP from WP. So once you hit the cap, the active doesn't stop helping. And THAT is why it is useful if you will play a lot. 252,000 P...
- by Gunner Nightingale - at 2013.02.23 04:41:00
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579. "Killswitch" breaks "no pay to win" philosophy - in General Discussions [original thread]
Utsuru Kaiju wrote: In order for the game to continue to grow, the developers need our support in terms of cold hard cash. The AUR versions of weapons are only slightly better, it's by no means gamebreaking or "pay to win." It's more like "pay ...
- by Gunner Nightingale - at 2013.02.22 22:39:00
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580. New Blog: Tuning the Mass Driver - in General Discussions [original thread]
Facepalm Duster. Seriously have you even used a MD. I thought that the EXO was perfect and was sure the Freedom would be OP. Guess what it isnt. Even at prof level 2 and 3 com mods its not a OHK unless its a miltiia suit and some std level scout...
- by Gunner Nightingale - at 2013.02.22 20:01:00
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