Pages: 1 2 3 4 5 6 7 8 9 10 20 |
341. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Mode Torsen wrote: Chemical warfare has always been used most effectively (on purpose) when it has been used for terrain denial. Usually when you don't have the means to deny the enemy access to the terrain using other means - lack of man power...
- by Grenwal Hiesenberg - at 2012.09.19 00:37:00
|
342. Love this game but - in Technical Support/Bugs [original thread]
Tsuke Thirteen wrote: I love this game. I love pondering where we will take it. I love eve. But its getting to the point where I cannot even play one full match all the way through anymore. Getting to the point where its harder to join a ga...
- by Grenwal Hiesenberg - at 2012.09.18 17:24:00
|
343. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Quote: Now, when I say chemical warfare, I don't necessarily mean poison gas. Okay well, I hadn't realized the drop suits were impervious to every chemical known to man. Maybe the Jove empire could come up with something new that attacks t...
- by Grenwal Hiesenberg - at 2012.09.18 11:58:00
|
344. [BUG]Supply Depot "empty fit" - in Technical Support/Bugs [original thread]
It was almost like the server got confused about why the o button was being pressed so it just bugged out. It's probably a good thing its so easily recreated, CCP can pretty much do the same thing and take a look at the problem.
- by Grenwal Hiesenberg - at 2012.09.18 11:42:00
|
345. Stuck on load screen - in Technical Support/Bugs [original thread]
Start the game over completely, press ps button choose quit and start over again. Most times it works on the first try...
- by Grenwal Hiesenberg - at 2012.09.18 03:40:00
|
346. [BUGS] You've Got Problems, CCP - in Technical Support/Bugs [original thread]
That doesn't sound too bad, i couldn't even get into 3 games in over an hour.
- by Grenwal Hiesenberg - at 2012.09.18 03:38:00
|
347. [BUG]Supply Depot "empty fit" - in Technical Support/Bugs [original thread]
I just had a problem with the supply depots as well. A friendly lav was parked right next to a depot. I approached to change my fitting and upon selecting "infantry", the selection screen stayed in place and I was able to move around, shoot ,run, ...
- by Grenwal Hiesenberg - at 2012.09.18 03:35:00
|
348. waiting for battle.... - in Technical Support/Bugs [original thread]
Same here, its becoming very hard to justify wasting my precious game time when we are going backwards.
- by Grenwal Hiesenberg - at 2012.09.18 03:18:00
|
349. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Avenger 245 wrote: They could be two types of chemical uses the first would be soft which cause effects like slowing down you walking and draw speed, another soft could cause vision to blur. Hard chemicals would cause direct damage, either a sl...
- by Grenwal Hiesenberg - at 2012.09.18 02:47:00
|
350. Feedback: Awesome Stability - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Wow... Your lucky... :P I stand corrected, he is apparently lucky.
- by Grenwal Hiesenberg - at 2012.09.18 02:35:00
|
351. Feedback: Awesome Stability - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Wow... Your lucky... :P Your lucky... clover! You found it! Gee wiz, thanks dawg take good care of it for me.... Seriously, I just logged on and got server full message for about 5 minutes or so. Resarting and hoping you we...
- by Grenwal Hiesenberg - at 2012.09.18 02:15:00
|
352. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
I like the idea of fire- thermite, napalm, jet fuel, etc. Area deniability is certainly the main goal, stop or at least reroute the flow of mercs going directly between two or three points. I feel itwould most definitely change the way we look at ...
- by Grenwal Hiesenberg - at 2012.09.18 02:11:00
|
353. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
When the maps get increased in size, this could be one way to close off main arteries to funnel enemies through, around or into certain areas. Now, when I say chemical warfare, I don't necessarily mean poison gas. It could be corrosive gasses that...
- by Grenwal Hiesenberg - at 2012.09.18 01:57:00
|
354. [Suggestion] Audio warning for Unsafe area - in Feedback/Requests [original thread]
What if they made your hud blink slowly at first and then faster as you get closer to death (but DON'T do away with the timer).
- by Grenwal Hiesenberg - at 2012.09.18 01:25:00
|
355. Feedback: Awesome Stability - in Feedback/Requests [original thread]
I went camping this weekend and haven't played since Thursday, I can't wait until my old lady is done with her novella, I've gotta see for myself. Your comments sound sincere so I hope you're not pulling my leg...
- by Grenwal Hiesenberg - at 2012.09.18 01:13:00
|
356. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
Great idea +1
- by Grenwal Hiesenberg - at 2012.09.18 01:00:00
|
357. Drones coming next patch? - in Feedback/Requests [original thread]
What about random rogue drone attacks during corporate warfare? Not necessarily attacking winners or losers, just collect salvage like they do, even if that means ganging up on your black ops tank killing you and anyone else who's in there or what...
- by Grenwal Hiesenberg - at 2012.09.18 00:42:00
|
358. To the people who spawn in a Dropship, From a Dropship Pilot - in General Discussions [original thread]
Telemachus AREMNi wrote: Tectonious Falcon wrote: Jason Pearson wrote: Wow, this fell out of the 1st page quite fast. Seriously though, people need to read this, especially passengers who sit around as extra points to the enemy when I ge...
- by Grenwal Hiesenberg - at 2012.09.17 11:41:00
|
359. Nanohives, drop uplinks, remote explosives. - in Feedback/Requests [original thread]
Imp Smash wrote: If my equipment starts disapearing then I know someone is around there killing them. Sometimes leaving them up so that the enemy doesn't know where you are is far more useful. Duly noted, but with the signatures being as t...
- by Grenwal Hiesenberg - at 2012.09.14 04:18:00
|
360. Nanohives, drop uplinks, remote explosives. - in Feedback/Requests [original thread]
Sees-Too-Much wrote: You've never sat in front of an enemy drop uplink and killed everyone that spawned? Uh...me either... Why I never! hmph. :-P
- by Grenwal Hiesenberg - at 2012.09.14 04:15:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |