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1. What 1.4 needs to bring players back. And to keep new ones. - in Feedback/Requests [original thread]
Reading halfway through your list it seems like it's just a repost of things CCP knows. They're trying to fix the game - the call to arms is for us to tell our friends to come back to the game once they do. That way they KNOW they're heading in th...
- by Gorgoth24Reborn - at 2013.07.28 01:46:00
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2. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
+1 Never saw why this wasn't enabled
- by Gorgoth24Reborn - at 2013.07.28 01:45:00
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3. Assault dropships - in Feedback/Requests [original thread]
Halador Osiris wrote: TechMechMeds wrote: Isn't new eden 3000 years into the future? Stabilisers much? Wouldn't our weapons aim themselves? Lol along this train of thought, as far as back story goes, ground combat was little more then ...
- by Gorgoth24Reborn - at 2013.07.27 17:54:00
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4. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Cosgar wrote: They'll rage no matter what. I also expect some rage over the Gauss Rifle too since it's a skill shot weapon. It won't be FotM material, but it's going to annoy the hell out of people that think it's an "I win button." True, bu...
- by Gorgoth24Reborn - at 2013.07.27 17:25:00
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5. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
My biggest suggestion would be to increase dispersion quite a bit. I use the AR as bread and butter (because I'm bad) and I can agree that the damage projection is far too high. That being said it'll be easier to balance without mass community r...
- by Gorgoth24Reborn - at 2013.07.27 17:07:00
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6. Doing hard time in my merc quarters - in Feedback/Requests [original thread]
It really just has to do with where your priorities are at. I mean, what's more important immersion wise: PVE being added or more Merc Quarters? Further then that, nailing down bugs, aiming issues, and balance problems definitely take precedent ...
- by Gorgoth24Reborn - at 2013.07.27 16:59:00
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7. (REQUEST) RELOAD WHILE RUNNING - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP already promised this feature , its been 10 months since they promised, yet they have yet to keep their promise. "They promised to add this" was on a past road map. Due to the community revolt after Uprisin...
- by Gorgoth24Reborn - at 2013.07.27 16:52:00
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8. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
More then a Crysknife I'd love to see a "lunge" mechanic like COD in play with knives (A COD reference, let the hate begin). I've always had more luck with shotguns over Nova Knives b/c I can avoid the enemy spray by remaining just far enough away...
- by Gorgoth24Reborn - at 2013.07.27 16:49:00
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9. Vehicle Equipment slots - in Feedback/Requests [original thread]
Lacks polish, but definitely good ideas. I like the idea of vehicle equipment since they already have things like active scanners that would fit into those slots. Although I do think a cloaked tank would be either pointless or immersion breaking....
- by Gorgoth24Reborn - at 2013.07.27 02:27:00
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10. [Idea] Tank Supply Depot - in Feedback/Requests [original thread]
Aizen Intiki wrote: Already ahead of you. Peace, Aizen Acknowledged. Didn't see it because it was in a list, apologize for that. Will post my support
- by Gorgoth24Reborn - at 2013.07.26 22:23:00
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11. [Idea] Tank Supply Depot - in Feedback/Requests [original thread]
What I propose is a module that could be fitted to a tank to make it a mobile supply depot. It wouldn't necessarily be as PG/CPU intensive as a CRU, but rather a supplementary support module. Maybe even lower the fittings to the point where it c...
- by Gorgoth24Reborn - at 2013.07.26 21:22:00
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12. Environmental additions - in Feedback/Requests [original thread]
SickJ wrote: Aero Yassavi wrote: Vertical and more means to get from point A to point B. Currently with the sockets if we want to get from one place to another we have to travel through a long stretch of flat land which can be hazardous espe...
- by Gorgoth24Reborn - at 2013.07.26 21:15:00
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13. Environmental additions - in Feedback/Requests [original thread]
Texs Red wrote: Gorgoth24Reborn wrote: In keeping with the OP's comment about gates, another urban map could be a central walled complex with a market in a depression (think megaton from fallout) in the middle of this complex surrounded by a...
- by Gorgoth24Reborn - at 2013.07.26 21:12:00
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14. Environmental additions - in Feedback/Requests [original thread]
In keeping with the OP's comment about gates, another urban map could be a central walled complex with a market in a depression (think megaton from fallout) in the middle of this complex surrounded by a desert. A gate would be placed very close to...
- by Gorgoth24Reborn - at 2013.07.26 09:40:00
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15. Environmental additions - in Feedback/Requests [original thread]
CCP Android wrote: I keep hearing the Urban map request. What would an urban map provide, functionally that we don't have in our current maps. Please don't open the MQ door. Its Richmond's room. Richmond is not supposed to be out of his room...
- by Gorgoth24Reborn - at 2013.07.26 09:15:00
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16. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
+1 again For the 1.2 update
- by Gorgoth24Reborn - at 2013.07.26 07:08:00
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17. Remove PIG for the Overall Betterment of the Game - in Feedback/Requests [original thread]
PIG will eventually be replaced with the materials that are required to make Dust Market Items. Since PIG pulls from EVE's Sov system, that would only make sense. But, any way you look at it, PIG should be replaced with PVE. I'm all for that
- by Gorgoth24Reborn - at 2013.07.26 07:08:00
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18. Bunny Hopping FIX CCP READ - in Feedback/Requests [original thread]
The issue is generally with quick logi suits with enormous stamina bars. This issue got indirectly nerfed when the shotgun took a hit, but is still immersion-breaking But hopefully the aim improvements in 1.4 will make bunny hopping less viable
- by Gorgoth24Reborn - at 2013.07.26 07:02:00
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19. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Text Grant wrote: Are the devs just in denial about how much armor sucks or do they hate us? The problem is that overpowered gets balanced before underpowered. CCP is still balancing flaylocks, log suits, contact nades, murder taxis, etc. tr...
- by Gorgoth24Reborn - at 2013.07.26 07:00:00
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20. A request for Stasis A/V grenades - in Feedback/Requests [original thread]
ladwar wrote: Gorgoth24Reborn wrote: ladwar wrote: no, tanks move slow enough, theres no reason to slow them down more, they already die super easy and fast. But the only time a tank would be close enough to a balanced stasis grenade w...
- by Gorgoth24Reborn - at 2013.07.26 06:44:00
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