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1241. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
Groz'zar Kazoku wrote: Uhhh everyone on that always use the same weapon each game. it changes but they seem to do it for ***** and giggles. so that post was pointless. At least to me personally the three times I fought them. one time it was al...
- by Ghosts Chance - at 2014.08.30 16:23:00
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1242. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
xSir Campsalotx wrote: How is this even up for debate? Scrambler has horrible damage profile 120/80 against half the suits in the game, overheats, needs to cool down between bursts, and is horrible against strafey scouts or assualts for that ma...
- by Ghosts Chance - at 2014.08.30 15:54:00
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1243. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
Groz'zar Kazoku wrote: Who are you talking to? you didn't quote anyone so it could be one of a few people. Also balance is more complex then just DPS. if it was that simple games would have perfect gun balance right off the bat. Well if I had a...
- by Ghosts Chance - at 2014.08.30 15:40:00
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1244. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
Unfortunatly it apears that you do not have the skills to play this weapon competitivly and therefore any insight you have into the workings of this weapon in competitive gameplay is muddled by that inability to make it perform at its best leaving...
- by Ghosts Chance - at 2014.08.30 15:26:00
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1245. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
Jack 3enimble wrote: Mejt0 wrote: Its more of modded controllers, not gun itself. ScR have advantage. High damage over short time, but after this you have to wait. Other guns have stable dps output. About RR. It kick isnt drawback. Peop...
- by Ghosts Chance - at 2014.08.30 15:18:00
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1246. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
Groz'zar Kazoku wrote: omfg moron stop taking just the damage and RPS. Look at the long picture and the risk reward as well. stop being a moron with math for a miniute and check more then just the damage output for the first second to second an...
- by Ghosts Chance - at 2014.08.30 15:15:00
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1247. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
Groz'zar Kazoku wrote: Because oh mathy one. Take for instance how we have to take 2-3+ breaks depending on suit level and weapon skill level on one clip. meaning there are somewhere between 2-6s of down time. then 2s or reload with no mistakes...
- by Ghosts Chance - at 2014.08.30 15:14:00
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1248. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
Gelhad Thremyr wrote: Ghosts Chance wrote: Groz'zar Kazoku wrote: What part of short bursts of high damage don't you get? The CR also melts me faster then I can react at times. So your argument is kinda flimsy. I die more to a CR then I e...
- by Ghosts Chance - at 2014.08.30 15:09:00
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1249. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
Groz'zar Kazoku wrote: What part of short bursts of high damage don't you get? The CR also melts me faster then I can react at times. So your argument is kinda flimsy. I die more to a CR then I ever do to scrambler users. hell I find most scram...
- by Ghosts Chance - at 2014.08.30 14:49:00
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1250. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
Groz'zar Kazoku wrote: That quote means next to nothing to me. please state your argument clearly. Also if your referring to the fact some less then respectful people are using turbo controllers to reach beyond the human norm for firing. that...
- by Ghosts Chance - at 2014.08.30 14:40:00
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1251. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
so the scrambler rifle is bad because of an overheat effect that only bad players and those not used the to weapon succumb to?
- by Ghosts Chance - at 2014.08.30 14:22:00
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1252. The strangest 7 minutes and 51 seconds of Dust you'll ever watch... - in General Discussions [original thread]
for the cuirious the little talking heads are characters from touhou http://en.wikipedia.org/wiki/Touhou_Project the voice comes from a sytheesisor program commonly known as vocaloid http://en.wikipedia.org/wiki/Vocaloid
- by Ghosts Chance - at 2014.08.30 14:13:00
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1253. Bare minimum AV fit you should have. - in General Discussions [original thread]
commandos dont have a granade slot
- by Ghosts Chance - at 2014.08.29 18:41:00
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1254. Speed running - scouts and modules - in General Discussions [original thread]
Izlare Lenix wrote: A gal scout with three complex kats and one green is still very good because it still has the dampening bonus, and now with the precision bonus and two complex pre enhancers you can scan, and avoid, a lot of enemy scouts as ...
- by Ghosts Chance - at 2014.08.29 15:11:00
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1255. Speed running - scouts and modules - in General Discussions [original thread]
Mejt0 wrote: Gal scout with 3 reds and 1 green is best. becuase of the giant stam pool its amaar that actualy wins out math wise
- by Ghosts Chance - at 2014.08.29 14:38:00
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1256. Speed running - scouts and modules - in General Discussions [original thread]
Dreis Shadowweaver wrote: I would have said all reds on a min scout, but now that I think about it, I'd probably stick a green on, simply because of pg restraints. Also, I wonder what gets you somewhere faster: 2 kincats and 1 cardiac so you do...
- by Ghosts Chance - at 2014.08.29 14:21:00
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1257. CCP- So how is that sprint bug hunt going? - in General Discussions [original thread]
the sprint "glitch" is actually the fix they implemented for the melee glitch/scrambler overheat bypass glitch/reload clipping glitch/etc etc etc its not actually a glitch... its a purposeful bandaid patchwork fix to other glitches
- by Ghosts Chance - at 2014.08.29 13:58:00
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1258. Speed running - scouts and modules - in General Discussions [original thread]
well heres the thing it all depends on what your going to do once you get there. idealy you will want to run at least 10m/s and have a complex green potion uplinks are also a must so really any scout that isnt caldari
- by Ghosts Chance - at 2014.08.29 13:56:00
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1259. A question to CCP Frame/Marketing about Sexy Knives... - in General Discussions [original thread]
why on earth would CCP market anything?
- by Ghosts Chance - at 2014.08.29 13:50:00
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1260. What is your lifetime SP? - in General Discussions [original thread]
45mil now
- by Ghosts Chance - at 2014.08.29 13:40:00
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