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41. Video proof that draw distance and rendering has serious issues! - in Technical Support/Bugs [original thread]
IceShifter Childhaspawn wrote: Anyone else thinking that an active scanner night have helped? Especially after he has noticed that his passive scanners are not picking up everything? I wish I could care but I have seen too many teams bein...
- by Ghosts Chance - at 2013.11.18 13:28:00
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42. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
Sylwester Dziewiecki wrote: Ghosts Chance wrote: Railgun Turrets still broken beyond repair Repair concerned turret collision with environment(lamps) in 1.6, and it was successfully repaired. not fixed, lamp posts still most deadly AV ...
- by Ghosts Chance - at 2013.11.18 13:11:00
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43. (BUG) Whos **** do I have to suck for a blue post? - in Technical Support/Bugs [original thread]
abarkrishna wrote: But the feature is game breaking. It causes invisible swarms, and forges. It constantly does not render infantry 50+ meters. If i can not shoot a swarmer because he does not render less than 100 meters from me it very much ma...
- by Ghosts Chance - at 2013.11.18 10:10:00
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44. (BUG) Whos **** do I have to suck for a blue post? - in Technical Support/Bugs [original thread]
rendering is working as intended https://forums.dust514.com/default.aspx?g=posts&m=779483#post779483 related dev no longer works for CCP and no posts have been made about rendering from a dev since, suspected GAG order in effect. renderi...
- by Ghosts Chance - at 2013.11.18 09:00:00
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45. Video proof that draw distance and rendering has serious issues! - in Technical Support/Bugs [original thread]
abarkrishna wrote: Which is why it has issues. It needs to be fixed. no fix, you get pretty flowers instead. the changes that led to these problems are permanant, they have invest ALL of their art assets intpo the new system, and you cant ...
- by Ghosts Chance - at 2013.11.18 06:33:00
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46. Video proof that draw distance and rendering has serious issues! - in Technical Support/Bugs [original thread]
working as intended
- by Ghosts Chance - at 2013.11.18 06:28:00
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47. [BUG/EXPLOIT] Rapid fire MDs and Forges - in Technical Support/Bugs [original thread]
abarkrishna wrote: Ghosts Chance wrote: abarkrishna wrote: Ghosts Chance wrote: abarkrishna wrote: In a sense you were right. With the mass driver it skips the reload action after certain point if you do start to sprint. However it ...
- by Ghosts Chance - at 2013.11.18 06:17:00
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48. [BUG/EXPLOIT] Rapid fire MDs and Forges - in Technical Support/Bugs [original thread]
abarkrishna wrote: Ghosts Chance wrote: abarkrishna wrote: In a sense you were right. With the mass driver it skips the reload action after certain point if you do start to sprint. However it has very little advantage to it. Below i have ...
- by Ghosts Chance - at 2013.11.18 05:25:00
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49. [BUG/EXPLOIT] Rapid fire MDs and Forges - in Technical Support/Bugs [original thread]
while turbo controllers are frowned upon, theres nothing anyone can do about it. they can ban them but they cant enforce such a ban.
- by Ghosts Chance - at 2013.11.18 04:49:00
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50. [BUG/EXPLOIT] Rapid fire MDs and Forges - in Technical Support/Bugs [original thread]
abarkrishna wrote: In a sense you were right. With the mass driver it skips the reload action after certain point if you do start to sprint. However it has very little advantage to it. Below i have video proof to show you what i mean. when th...
- by Ghosts Chance - at 2013.11.18 04:09:00
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51. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
abarkrishna wrote: Ghosts Chance wrote: abarkrishna wrote: Get video footage use an editor to slow down and highlight examples of horrible rendering and what not. Show them the issues. besides if there is video we can submit it as support...
- by Ghosts Chance - at 2013.11.18 02:15:00
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52. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
abarkrishna wrote: Get video footage use an editor to slow down and highlight examples of horrible rendering and what not. Show them the issues. besides if there is video we can submit it as support tickets everyday until someone gets mad and f...
- by Ghosts Chance - at 2013.11.18 02:01:00
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53. [BUG/EXPLOIT] Rapid fire MDs and Forges - in Technical Support/Bugs [original thread]
IceShifter Childhaspawn wrote: Think its ironic that one of the replays to a bug post is that you will be banned for confirming the bug. as long as you follow the rule of not spelling out replication instructions your good. unfortunatly i ...
- by Ghosts Chance - at 2013.11.18 01:16:00
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54. [BUG/EXPLOIT] Rapid fire MDs and Forges - in Technical Support/Bugs [original thread]
Croned wrote: I fail to see how either of these creates a rapid-fire forge gun. Oh, and Chance, anything that requires a modded controller is hardly glitching and is a much greater offense. The fact that you have personally used a modded contro...
- by Ghosts Chance - at 2013.11.17 22:10:00
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55. [BUG/EXPLOIT] Rapid fire MDs and Forges - in Technical Support/Bugs [original thread]
Moorian Flav wrote: Thanks for the time spent, Chance. Hopefully with this confirmed, CCP can do something to correct this. theres actually a second way to do itas well, but i havnt figured out how to replicate it.
- by Ghosts Chance - at 2013.11.17 07:31:00
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56. [BUG/EXPLOIT] Rapid fire MDs and Forges - in Technical Support/Bugs [original thread]
abarkrishna wrote: Wrong. A mass driver shoots one round a second. just entering the sprint takes more than a second wasting valuable shooting time. This is a myth you have been lied to. Wrong. Entering sprint takes a fraction of a second, a...
- by Ghosts Chance - at 2013.11.17 06:37:00
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57. Don't know why I should bother posting this for the umpteenth time - in Technical Support/Bugs [original thread]
Nguruthos IX wrote: but dropship turrets have been bugged since Uprising, for 6 months Armor dropships are worse. Turret aim gets reset when looking rotating to a HUGE area that is perfectly valid toward the ground in front of the dropship. ...
- by Ghosts Chance - at 2013.11.17 02:38:00
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58. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: I really like the fact that the Devs have been unable to replicate the draw distance problems. If they are debugging on PCs using Unreal 3.* that would explain it well enough. Or only running on debug consoles that have twi...
- by Ghosts Chance - at 2013.11.17 01:45:00
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59. [Bug] Large Rail Guns fail to fire. Again! Wow, repeating bugs. - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1502714#post1502714 the full list of railgun bugs (wich includes this one) problems have exsisted since well before uprising, and CCP has yet to ven awknowledge their exsistance. dont exp...
- by Ghosts Chance - at 2013.11.17 00:42:00
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60. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
Bringing this back tot he front page since CCP STILL after 6 months refuses to even awknowledge that these bugs exsist (as well as the huge rendering problems)
- by Ghosts Chance - at 2013.11.17 00:38:00
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