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41. request: remove matchmaking - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Geovexen wrote: gear restriction is lame. matchmaking based on squad matches determined by average SP, then solo players matched with players of relatively matching SP is good. Two players of 1mil sp attack each other,...
- by Geovexen - at 2013.09.03 23:18:00
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42. Friendly Hp on a high tech suit maybe? - in Feedback/Requests [original thread]
we are supposed to be fielding high tech suits with advanced weaponry and systems but our radio communications can't display HP bars of our allies, nor can it relay positions without line of sight? this is just plain dumb. now i can understand b...
- by Geovexen - at 2013.09.03 23:09:00
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43. request: remove matchmaking - in Feedback/Requests [original thread]
gear restriction is lame. matchmaking based on squad matches determined by average SP, then solo players matched with players of relatively matching SP is good. Two players of 1mil sp attack each other, even if one player has a duvolle, you know h...
- by Geovexen - at 2013.09.03 22:24:00
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44. Request - Repair Tool show HP - in Feedback/Requests [original thread]
screw repair tool HPs. every player on the team needs to know the HP of everyone else on their team. it helps me as a logi when i get told our heavy needs reps or when i hear a random blueberry get picked up and know i need to find and rep him. I ...
- by Geovexen - at 2013.09.03 22:20:00
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45. About tank turning - in General Discussions [original thread]
yeah, it's not like other games but it's also not hard. learn the controls.
- by Geovexen - at 2013.09.01 18:41:00
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46. MD Solution - in General Discussions [original thread]
instead of having blast splash. make the splash EM, like a flux. the splash will rarely kill anyone but will serve the intended purpose of area denial. secondly, a direct hit from a 40m round will still do significant damage to a dropsuit. now the...
- by Geovexen - at 2013.09.01 18:38:00
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47. How can we be called mercenaries with these dynamics? - in General Discussions [original thread]
Operative 1171 Aajli wrote: Geovexen wrote: Certain corporations and alliances have become so strong that it's preventing other corps from being able to do much. This is the problem with EVE. It's the reason why EVE is increasingly beco...
- by Geovexen - at 2013.08.31 20:15:00
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48. When the PS4 comes out. - in General Discussions [original thread]
HatPatt wrote: Hello dust players and devs. When the playstation 4 comes out what will happen to dust514? Will dust move onto the ps4 and/or stay on the ps3? the real question is ,with PS4's "pay for multiplayer" will that affect dust?
- by Geovexen - at 2013.08.31 20:03:00
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49. How can we be called mercenaries with these dynamics? - in General Discussions [original thread]
DeadlyAztec11 wrote: No, I don't like being second banana. I have the right to own land! Why should some one else have that right exclusive to them? Just because they fly a giant tin can? i'm not asking for a restructure or anything, but i...
- by Geovexen - at 2013.08.31 20:02:00
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50. How many war points do you earn a match? - in General Discussions [original thread]
your role ingame helps a lot. a logi will get very few kills and get anywhere from 1000-3000 on a good match. a good assault can get 2000+- on a good match. but like arkena wyrnspire said "they protostomp a lot". if you make 500-1000 a game you ar...
- by Geovexen - at 2013.08.31 19:45:00
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51. How can we be called mercenaries with these dynamics? - in General Discussions [original thread]
So the system currently in place allows corporations to own districts and profit from them (put simply). However, it's the dust side of corporations that are exclusively profiting from this. Outside of faction warfare, i hardly see how dust is aff...
- by Geovexen - at 2013.08.31 19:32:00
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52. (SIMPLE REQUEST) please place dot in.... - in Feedback/Requests [original thread]
many popular games have a reticle option that allows for a variety of looks. should CCP implement such a thing, this would be sufficient. however, i think psuedogenesis's analysis is accurate. if our weapons had laser optics, then sure, but they d...
- by Geovexen - at 2013.07.08 01:27:00
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53. [Request] Healing grenades for medics - in Feedback/Requests [original thread]
the point of a heal grenade would be a burst of reps that a nanohive simply does not do quickly enough. secondly, a nanohive can be destroyed by the enemy making you healing method easily countered. thirdly, any dropsuit running these sacrifices d...
- by Geovexen - at 2013.07.08 01:14:00
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54. Free LAV solution - in Feedback/Requests [original thread]
LADY MYATO wrote: You got the problem of lav the wrong way. Free LAV is not the issue, It's a cheap Jeep and will blow up realy easy. The main problem is the Logi Lav , I'm realy hard to kill and I'm not even taking care i drive usualy straitg...
- by Geovexen - at 2013.07.08 00:52:00
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55. Free LAV solution - in Feedback/Requests [original thread]
please guys, do not send this thread on a tangent. The purpose was to suggest a solution to the problem not continue to address what we already know. there a many threads that complain about the LAV as it is. please go there to make those remarks....
- by Geovexen - at 2013.07.07 21:14:00
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56. Minmitar logi - in Feedback/Requests [original thread]
i play minmatar logi and see no problem. the hack speed is a feature i chose because i know i'm not the source of the fight. while my assault squad members fight off the threat i can quickly hack the objective and we can move on. second, the minma...
- by Geovexen - at 2013.07.07 03:57:00
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57. [FEEDBACK] New armor plates are useless. - in Feedback/Requests [original thread]
Magpie Raven wrote: The best thing CCP could do is replace the speed penalty with a stamina penalty. i agree. the suits are supposed to be motor assistors. it would make sense that the machine is strong enough to move everything on it, but w...
- by Geovexen - at 2013.07.07 01:17:00
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58. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
i run minmatar logi. with no equipment i can get a pretty mean strong suit. however i tend not to cuz it's not my play style. in eve there are ship role bonuses that reduce module requirements to promote their use. i think the OP's suggestion is q...
- by Geovexen - at 2013.07.07 01:10:00
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59. Fix Matchmaking - in Feedback/Requests [original thread]
DPyro WSG wrote: This is starting to get ridiculous. I can't count how many times my squad is stuck with a bunch of blueberries and the other team has two full squads of known good corps.Newberries are quitting the game because the matchmaking ...
- by Geovexen - at 2013.07.07 00:57:00
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60. (Feedback) Pilot Suits - in Feedback/Requests [original thread]
1. why go proto? if CCP released mods for suits that affected attibutes of your vehicle then sure. i imagine they would work like the hardwiring implants in eve do. so higher tier suits would have more slots, etc.. 2. if having HP/CPU/PG is neces...
- by Geovexen - at 2013.07.07 00:43:00
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