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21. Racial Bonuses - in Feedback/Requests [original thread]
First we need Amarr and Gallente heavy weapons for this. It would be closer to a dream than a possible task but I'm willing to wait and see
- by Georgia Xavier - at 2015.08.31 11:59:00
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22. Scrambler Rifle Balance - Inverse range Profile - in Feedback/Requests [original thread]
If this is the case I want more zoom!!
- by Georgia Xavier - at 2015.08.27 00:26:00
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23. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Georgia Xavier wrote: Adipem Nothi wrote: * Double the movement penalty of Vanilla Plates That would mean 8% penalty per module, a bit too much don't you think? Goal here is diversify low slot usage not fully elimin...
- by Georgia Xavier - at 2015.08.24 01:29:00
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24. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread]
Adipem Nothi wrote: * Double the movement penalty of Vanilla Plates That would mean 8% penalty per module, a bit too much don't you think? Goal here is diversify low slot usage not fully eliminate a module is it not?
- by Georgia Xavier - at 2015.08.23 23:24:00
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25. The new overheating weapon balance: - in Feedback/Requests [original thread]
Balance means there is no worse or better weapon compared to one another not discourage use completely genius
- by Georgia Xavier - at 2015.08.23 22:07:00
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26. Scrambler rifle and ion pistol functionality change - in Feedback/Requests [original thread]
demonkiller 12 wrote: Scrambler Rifle - remove charge shot and decrease RoF Ion Pistol, seems fine, people just are not used to this kind of weapon That will kill the scrambler so no
- by Georgia Xavier - at 2015.08.15 22:52:00
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27. Scrambler rifle and ion pistol functionality change - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Overheat on the AR is actually a grand idea. Ion Pistol needs to be just under overheat after a charge shot. It also needs to charge a bit faster. ScR needs a profile change to make it not insta-win against shields. ...
- by Georgia Xavier - at 2015.08.13 01:36:00
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28. Remove Asset Loss - in Feedback/Requests [original thread]
But I like the risk factor, otherwise you will be seeing office stomps and nothing else
- by Georgia Xavier - at 2015.08.12 12:34:00
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29. Allegiance feature. - in Feedback/Requests [original thread]
It would be nice if CCP actually read Talos posts
- by Georgia Xavier - at 2015.08.02 21:23:00
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30. Large Blasters are insane - in Feedback/Requests [original thread]
Sequal's Back wrote: Georgia Xavier wrote: Sequal's Back wrote: Georgia Xavier wrote: Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be abl...
- by Georgia Xavier - at 2015.08.02 01:47:00
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31. Large Blasters are insane - in Feedback/Requests [original thread]
Sequal's Back wrote: Georgia Xavier wrote: Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're p...
- by Georgia Xavier - at 2015.08.02 01:33:00
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32. Large Blasters are insane - in Feedback/Requests [original thread]
Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're prepared
- by Georgia Xavier - at 2015.08.02 01:26:00
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33. drop ship improvements - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Georgia Xavier wrote: this will be like bad company 2 again with the engineer+ UH64 Blackhawk combo yeah I guess you could put it like that but I think it'd be more diverse with all passengers being able to switch betw...
- by Georgia Xavier - at 2015.07.28 22:25:00
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34. drop ship improvements - in Feedback/Requests [original thread]
this will be like bad company 2 again with the engineer+ UH64 Blackhawk combo
- by Georgia Xavier - at 2015.07.28 21:33:00
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35. Have Custom Fitting Lists - in Feedback/Requests [original thread]
Remember that over thread? I'll repeat what I said if you don't Praise Talos
- by Georgia Xavier - at 2015.07.25 00:08:00
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36. Weekly mission (keys) - in Feedback/Requests [original thread]
boy oh boy,it will be a long day of AFW for 5 wins.........
- by Georgia Xavier - at 2015.07.23 12:58:00
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37. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Breakin Stuff wrote: Soul Cairn wrote: I love you. Just as long as you're loving on cat or ripley I don't understand this "love" thing. Breakin' stuff breaks not only stuff but hearts included
- by Georgia Xavier - at 2015.07.23 06:13:00
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38. Glossary - in Feedback/Requests [original thread]
That and we should update the dust wiki! Update it from time to time!
- by Georgia Xavier - at 2015.07.17 11:17:00
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39. Commandos, and all heavies, need inherent resistance - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Georgia Xavier wrote: Don't play commando like assault. Commando are supression kings meaning they are more of a defensive unit unlike the assault. You're fast enough to be able to move around the radius of an objecti...
- by Georgia Xavier - at 2015.07.15 18:31:00
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40. Commandos, and all heavies, need inherent resistance - in Feedback/Requests [original thread]
Don't play commando like assault. Commando are supression kings meaning they are more of a defensive unit unlike the assault. You're fast enough to be able to move around the radius of an objective but far too slow to go to another objective. Basi...
- by Georgia Xavier - at 2015.07.15 18:19:00
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