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        21. Racial Bonuses - in Feedback/Requests [original thread] 
          First we need Amarr and Gallente heavy weapons for this. It would be closer to a dream than a possible task but I'm willing to wait and see 
          - by Georgia Xavier - at 2015.08.31 11:59:00 
          
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        22. Scrambler Rifle Balance - Inverse range Profile - in Feedback/Requests [original thread] 
          If this is the case I want more zoom!! 
          - by Georgia Xavier - at 2015.08.27 00:26:00 
          
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        23. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread] 
            Adipem Nothi wrote:    Georgia Xavier wrote:    Adipem Nothi wrote:  * Double the movement penalty of Vanilla Plates    That would mean 8% penalty per module, a bit too much don't you think? Goal here is diversify low slot usage not fully elimin... 
          - by Georgia Xavier - at 2015.08.24 01:29:00 
          
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        24. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread] 
            Adipem Nothi wrote:  * Double the movement penalty of Vanilla Plates    That would mean 8% penalty per module, a bit too much don't you think? Goal here is diversify low slot usage not fully eliminate a module is it not? 
          - by Georgia Xavier - at 2015.08.23 23:24:00 
          
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        25. The new overheating weapon balance: - in Feedback/Requests [original thread] 
          Balance means there is no worse or better weapon compared to one another not discourage use completely genius 
          - by Georgia Xavier - at 2015.08.23 22:07:00 
          
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        26. Scrambler rifle and ion pistol functionality change - in Feedback/Requests [original thread] 
            demonkiller 12 wrote:  Scrambler Rifle - remove charge shot and decrease RoF Ion Pistol, seems fine, people just are not used to this kind of weapon   That will kill the scrambler so no 
          - by Georgia Xavier - at 2015.08.15 22:52:00 
          
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        27. Scrambler rifle and ion pistol functionality change - in Feedback/Requests [original thread] 
            Alena Ventrallis wrote:  Overheat on the AR is actually a grand idea.   Ion Pistol needs to be just under overheat after a charge shot. It also needs to charge a bit faster.  ScR needs a profile change to make it not insta-win against shields.  ... 
          - by Georgia Xavier - at 2015.08.13 01:36:00 
          
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        28. Remove Asset Loss - in Feedback/Requests [original thread] 
          But I like the risk factor, otherwise you will be seeing office stomps and nothing else 
          - by Georgia Xavier - at 2015.08.12 12:34:00 
          
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        29. Allegiance feature. - in Feedback/Requests [original thread] 
          It would be nice if CCP actually read Talos posts 
          - by Georgia Xavier - at 2015.08.02 21:23:00 
          
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        30. Large Blasters are insane - in Feedback/Requests [original thread] 
            Sequal's Back wrote:    Georgia Xavier wrote:    Sequal's Back wrote:    Georgia Xavier wrote:  Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be abl... 
          - by Georgia Xavier - at 2015.08.02 01:47:00 
          
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        31. Large Blasters are insane - in Feedback/Requests [original thread] 
            Sequal's Back wrote:    Georgia Xavier wrote:  Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're p... 
          - by Georgia Xavier - at 2015.08.02 01:33:00 
          
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        32. Large Blasters are insane - in Feedback/Requests [original thread] 
          Well if you can survive a tank shell to the face then nerfing the blasters would make sense. I mean come on its a tank, you're not supposed to be able to survive an encounter with it unless you're prepared 
          - by Georgia Xavier - at 2015.08.02 01:26:00 
          
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        33. drop ship improvements - in Feedback/Requests [original thread] 
            Sicerly Yaw wrote:    Georgia Xavier wrote:  this will be like bad company 2 again with the engineer+ UH64 Blackhawk combo     yeah I guess you could put it like that but I think it'd be more diverse with all passengers being able to switch betw... 
          - by Georgia Xavier - at 2015.07.28 22:25:00 
          
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        34. drop ship improvements - in Feedback/Requests [original thread] 
          this will be like bad company 2 again with the engineer+ UH64 Blackhawk combo 
          - by Georgia Xavier - at 2015.07.28 21:33:00 
          
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        35. Have Custom Fitting Lists - in Feedback/Requests [original thread] 
          Remember that over thread? I'll repeat what I said if you don't  Praise Talos 
          - by Georgia Xavier - at 2015.07.25 00:08:00 
          
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        36. Weekly mission (keys) - in Feedback/Requests [original thread] 
          boy oh boy,it will be a long day of AFW for 5 wins......... 
          - by Georgia Xavier - at 2015.07.23 12:58:00 
          
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        37. [Proposal] New Shield Modules - in Feedback/Requests [original thread] 
            Breakin Stuff wrote:    Soul Cairn wrote:  I love you.   Just as long as you're loving on cat or ripley  I don't understand this "love" thing.   Breakin' stuff breaks not only stuff but hearts included 
          - by Georgia Xavier - at 2015.07.23 06:13:00 
          
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        38. Glossary - in Feedback/Requests [original thread] 
          That and we should update the dust wiki! Update it from time to time! 
          - by Georgia Xavier - at 2015.07.17 11:17:00 
          
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        39. Commandos, and all heavies, need inherent resistance - in Feedback/Requests [original thread] 
            Bradric Banewolf wrote:    Georgia Xavier wrote:  Don't play commando like assault. Commando are supression kings meaning they are more of a defensive unit unlike the assault. You're fast enough to be able to move around the radius of an objecti... 
          - by Georgia Xavier - at 2015.07.15 18:31:00 
          
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        40. Commandos, and all heavies, need inherent resistance - in Feedback/Requests [original thread] 
          Don't play commando like assault. Commando are supression kings meaning they are more of a defensive unit unlike the assault. You're fast enough to be able to move around the radius of an objective but far too slow to go to another objective. Basi... 
          - by Georgia Xavier - at 2015.07.15 18:19:00 
          
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