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1241. Whats on the table for Delta? - in Feedback/Requests [original thread]
Just wanna know so i can voice my opinions
- by Gavr1lo Pr1nc1p - at 2014.08.22 23:55:00
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1242. The regular HMG is underpowered... - in General Discussions [original thread]
GENERAL FCF wrote: I'll accept a nerf to the burst HMG if the RR and CR get nerfed! the burst HMG needs to be at 5,000rpm.(i love it at 6000 tho) and the regular hmg needs to be at 2,800 or 2,900rpm! (2,400 is not good enough) CCP likes the reg...
- by Gavr1lo Pr1nc1p - at 2014.08.22 23:32:00
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1243. The regular HMG is underpowered... - in General Discussions [original thread]
Tectonic Fusion wrote: Just lower it by 1000 and it'll be fine.
- by Gavr1lo Pr1nc1p - at 2014.08.22 18:37:00
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1244. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Looking good Rattati. As a registered protostomper, any improvement to the matchmaking algorithms (or logarithms) will be greatly appreciated, and will make this game much more enjoyable
- by Gavr1lo Pr1nc1p - at 2014.08.22 18:35:00
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1245. The regular HMG is underpowered... - in General Discussions [original thread]
Compared to the new burst. Holy ****, that thing tears a new a-hole for 7 blueberries in one tap of R1. I played a PC a few days ago where literally the only thing that killed me was the Six Kin...It makes the regular HMG feel like a militia RR....
- by Gavr1lo Pr1nc1p - at 2014.08.22 18:29:00
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1246. Cheaters in Dust (P.S.A) - in General Discussions [original thread]
The biggest cheaters are people in FA, and the OP minjas
- by Gavr1lo Pr1nc1p - at 2014.08.22 02:17:00
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1247. Scout Registry / Killboard - in General Discussions [original thread]
Im not a newbro, and I have trouble capping out each week....IDT Ive capped in over a month now and i play a lot
- by Gavr1lo Pr1nc1p - at 2014.08.21 19:17:00
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1248. The "I wanna see a Corp named..." Thread - in General Discussions [original thread]
Id name my corp "8=============D", and have them constantly attacking a corp with the name "(-Ü)"
- by Gavr1lo Pr1nc1p - at 2014.08.21 18:52:00
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1249. Why the minmitar scout is OP - in General Discussions [original thread]
Patrlck 56 wrote: Gavr1lo Pr1nc1p wrote: Ahkhomi Cypher wrote: I'd switch the nanite injector with a nanohive. YOU need more ammo and THEY shouldn't of died. IKR? but you need the injector for PC's cause you gotta conserve ISK that's ...
- by Gavr1lo Pr1nc1p - at 2014.08.21 11:56:00
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1250. Shoot scout with yes... - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Soulja Ghostface wrote: Yellow scout is best scout. And why is this slightly harder to understand english so amusing that this thread never dies? Yello...
- by Gavr1lo Pr1nc1p - at 2014.08.21 02:05:00
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1251. Shoot scout with yes... - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Soulja Ghostface wrote: Yellow scout is best scout. And why is this slightly harder to understand english so amusing that this thread never dies? Yellow is best scout yes, but big man shoot scout ...
- by Gavr1lo Pr1nc1p - at 2014.08.21 01:56:00
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1252. Why the minmitar scout is OP - in General Discussions [original thread]
mollerz wrote: zzZaXxx wrote: Minja can 1.5 shot a heavy with nova knives. OP as $hit, and nova knives are OP on other suits too, just uber-OP with them. I think you just might be UP. I think the burst heavy machine gun might be the ...
- by Gavr1lo Pr1nc1p - at 2014.08.21 01:55:00
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1253. Shoot scout with yes... - in General Discussions [original thread]
Soulja Ghostface wrote: Yellow scout is best scout. And why is this slightly harder to understand english so amusing that this thread never dies? Yellow is best scout yes, but big man shoot scout little stick man with yes and thunder gun yes...
- by Gavr1lo Pr1nc1p - at 2014.08.21 01:51:00
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1254. The Scrambler Rifle - A fair assessment - in General Discussions [original thread]
Anmol Singh wrote: Gavr1lo Pr1nc1p wrote: Atiim wrote: Nice follow up post from earlier. I'd also like to add, that the Scrambler Rifle is far too effective in CQC for a weapon which is designed to be used at Semi-Long range. As a soluti...
- by Gavr1lo Pr1nc1p - at 2014.08.21 01:19:00
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1255. The Scrambler Rifle - A fair assessment - in General Discussions [original thread]
Atiim wrote: Nice follow up post from earlier. I'd also like to add, that the Scrambler Rifle is far too effective in CQC for a weapon which is designed to be used at Semi-Long range. As a solution, I'd suggest increasing the dispersion while ...
- by Gavr1lo Pr1nc1p - at 2014.08.21 01:12:00
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1256. BONUS SP - in General Discussions [original thread]
Yarg for that rollover and larger cap for newbros
- by Gavr1lo Pr1nc1p - at 2014.08.21 01:09:00
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1257. Dear ProtoFit scrubs - in General Discussions [original thread]
Great Idea!
- by Gavr1lo Pr1nc1p - at 2014.08.20 19:58:00
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1258. Why the minmitar scout is OP - in General Discussions [original thread]
Dreis Shadowweaver wrote: Bro, does nobody realise that he's trolling? I don't think anyone fully read the OP
- by Gavr1lo Pr1nc1p - at 2014.08.20 19:57:00
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1259. Why the minmitar scout is OP - in General Discussions [original thread]
Adipem Nothi wrote: WTF are you talking about, Gav? Im talkin bout dis OAPEE set up right thur...it be so cray Dem LEETCODPRO0pT1X corps like Stormwind Strikeforce need me to run dis **** fo der PEEECEEEs
- by Gavr1lo Pr1nc1p - at 2014.08.20 19:43:00
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1260. Move Range Amps to High Slots - in General Discussions [original thread]
2Berries wrote: Tectonic Fusion wrote: Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more. Move these to high slots? I would be ok with that. Blue bottles already there & moving kin cats might ruffle too many fea...
- by Gavr1lo Pr1nc1p - at 2014.08.20 19:41:00
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