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2561. armor tankers aren't that good. - in General Discussions [original thread]
Arkena Wyrnspire wrote: Gavr1lo Pr1nc1p wrote: Ronan Elsword wrote: Tectonic Fusion wrote: Gavr1lo Pr1nc1p wrote: ADV: (100 armor, 6 PG, 20 CPU) and have 1/2/3 hp/s respectively for each tier. Also, they are in need of a lower fit...
- by Gavr1lo Pr1nc1p - at 2014.02.02 00:10:00
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2562. armor tankers aren't that good. - in General Discussions [original thread]
Ronan Elsword wrote: Tectonic Fusion wrote: Gavr1lo Pr1nc1p wrote: ADV: (100 armor, 6 PG, 20 CPU) and have 1/2/3 hp/s respectively for each tier. Also, they are in need of a lower fitting cost by a lot like ferroscales. -OTHER MODULES- ...
- by Gavr1lo Pr1nc1p - at 2014.02.02 00:05:00
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2563. armor tankers aren't that good. - in General Discussions [original thread]
Ill post it againGǪthis will solve all problems with module imbalance, please comment your opinions MODULES The main modules that need their effectiveness reduced in comparison to other modules are MLT, STD, and ADV armor plates (non-variant), a...
- by Gavr1lo Pr1nc1p - at 2014.02.02 00:03:00
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2564. armor tankers aren't that good. - in General Discussions [original thread]
Izlare Lenix wrote: Having to pick between tank and gank makes sense in eve. You pick a high dps glass canon shield tank or a low dps high ehp armor tank. You either kill fast or survive longer. Yet in Dust you can pick high dps and high ehp ...
- by Gavr1lo Pr1nc1p - at 2014.02.01 22:15:00
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2565. Who is dedicating there SP to only one race? - in General Discussions [original thread]
Scheneighnay McBob wrote: I'm absolutely everywhere. If we ever get a respec, I'm going completely into minmatar, as it'll soon be viable. just be gallant, they're better in every way
- by Gavr1lo Pr1nc1p - at 2014.02.01 22:09:00
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2566. armor tankers aren't that good. - in General Discussions [original thread]
i made a thread about getting up some number to fix shields and armor disparity, which includes a unique set of ideas for buffs and nerds, ill put it in here. MODULES The main modules that need their effectiveness reduced in comparison to other m...
- by Gavr1lo Pr1nc1p - at 2014.02.01 22:02:00
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2567. armor tankers aren't that good. - in General Discussions [original thread]
Arkena Wyrnspire wrote: Vermaak Doe wrote: In all honesty, the only reason I don't shield tank is because of my lack of sp to support it because of how necessary complex extenders are. This is another point, actually. The scaling on shield...
- by Gavr1lo Pr1nc1p - at 2014.02.01 22:01:00
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2568. armor tankers aren't that good. - in General Discussions [original thread]
Cat Merc wrote: Finally someone who understands. Healing equipment is unreliable, you just DON'T stack plates on armor suits, you're just crying to lose your suit. Half of the slots are usually dedicated to armor repairers. Would also like t...
- by Gavr1lo Pr1nc1p - at 2014.02.01 21:54:00
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2569. The problem with the RR is this - in General Discussions [original thread]
BL4CKST4R wrote: I think a 20-30% dps reduction will put this weapon at mid to long range, same with other long range guns although their reduction should be a lot smaller. for once i agree with you backstair
- by Gavr1lo Pr1nc1p - at 2014.02.01 16:08:00
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2570. Rail tech - in General Discussions [original thread]
in addition to huge spread and hip fire kick, i agree
- by Gavr1lo Pr1nc1p - at 2014.02.01 16:07:00
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2571. The MD should be the Minmatar Shotgun - in General Discussions [original thread]
Monkey MAC wrote: The MD is an AOE class which is a different class. The minmatar shotgun has been rumoured to be like a compact HMG in design. yes!!! iv always wanted an HMG on my Minja
- by Gavr1lo Pr1nc1p - at 2014.02.01 16:05:00
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2572. The MD should be the Minmatar Shotgun - in General Discussions [original thread]
Kierkegaard Soren wrote: Sabot rounds, capable of light armour penetration. Zero spread, 25m effective range. Please. thats the caldari shotgun lol
- by Gavr1lo Pr1nc1p - at 2014.02.01 04:20:00
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2573. Banking My SP: Upcoming Respec? or, The Ghost of Dropsuits' Futu... - in General Discussions [original thread]
the gallant scout will be nerfedGǪalready calling it. It gets the best passive bonuses and best layout for a scout suit, and is the only suit that requires low enough skill for a scout to be spammed by nyan san
- by Gavr1lo Pr1nc1p - at 2014.01.31 22:05:00
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2574. List of possible balancing factors for 1.8 - in General Discussions [original thread]
Another thought for the OP would be to bring minmitar and amarr suits in line with caldari and gallente suits. My proposed buffs would be to give a speed buff to the minmitar scout (5%) and a 2% boost to the logi, and perhaps the assault as well, ...
- by Gavr1lo Pr1nc1p - at 2014.01.31 22:03:00
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2575. List of possible balancing factors for 1.8 - in General Discussions [original thread]
killer carrot top wrote: I had faith in ccp but with the ever growing list of bugs and crap since beta that they have not tried to fix. I'm sorry but ccp has no respect from me and even tho its a free two play they still make thousands of buck ...
- by Gavr1lo Pr1nc1p - at 2014.01.31 04:27:00
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2576. List of possible balancing factors for 1.8 - in General Discussions [original thread]
KING CHECKMATE wrote: I liked MOST of your ideas. Even the SCR rifle ones are good. And im a Biased SoB when it comes to my Rifle. BUT, remember. REMOVAL of AA would AUTOMATICALLY buff UP weapons and NERF currently OP ones. True, i just w...
- by Gavr1lo Pr1nc1p - at 2014.01.31 04:05:00
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2577. List of possible balancing factors for 1.8 - in General Discussions [original thread]
NK Scout wrote: Nocturnal Soul wrote: I'm going to have to disagree with the 3-4% movement penalty across all tiers my advance Amarr suit is only filled with advance mod/weapons that 4% penalty I get from stacking two armor plates is high en...
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:36:00
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2578. List of possible balancing factors for 1.8 - in General Discussions [original thread]
Garrett Blacknova wrote: Gavr1lo Pr1nc1p wrote: -the general TTK for all weapons needs a decrease right now, as it is currently too low If something is too low, it needs increasing, not decreasing. If something needs decreasing, it's too h...
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:33:00
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2579. List of possible balancing factors for 1.8 - in General Discussions [original thread]
NK Scout wrote: Swarm buff=hell no 250 base damage Done why is that? I think that if they were relatively close range weapons (same range as a blaster turret) it would help even out the number of dominating tanks on the field, as they would ...
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:32:00
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2580. List of possible balancing factors for 1.8 - in General Discussions [original thread]
killer carrot top wrote: And we all know ccp won't take any player comments or idea into use, why is there even a forum when ccp has made it quite clear that they only care about the money? dont look down on CCP so negatively. Compared to ot...
- by Gavr1lo Pr1nc1p - at 2014.01.31 03:30:00
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