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2541. Getting Rid of One Hit Kills - Double Tapping L1 - in General Discussions [original thread]
These are all great ideas, I don't understand why they haven't been implemented yet!
- by Gavr1lo Pr1nc1p - at 2014.02.03 05:29:00
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2542. Getting Rid of One Hit Kills - Double Tapping L1 - in General Discussions [original thread]
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL...
- by Gavr1lo Pr1nc1p - at 2014.02.03 05:27:00
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2543. Why do I always see Minmatar Logistics armor tanking? - in General Discussions [original thread]
Through deep analysis of this game, i have obtained the following mathematical formula--Armor>Shields
- by Gavr1lo Pr1nc1p - at 2014.02.03 05:20:00
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2544. There's Only 1 Person I Truly Fear In This Game... - in General Discussions [original thread]
i remember one match i was in with you and i managed to kill you once or twice with my shotgunGǪthe only thing i fear is aim assist
- by Gavr1lo Pr1nc1p - at 2014.02.03 01:01:00
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2545. Posting again for clarification - in General Discussions [original thread]
here you go. You do understand that there are several rifles in existence since the WWII era that were designed to destroy tanks. as an exampleGǪ http://www.youtube.com/watch?v=Z8DehAUimRA
- by Gavr1lo Pr1nc1p - at 2014.02.02 21:40:00
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2546. armor tankers aren't that good. - in General Discussions [original thread]
he just wants to make the point that armor and shield tanking is different, even if shield tanking is underperforming
- by Gavr1lo Pr1nc1p - at 2014.02.02 21:24:00
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2547. armor tankers aren't that good. - in General Discussions [original thread]
Sgt Kirk wrote: NK Scout wrote: Sgt Kirk wrote: Why are there so many scrubs directly comparing armor to shields. Ok I'll do the same since shields are doing it for armor . "It's unfair that Shields get massive passive regain and mobi...
- by Gavr1lo Pr1nc1p - at 2014.02.02 17:53:00
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2548. armor tankers aren't that good. - in General Discussions [original thread]
Ill post it again, just for easy reading. This solves everything MODULES The main modules that need their effectiveness reduced in comparison to other modules are MLT, STD, and ADV armor plates (non-variant), and damage mods. CCP plans on nerfing...
- by Gavr1lo Pr1nc1p - at 2014.02.02 17:20:00
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2549. armor tankers aren't that good. - in General Discussions [original thread]
NK Scout wrote: i said 6 or 7 hp/s, armor reps (gal assault) TOO slow it would help 1 rep build a little, make the rep skill bonus better, and made armor viable alone and make shields get a buff ill give you 6. I just did the math and 6 seems...
- by Gavr1lo Pr1nc1p - at 2014.02.02 15:32:00
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2550. armor tankers aren't that good. - in General Discussions [original thread]
Mossellia Delt wrote: Use amarr logi, all complex reppers in lows, be an active armour tanker The idea is there would be a 1 second delay after taking fire so that armor couldn't repair faster than people could deal damage, but in essence the...
- by Gavr1lo Pr1nc1p - at 2014.02.02 15:28:00
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2551. armor tankers aren't that good. - in General Discussions [original thread]
NK Scout wrote: Gavr1lo Pr1nc1p wrote: MODULES The main modules that need their effectiveness reduced in comparison to other modules are MLT, STD, and ADV armor plates (non-variant), and damage mods. CCP plans on nerfing damage mods, so i wi...
- by Gavr1lo Pr1nc1p - at 2014.02.02 15:25:00
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2552. armor tankers aren't that good. - in General Discussions [original thread]
shields and armor offer 2 entirely different play styles, the one problem is that for fitting, armor allows for damage mods to be easily fitted in the highs and other good modules to be fitted because ADV is simply more effective than proto, and h...
- by Gavr1lo Pr1nc1p - at 2014.02.02 15:18:00
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2553. armor tankers aren't that good. - in General Discussions [original thread]
NK Scout wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Would just like to clarify. My Gallente has 530 ARMOR My Caldari has 500 SHIELDS This is not total HP. then use a better fitting for your gallente suit. Ive seen plenty with over ...
- by Gavr1lo Pr1nc1p - at 2014.02.02 15:14:00
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2554. armor tankers aren't that good. - in General Discussions [original thread]
MODULES The main modules that need their effectiveness reduced in comparison to other modules are MLT, STD, and ADV armor plates (non-variant), and damage mods. CCP plans on nerfing damage mods, so i will not comment on that these are some possibl...
- by Gavr1lo Pr1nc1p - at 2014.02.02 15:10:00
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2555. armor tankers aren't that good. - in General Discussions [original thread]
Cat Merc wrote: Would just like to clarify. My Gallente has 530 ARMOR My Caldari has 500 SHIELDS This is not total HP. then use a better fitting for your gallente suit. Ive seen plenty with over 900 armor before
- by Gavr1lo Pr1nc1p - at 2014.02.02 15:08:00
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2556. Lasers in 1.8 - in General Discussions [original thread]
laser rifle=amarr sniper rifle sniper rifle=caldari sniper rifle precision rifle=minmitar sniper rifle
- by Gavr1lo Pr1nc1p - at 2014.02.02 14:54:00
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2557. willing to join a corp - in General Discussions [original thread]
if you wanna join a super chill and fun corp, join TRA1LBLAZERS, Im the CEO, and we need a good logi right now, so if you apply, ill accept. HMU on the forums though cause my ps3 has YLOD, so i won't be playing until like next week so i won't see ...
- by Gavr1lo Pr1nc1p - at 2014.02.02 04:54:00
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2558. Shield Extenders - in General Discussions [original thread]
MODULES The main modules that need their effectiveness reduced in comparison to other modules are MLT, STD, and ADV armor plates (non-variant), and damage mods. CCP plans on nerfing damage mods, so i will not comment on that these are some possibl...
- by Gavr1lo Pr1nc1p - at 2014.02.02 04:41:00
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2559. armor tankers aren't that good. - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: As someones already said before, armor plates are broken compared to shield extenders. armor is 4x the HP of its shield counterpart at MLT & STD, with EXTREMELY low pg & cpu cost(1pg, 10cpu), 3x HP at ADV with ...
- by Gavr1lo Pr1nc1p - at 2014.02.02 01:44:00
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2560. armor tankers aren't that good. - in General Discussions [original thread]
Izlare Lenix wrote: Shield regen vs. Armor repair is not the real problem. They are both moot points if you are killed. The problem is an armor suit has more ehp and can stack damage mods. This gives them a huge advantage against shield suits a...
- by Gavr1lo Pr1nc1p - at 2014.02.02 01:28:00
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