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41. Ideas for New Grenade Types - in Feedback/Requests [original thread]
DeathwindRising wrote: The most useful grenade ever would wipe out all stamina and delay stamina regen for a few seconds... Why would that be useful? So they cant run away, even though they know you are coming and will be shooting? Not bashin...
- by FullOf Ideas - at 2015.06.01 18:10:00
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42. Heavy Railgin Sniper Rifle - in Feedback/Requests [original thread]
This would be a new weapon, a heavy sniper rifle. It is like a normal sniper rifle, except it is a big rail gun that only heavies can carry. It is stronger and has better range than a normal sniper rifle, but the drawback is that you have this tri...
- by FullOf Ideas - at 2015.06.01 18:04:00
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43. Mission idea that would help the game. - in Feedback/Requests [original thread]
More keys and less boxes sounds good, although id like to just sell some boxes for isk, I had a horde from when there were even more boxes and even less keys. At least now we get one a day from winning a battle. Last time I checked, you got kill a...
- by FullOf Ideas - at 2015.06.01 18:00:00
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44. Mission idea that would help the game. - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: I think missions that encouraged players to try out different roles would be nice, too. Hack X in under Y seconds (use a Minscout or hacking modules), heal X amount in a single battle (or over several battles. So...
- by FullOf Ideas - at 2015.06.01 17:18:00
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45. PvE Militery Complex Missions - in Feedback/Requests [original thread]
Talos Vagheitan wrote: +1 For good idea. -1 For giant wall of unbroken text. Net likes: 0 I will try to break my stuff up in the future.
- by FullOf Ideas - at 2015.06.01 17:15:00
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46. Non pay to win uses for aurum - in Feedback/Requests [original thread]
SHADOWBlood ASSASSIN wrote: I agree that merc quarter upgrades would be damn cool, but we need to focus on fixing bugs first, before we go into all this cosmetic **** that no one except me would buy You are right about the bug fixes, althou...
- by FullOf Ideas - at 2015.06.01 17:13:00
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47. Ideas for New Grenade Types - in Feedback/Requests [original thread]
korrah silain wrote: Oh and gunfire grenDe-havok grenade, causes the HUD, and on screen markers to become unreliable, all blue chevrons become red(with display of HP being the only thing to differentiate friend from for) as well as phantom bli...
- by FullOf Ideas - at 2015.06.01 17:10:00
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48. Gas Gaint Battle contract idea - in Feedback/Requests [original thread]
Perhaps. If so I sure hope they get to PS4. Why would this not be doable on PS3, too much memory?
- by FullOf Ideas - at 2015.06.01 00:35:00
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49. PvE Militery Complex Missions - in Feedback/Requests [original thread]
The idea of these things is that it is a pirate complex like the ones you find in eve online. There are a bunch of PVE enemies in there, and you have to kill them. There could be a number of levels to it, and points where you can take any loot you...
- by FullOf Ideas - at 2015.06.01 00:31:00
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50. Gas Gaint Battle contract idea - in Feedback/Requests [original thread]
I see your point, thanks for the feedback. Anti armor would definitely be useful to prevent the enemy from getting a toehold on your turf, but a determined drop ship could probably rush it and dump a team, or jetpacks. The toehold on a new objecti...
- by FullOf Ideas - at 2015.06.01 00:21:00
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51. Ideas for New Grenade Types - in Feedback/Requests [original thread]
the function is supposed to be armor destroying, but it cant get past any shields, opposite of the flux grenade The idea of "crucible" is clever. I like it.
- by FullOf Ideas - at 2015.06.01 00:16:00
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52. Training Simulator Idea - in Feedback/Requests [original thread]
The training simulator would provide an option for players to "learn the ropes" and figure out the controls and tactics before jumping right into the battle. Should be optional, as some people already know how a first person shooter works and want...
- by FullOf Ideas - at 2015.05.31 18:07:00
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53. Mission idea that would help the game. - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: Sure. Also make the mission where you have to finish battles more frequent with more battles needed and higher rewards. Do you mean a mission to win the fight within a limited amount of time?
- by FullOf Ideas - at 2015.05.31 17:58:00
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54. [Suggestion] Change Installation Setup - in Feedback/Requests [original thread]
Calling in your very own installations makes perfect sense with the Dust 514 model. I support this idea. However, I think that you should be able to call them in wherever you want, or at least in most places.
- by FullOf Ideas - at 2015.05.31 14:40:00
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55. Mission idea that would help the game. - in Feedback/Requests [original thread]
Interesting. How about squad missions, the entire squad has to accomplish an objective, and then everyone gets the reward? Whenever you create a squad, you get the secondary set of missions, one for you, one for the squad. How about corporation mi...
- by FullOf Ideas - at 2015.05.31 14:34:00
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56. Gas Gaint Battle contract idea - in Feedback/Requests [original thread]
This is an idea for a new kind of contract. You have to fight on gas giant platforms. They are kept afloat by engines similar to drop ship engines but bigger. You start in an mcc that has the ability to deploy drop ships. Could be something cool l...
- by FullOf Ideas - at 2015.05.31 14:28:00
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57. Non pay to win uses for aurum - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Keep in mind some of these things just aren't doable with memory limitations: all the **** you want thrown in the merc quarters, for instance. Others, like custom skins, CCP has stated in the past can't be done, altho...
- by FullOf Ideas - at 2015.05.31 14:14:00
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58. Non pay to win uses for aurum - in Feedback/Requests [original thread]
I agree that they do a good job with avoiding pay to win, I'm just making suggestions for increased income. I don't pretend to understand the feasibility of any of them. I am no programmer (yet).
- by FullOf Ideas - at 2015.05.31 01:07:00
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59. Non pay to win uses for aurum - in Feedback/Requests [original thread]
I have some ideas for using arum without "paying to win", which benefits players who like the stuff and indirectly everyone else by paying for more game upgrades. In no particular order, here they are: More Skins- Skins are great, they cost...
- by FullOf Ideas - at 2015.05.30 22:31:00
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60. Ideas for New Grenade Types - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I like all of these: the phosphorous grenade is similar to one of my old suggestions in wolfman's wonderful world of weapons. My idea also included it being able to stick to vehicles, and deal damage over time to them....
- by FullOf Ideas - at 2015.05.30 22:09:00
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