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321. CCP Do you even care about Dropships anymore? - in General Discussions [original thread]
can we get some sliver of hope to keep us going through these dark and turbulent times, devs?
- by Foxhound Elite - at 2013.07.03 20:54:00
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322. CCP Do you even care about Dropships anymore? - in General Discussions [original thread]
low genius wrote: DUST Fiend wrote: Can we please not ever mention that word again? Thank you. You don't understand how upset I am to have had to turn in my pilots license. The only viable way to play DS right now is to either constantly h...
- by Foxhound Elite - at 2013.07.03 18:48:00
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323. CCP Do you even care about Dropships anymore? - in General Discussions [original thread]
waiting for a response about this, seeing as I've invested time, aurum, SP .. primarily into dropships to aid my corp members but have to rely on other methods to help them as dropships are only good for elevating yourself within a certain window,...
- by Foxhound Elite - at 2013.07.03 18:33:00
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324. CCP Do you even care about Dropships anymore? - in General Discussions [original thread]
I have posted countless threads about dropship issues and I have yet to have CCP involve themselves in one. You'd think aerial vehicles, let alone vehicles in general would be a core element of gameplay. This distinguishes us from games like Call ...
- by Foxhound Elite - at 2013.07.03 18:19:00
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325. How high can heavies actually jump... - in General Discussions [original thread]
The amount of Big Macs in Heavys diets in proportionate to the gravity of the current maps prevents them from doing so.
- by Foxhound Elite - at 2013.07.03 18:16:00
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326. CCP Do you even care about Dropships anymore? - in General Discussions [original thread]
I have yet to hear a response this year about what you propose to do with dropships. It's very frustrating.
- by Foxhound Elite - at 2013.07.03 17:53:00
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327. Dropship 1.2 Update - in General Discussions [original thread]
I see the fire effect has been increased to simulate realistic burning wreckage even more so than before! Thanks, CCP!
- by Foxhound Elite - at 2013.07.03 16:31:00
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328. Dropships 1.2 - in General Discussions [original thread]
http://www.youtube.com/watch?v=JHxIgLvKnQc also that video is great at showing the issues with hit markers
- by Foxhound Elite - at 2013.07.03 13:11:00
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329. Dropships 1.2 - in General Discussions [original thread]
steadyhand amarr wrote: Needs more health I oneshoted a myrdom in my militia tank. .. see? this is the kind of stuff i'm constantly posting about yet nobody from CCP will shed light to this issue. thanks for posting.
- by Foxhound Elite - at 2013.07.03 12:58:00
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330. Dropships 1.2 - in General Discussions [original thread]
bumping, CCP any response to this please?
- by Foxhound Elite - at 2013.07.03 12:31:00
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331. Dropships 1.2 - in General Discussions [original thread]
Nguruthos IX wrote: FG =GG GG? it's the win button. two shot anything into oblivion that costs 10x the price of your gun.
- by Foxhound Elite - at 2013.07.02 20:06:00
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332. 1.3 Could be a 'Pilot' update - in General Discussions [original thread]
Hopefully, 1.3 will be mainly a vehicle build, giving a new 'vehicle-specific' dropsuit and hopefully addressing issues regarding the vehicles, like the lack of dropship HP/WP hp buffs and balancing the LAV's. Alot like the way this build was ma...
- by Foxhound Elite - at 2013.07.02 19:41:00
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333. Dropships 1.2 - in General Discussions [original thread]
CCP?
- by Foxhound Elite - at 2013.07.02 19:33:00
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334. Dropships 1.2 - in General Discussions [original thread]
Daedric Lothar wrote: Foxhound Elite wrote: Would like to hear some CCP Feedback on this. 20% HP decrease for all dropship models should make them more balanced. *increase
- by Foxhound Elite - at 2013.07.02 19:11:00
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335. Dropships 1.2 - in General Discussions [original thread]
Would like to hear some CCP Feedback on this.
- by Foxhound Elite - at 2013.07.02 18:49:00
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336. Dropships 1.2 - in General Discussions [original thread]
Hit detection on missiles is much better and I see alot more players flying dropships, but they're still a joke in regards HP and WP's. Got two-shotted by a DAU Assault Forge gun before I could react, and Logistic-class Dropships still do not rewa...
- by Foxhound Elite - at 2013.07.02 18:33:00
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337. 1.2 Dropship changes? - in General Discussions [original thread]
Moochie Cricket wrote: I bet they put in better effects for when they are on fire as well as a scream sound effect for the burning pilot. I actually laughed on the outside and cried on the inside because I know it's more likely they did that...
- by Foxhound Elite - at 2013.07.02 13:45:00
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338. 1.2 Dropship changes? - in General Discussions [original thread]
Are there any? Thank you.
- by Foxhound Elite - at 2013.07.02 13:37:00
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339. The Dropship situation. - in General Discussions [original thread]
also, RDVs not showing up on the radar in time to avoid instant-death anti-air hammers. allied included.
- by Foxhound Elite - at 2013.06.22 13:34:00
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340. The Dropship situation. - in General Discussions [original thread]
dazlb72 wrote: i dont know what your point is. Are you saying a swarm launcher should cost 1.2 million isk? or that a swarm launcher should be nerfed until its like chucking popcorn at you? If you dont wanna lose dropships, stop flying them. ...
- by Foxhound Elite - at 2013.06.21 21:02:00
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