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4381. Overview live map should be dependent on orbiting support - in Feedback/Requests [original thread]
Sandair Mulholy wrote: I think it would be a nice interaction with EVE that the live overview maps be dependent on someone in EVE be in orbit around the planet with the right module fitted. And obviously, different modules would be possible and...
- by Forlorn Destrier - at 2012.08.08 18:18:00
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4382. Request: Magic - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Stop it this is suppost to be a troll damit. Fail troll is fail.
- by Forlorn Destrier - at 2012.08.08 18:14:00
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4383. Clan Skills - in General Discussions [original thread]
To me the difference is really to do with lore. In eve it is a corporate driven story which is why the title "corporation" works and "clan" doesn't. WoW has clans because it is medieval. Etc.
- by Forlorn Destrier - at 2012.08.08 18:06:00
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4384. Clan Skills - in General Discussions [original thread]
I doubt we will pay taxes to Concord This only happens when wars are declared as a fee. For taxes paid to the corp, this is determined by corp leadership. I'd you are in an NPC corp them there won't be taxes. Player run corps will make their own...
- by Forlorn Destrier - at 2012.08.08 17:09:00
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4385. Corp vs Clana - in General Discussions [original thread]
Terrarim wrote: Forlorn Destrier wrote: Terrarim wrote: Clans are allot more sophisticated than some Eve members are making out. As someone asked I will go into some details of some of the work done by FPS clans. For example with my form...
- by Forlorn Destrier - at 2012.08.08 16:24:00
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4386. DUST 514 - EVE Online Link Leak! - in General Discussions [original thread]
Laurent Cazaderon wrote: michael McG wrote: and if you watched the inferno 1.2 trailer it says in there mercenary market yeah well. there's a mercenary market for eve online as well. It's not 100% dust related The mercenary market is ...
- by Forlorn Destrier - at 2012.08.08 13:37:00
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4387. planet domination game mode - in Feedback/Requests [original thread]
Noowb Sauce wrote: Essentially a very large map where battle sites such as the size of current skirmish maps make up nodes in a network which must be conquered in sequence until one or more "primary" nodes have been conquered and held for a cer...
- by Forlorn Destrier - at 2012.08.08 13:10:00
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4388. Corp vs Clana - in General Discussions [original thread]
Terrarim wrote: Clans are allot more sophisticated than some Eve members are making out. As someone asked I will go into some details of some of the work done by FPS clans. For example with my former Counter Strike Clan we did the following. ...
- by Forlorn Destrier - at 2012.08.08 12:24:00
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4389. Corp vs Clana - in General Discussions [original thread]
Tony Calif wrote: They're the same. EvE people seem to like being special in the gaming community. Clans aren't good enough apparently... Not that you organise clans into various roles, leadership ect ect... Anyone tells you different, you slap...
- by Forlorn Destrier - at 2012.08.08 01:49:00
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4390. Corp vs Clana - in General Discussions [original thread]
Maken Tosch wrote: There is no difference. It's just semantics as Tawkis mentioned earlier. They are both one and the same. It's like comparing a clan to a guild. No difference. It's just a group of players organizing for a common purpose that ...
- by Forlorn Destrier - at 2012.08.08 00:27:00
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4391. Corp vs Clana - in General Discussions [original thread]
Mo Gallas Gentralde wrote: Iron Wolf Saber wrote: A well organized Corporation will outstomp an extremly well clan any day. Numbers, Logistics, Roles, Displine, let alone morale warfare and diplomacy. Omg Clans having to learn diplomacy.....
- by Forlorn Destrier - at 2012.08.08 00:25:00
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4392. Corp vs Clana - in General Discussions [original thread]
At it's most basic, a corporation in Eve is a formal group of pilots. Like the real world, the corporation is run by a single CEO, who may or may not appoint Directors. Directors are, for all intents and purposes, the same as a CEO, but would repo...
- by Forlorn Destrier - at 2012.08.07 23:59:00
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4393. Water? - in General Discussions [original thread]
BLENDEDDAVE WARRIORS wrote: lmfao ok but if he gets boats and ships i would like submarine a yellow one please I call Ringo.
- by Forlorn Destrier - at 2012.08.07 23:35:00
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4394. game type ideas - in Feedback/Requests [original thread]
I think this may happen in Eve. The mods on the ground will need to be deployed from orbit as we see at the beginning of each map (everything is dropped into place not delivered on trucks) so pilots will probably convoys. It could still work but m...
- by Forlorn Destrier - at 2012.08.07 18:38:00
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4395. [Request] Now You're Thinking With Portals! BlackOps Suits & Micro-WH - in Feedback/Requests [original thread]
Tiger I think he means something you can use without dying first.
- by Forlorn Destrier - at 2012.08.07 18:30:00
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4396. [Request] -- Vehicle Password protection - in Feedback/Requests [original thread]
Password doesn't do It for me. I think taking vehicles is acceptable. The problem comes from teammates not on Comms. This will resolved once player run corps are introduced. I would prefer to see enforcement of skill requirements. This exists in E...
- by Forlorn Destrier - at 2012.08.07 18:27:00
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4397. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Kincate wrote: Damon Romani wrote: The reason players stations can't be destroyed is because they're dockable. They've cornered themselves somewhat on that issue. You're supposed to be completely safe while docked, and your account is suppo...
- by Forlorn Destrier - at 2012.08.07 13:45:00
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4398. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Oswald Banecroft II wrote: Kincate wrote: I know Sov mechanics are a ways off. I also know that 0.0 has a problem with player stations not being destroyable(is that a word?) They may not be able to be destroyed but they can be conquered. ...
- by Forlorn Destrier - at 2012.08.07 13:37:00
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4399. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Kincate wrote: I know Sov mechanics are a ways off. I also know that 0.0 has a problem with player stations not being destroyable(is that a word?), It might be prudent and fun to add Dust into the equation when you do get around to solving this...
- by Forlorn Destrier - at 2012.08.07 13:25:00
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4400. Will there be drones in DUST - in Feedback/Requests [original thread]
The Robot Devil wrote: I received a drone when I went to the DUST room on the PSN and I was wondering if there were going to be any personal drones in the final game. I am Gallente in EVE and Dust and I like using drones in EVE. I hope that the...
- by Forlorn Destrier - at 2012.08.07 13:20:00
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