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221. Did you Know ! - in General Discussions [original thread]
ReGnYuM wrote: Did You Know ! That when you're taking fire, friendly or foe, your crosshair will slightly move upwards... Kinda like rocoil. I always wondered why it was harder to aim when a friendly was blasting me in the back. I am going ...
- by Flux Raeder - at 2013.07.25 04:04:00
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222. I want this to happen... - in The Council's Chamber [original thread]
Be ause it is in the wrong section, should be under suggestions/feedback. Also, as much as I like the idea it wouldn't really be feasible, there would be 1. Too much feedback, CCP would have to reassign people just to go through the hundreds and...
- by Flux Raeder - at 2013.07.06 01:26:00
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223. Let's talk Drop Uplinks... - in The Council's Chamber [original thread]
Gorgoth24Reborn wrote: +1 I agree on making this a job for the naked eye or the active scanner +10 make the active scanner a worthwhile object, necessary for at least one person to carry into pcs
- by Flux Raeder - at 2013.07.04 21:24:00
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224. Female Caldari models too sexualized, change them. - in The Council's Chamber [original thread]
Heinrich Jagerblitzen wrote: pilot calahi wrote: I tried to make a female account to balance my multiple accounts with male characters. The 2nd account is a female Caldari and I don't feel right walking down the battle room like some Hollywo...
- by Flux Raeder - at 2013.07.04 21:17:00
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225. PLEASE address this issue already. - in The Council's Chamber [original thread]
So, I was playing battlefield 3 multiplayer the other day after an hour or so of dust and I realized something: it's so NICE to shoot a bullet at something and have it actually HIT it! It is surprisingly enjoyable to snipe someone moving up a hill...
- by Flux Raeder - at 2013.07.04 01:56:00
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226. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
On a related side-note: why are we allowing players to move faster when hit boxes are still so inaccurate? I am going to expand on this in another post but it is a serious problem people, one that deserves the full attention of the devs until it i...
- by Flux Raeder - at 2013.07.04 01:42:00
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227. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: Aeon Amadi wrote: Iron Wolf Saber wrote: Well I am not a major fan of it overall (as I am wanting more tactical less dancing) but you must admit that joyous chorus from the community means its closer to the sweet sp...
- by Flux Raeder - at 2013.07.04 01:36:00
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228. Giving Up on DUST 514! - in My DUST 514 [original thread]
Maximall Odysseus wrote: Thanks every one for your mature and immature responses to my aggravation. It's a good thing I have a cool headed girl that started the program/game and let it run wile I was at work. "Kaplah"! An yes some of us do work...
- by Flux Raeder - at 2013.06.07 00:49:00
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229. LAVs and roadkill - in The Council's Chamber [original thread]
Too: I agree with the previous poster: an LAV should not be able to hit a heavy suit and drive off without taking any damage at all. A scout should take out a 1/4 of the shield, maybe less since they are so hard to hit already, a medium should tak...
- by Flux Raeder - at 2013.06.06 01:38:00
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230. LAVs and roadkill - in The Council's Chamber [original thread]
How about this: two grenade slots on mid-level and up dropsuits. If you wanted to you could even make it so they can't be the same types, for example 1 av grenade slot and 1 anti infantry grenade slot. That is one of the problems I have always had...
- by Flux Raeder - at 2013.06.06 01:29:00
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231. I'm scared. - in The Council's Chamber [original thread]
Isaa Quade wrote: [quote=Isaa Quade] Such as? Such as the unending insistence by some of the reviewers saying that Dust is a pay to win game simply because they have microtransactions and you can use some aurum items before you can use thei...
- by Flux Raeder - at 2013.06.04 21:21:00
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232. I'm scared. - in The Council's Chamber [original thread]
Thanks for the feedback guys, I suddenly like this part of the forum much much more than the general discussion area, a whole 5 posts and STILL no trolls o.o
- by Flux Raeder - at 2013.05.30 00:43:00
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233. I'm scared. - in The Council's Chamber [original thread]
And more importantly, is there anything CCP can possibly do to redeem dust before it's too late?
- by Flux Raeder - at 2013.05.29 07:09:00
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234. I'm scared. - in The Council's Chamber [original thread]
Will someone please give me a history lesson here? I have been playing dust 514 since the first beta keys were released on pshomes' 2012 E3 coverage. In this time I have seen this game progress VERY dramatically, it has come so very far since tho...
- by Flux Raeder - at 2013.05.29 07:07:00
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235. You took away the most satisfactory noise in the game! - in General Discussions [original thread]
SILENTSAM 69 wrote: I not only loved that sound, but I loved how if you got more than one kill quickly the noise went up in pitch. I liked seeing how high i could get that sound to be. ^^^^ This. ^^^^ Also, is the death scene different now?...
- by Flux Raeder - at 2013.05.14 06:48:00
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236. You took away the most satisfactory noise in the game! - in General Discussions [original thread]
I very much agree with this, if not the old sound at least fix this one. When I'm sniping and headshot someone the vacuum of sound is just bizarre, it's like my mercs' ears and brains' audio receptors have suddenly become empathic for the ones I ...
- by Flux Raeder - at 2013.05.14 06:42:00
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237. The embers of War. - in General Discussions [original thread]
War Reporter wrote: Threats between STB and Hellstorm have been going on for weeks. Is this idle chit-chat or that starts of something much bigger? More recent Eon. has staked claims to hrober, but it turns out they are not alone and wanting ...
- by Flux Raeder - at 2013.05.14 06:18:00
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238. Orion fair warning..... Don't fing do it. - in General Discussions [original thread]
Please keep in mind everyone that any official engagements or large-scale acts of war should be discussed with and decided upon by your CEO. This is the reason for higher political structures within corporations. Every corp has it's loudmouths ...
- by Flux Raeder - at 2013.05.14 05:01:00
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239. the new set up - in My DUST 514 [original thread]
Oowwww, this hits me right in the vocabularies
- by Flux Raeder - at 2013.05.10 04:36:00
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240. Giving Up on DUST 514! - in My DUST 514 [original thread]
This is a joke right? Someone, please tell me that this is either a joke or this person is 5 years old. Of ALL the possible reasons to quit Dust, you are doing it because you had to wait two and a half hours for it to "up-load (proper term here is...
- by Flux Raeder - at 2013.05.10 04:01:00
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