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901. LAVs, Forge Guns, and Redzone Snipers - in General Discussions [original thread]
KING CHECKMATE wrote: Forge guns are the the weapon taht best rewards you for your AIM.. If you aim good, you have good games. If you miss a single shot, you might be doomed. I think the forge gun is good as it is. Its a good weapon yes. Br...
- by FLAYLOCK Steve - at 2013.08.05 03:49:00
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902. LAVs, Forge Guns, and Redzone Snipers - in General Discussions [original thread]
superjoe360x wrote: FLAYLOCK Steve wrote: superjoe360x wrote: FLAYLOCK Steve wrote: Read this: Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable ant...
- by FLAYLOCK Steve - at 2013.08.05 03:43:00
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903. LAVs, Forge Guns, and Redzone Snipers - in General Discussions [original thread]
superjoe360x wrote: FLAYLOCK Steve wrote: Read this: Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of.-áDesp...
- by FLAYLOCK Steve - at 2013.08.05 03:24:00
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904. the real problem with explosive weapons - in Feedback/Requests [original thread]
Text Grant wrote: FLAYLOCK Steve wrote: Don't touch the mass driver. It's gonna be useless again since it barely has ammo. This was aimed at explosions in general. Everyone knows you love to defend your op weapons steve. Even if it does ru...
- by FLAYLOCK Steve - at 2013.08.05 02:24:00
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905. LAVs, Forge Guns, and Redzone Snipers - in General Discussions [original thread]
Mary Sedillo wrote: FLAYLOCK Steve wrote: Harpyja wrote: FLAYLOCK Steve wrote: I'm afraid that I will lose my forge gun of epic pwnage Yeah yeah, keep trying to defend your win button. I know all too well what it can do Is that all...
- by FLAYLOCK Steve - at 2013.08.05 01:40:00
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906. After a few drinks, I have a question to ask the Dust Sound Team - in General Discussions [original thread]
cedz636 wrote: why does the AR sound like a paintball gun? Lmfao so darn true lol.
- by FLAYLOCK Steve - at 2013.08.05 01:31:00
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907. Why is it more profitable to lose? - in General Discussions [original thread]
Kinky Burrito wrote: Mary Sedillo wrote: Kinky Burrito wrote: I don't believe I've ever seen a game that gave out equal rewards to the winning and losing sides. Maybe if they gave people an incentive to actually win the match, we'd have l...
- by FLAYLOCK Steve - at 2013.08.05 01:23:00
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908. I'm tired of getting ripped off on a free game - in Feedback/Requests [original thread]
CLONE117 wrote: mass driver does need a reduction in rof.. it fires to fast for a nade launcher... It's already a slow enough.
- by FLAYLOCK Steve - at 2013.08.05 00:55:00
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909. [Feedback] On Weapon Balance - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: Arkena Wyrnspire wrote: [P11] Shotgun The shotgun is a weapon that suffers very ,very badly from the hit detection we have currently. At close range, itGÇÖs crucial landing that shotgun round, and itGÇÖs very fr...
- by FLAYLOCK Steve - at 2013.08.04 23:56:00
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910. [Feedback] On Weapon Balance - in Feedback/Requests [original thread]
I agree leave the mass driver as is but it needs a little more ammo. Nothing a nanohive can't do but still. The flay lock pistol is pretty much useless due to the hit detection. The radius got screwed, and sometimes hits don't register. I tend to ...
- by FLAYLOCK Steve - at 2013.08.04 23:20:00
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911. LAVs, Forge Guns, and Redzone Snipers - in General Discussions [original thread]
Harpyja wrote: FLAYLOCK Steve wrote: I'm afraid that I will lose my forge gun of epic pwnage Yeah yeah, keep trying to defend your win button. I know all too well what it can do Is that all you got? Seriously fk out of here kid unless yo...
- by FLAYLOCK Steve - at 2013.08.04 23:08:00
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912. [Feedback] Forge gun. - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Mary Sedillo wrote: The forge projectile is too effective against aerial targets. A veteran of the skies, I have to near always recall my vessel if the team is fielding ONE forge gunner. quoted for truth. I'm sorry, ...
- by FLAYLOCK Steve - at 2013.08.04 22:42:00
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913. [Feedback] Forge gun. - in Feedback/Requests [original thread]
Don't touch the forge gun
- by FLAYLOCK Steve - at 2013.08.04 22:18:00
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914. The dedicated AV player union - in General Discussions [original thread]
Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of.-áDespite its excessive weight and extended recharge times, the GÇ£F...
- by FLAYLOCK Steve - at 2013.08.04 21:59:00
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915. LAVs, Forge Guns, and Redzone Snipers - in General Discussions [original thread]
Read this: Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of.-áDespite its excessive weight and extended recharge t...
- by FLAYLOCK Steve - at 2013.08.04 21:49:00
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916. Reserved - in General Discussions [original thread]
Takahiro Kashuken wrote: [quote=FLAYLOCK Steve][quote=Takahiro Kashuken]Where did i say nerf? Well when a handheld version does more damage than a vehicle mounted turret... Well you can make your own mind up But look at the draw backs fro...
- by FLAYLOCK Steve - at 2013.08.04 14:41:00
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917. Reserved - in General Discussions [original thread]
Takahiro Kashuken wrote: Where did i say nerf FG? Thats a comparision with proto turrets Why cant you read? By you comparing them you're basically saying it's op. just saying The thing about forge guns is the risk in using them. So it has ...
- by FLAYLOCK Steve - at 2013.08.04 14:30:00
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918. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Best solution to this is a Battlefield simulation room - this room would allow you use all weapons/vehicles and mods for testing purposes, kind of like what Planetside2 uses so you can get a feel for the latest weapons, al...
- by FLAYLOCK Steve - at 2013.08.04 14:17:00
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919. (Request) Why can I not see my Merc from the front. - in Feedback/Requests [original thread]
I approve this message
- by FLAYLOCK Steve - at 2013.08.04 13:58:00
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920. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
CCP Nothin wrote: Thanks for such admirably patient posting. A reply to this thread is long overdue, but here goes. First off, I think the concept behind having higher WP rewards from using more expensive gear (and thus putting more ISK at at...
- by FLAYLOCK Steve - at 2013.08.04 13:54:00
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