Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1081. Anti-Fun - in General Discussions [original thread]
Aizen Intiki wrote: Fizzer94 wrote: In that regard Blaster Tanks are Anti-fun as well. They will sit there and slaughter infantry, then when the infantry pull out AV, they just hit the boosters and ride off into the sunset for a few minutes....
- by Fizzer94 - at 2014.01.24 07:45:00
|
1082. Templar BPO code auction raffle...thhin - in General Discussions [original thread]
Excuse me for not trusting you as you have no credibility. I might buy a ticket. Maybe.
- by Fizzer94 - at 2014.01.24 07:23:00
|
1083. BPO Listing / Market Speculation - in General Discussions [original thread]
NK Scout wrote: JL3Eleven wrote: NK Scout wrote: Yellow bottles? Are what Rare. I going to sleep but yea, expect few for offer. I'll buy whatever they are They're useless. They only do the 'increase stamina' part of Green Bottles....
- by Fizzer94 - at 2014.01.24 07:14:00
|
1084. Amarr is completely overpowered - in General Discussions [original thread]
Viktor Hadah Jr wrote: Fizzer94 wrote: I think he's referencing MAG. But Minmatar would be the SVER, not Amarr. Looking at it that way makes a lot more sense. But why are we talking about MAG here? I have no idea. Maybe he's reminiscing...
- by Fizzer94 - at 2014.01.24 07:04:00
|
1085. Amarr is completely overpowered - in General Discussions [original thread]
I think he's referencing MAG. But Minmatar would be the SVER, not Amarr.
- by Fizzer94 - at 2014.01.24 07:01:00
|
1086. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Glitch116 wrote: Azri Sarum wrote: Against infantry I find them to be in a perfectly balanced state, outside of the occasions where they fail to show on the minimap at all. A couple RE's and they will be a burning husk in no time. As for vs...
- by Fizzer94 - at 2014.01.24 06:58:00
|
1087. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Glitch116 wrote: Fizzer94 wrote: Glitch116 wrote: Denn Maell wrote: This sounds like a problem the real world military found themselves in. Do hardeners and shields not prevent this? (real question, since the vehicle redesign was suppo...
- by Fizzer94 - at 2014.01.24 06:54:00
|
1088. how to balance mn scout - in General Discussions [original thread]
Apparently they can't because it breaks the game. Maybe if they didn't have to make dust look pretty they could, but you know... graffiks is grater then gamplay
- by Fizzer94 - at 2014.01.24 06:49:00
|
1089. Anti-Fun - in General Discussions [original thread]
In that regard Blaster Tanks are Anti-fun as well. They will sit there and slaughter infantry, then when the infantry pull out AV, they just hit the boosters and ride off into the sunset for a few minutes.
- by Fizzer94 - at 2014.01.24 06:42:00
|
1090. You know the LASER sucks when........... - in General Discussions [original thread]
Atheor Sindromer wrote: They're fixing the LR's range in 1.8 just so you know. We don't know what about it they are fixing. We just assume that its the range because that's the most logical thing to do, but remember, this is CCP.
- by Fizzer94 - at 2014.01.24 06:37:00
|
1091. You know the LASER sucks when........... - in General Discussions [original thread]
Tech Ohm Eaven wrote: Fizzer94 wrote: Jeez Tech! How were you using it? That's... pretty bad. I've been doing fine with it lately, it took me a couple of hours to get back into the Laser Rifle mindset, but I've been pulling good numbers. Yo...
- by Fizzer94 - at 2014.01.24 06:36:00
|
1092. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Glitch116 wrote: Denn Maell wrote: This sounds like a problem the real world military found themselves in. Do hardeners and shields not prevent this? (real question, since the vehicle redesign was supposed to be along the lines of 'Waves of ...
- by Fizzer94 - at 2014.01.24 06:26:00
|
1093. You know the LASER sucks when........... - in General Discussions [original thread]
Jeez Tech! How were you using it? That's... pretty bad. I've been doing fine with it lately, it took me a couple of hours to get back into the Laser Rifle mindset, but I've been pulling good numbers. You shouldn't use the PRO or ADV Lasers. They ...
- by Fizzer94 - at 2014.01.24 06:17:00
|
1094. Rifle "balance" - in General Discussions [original thread]
Michael Arck wrote: The CQC argument about RRs are nothing more than QQs about them dying to it. And frankly, it's already tiring. I'm sounding like a broken record here but what people don't understand is that a merc who learns his rifle thr...
- by Fizzer94 - at 2014.01.24 05:47:00
|
1095. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Glitch116 wrote: that is true of the LAVS themselves but as i stated earlier you can also get the REs for no isk or sp and never have to lose them you have an unlimited supply of these which can insta pop any tank on the field no matter what ...
- by Fizzer94 - at 2014.01.24 05:39:00
|
1096. Rifle "balance" - in General Discussions [original thread]
BL4CKST4R wrote: In a normal fps a high rof weapon is better than low rof since you "overehelm" the enemy. In a strafe shooter a low rof weapon is better since your harder bullets have a higher chance to hit in between pauses. I agree. A lo...
- by Fizzer94 - at 2014.01.24 05:14:00
|
1097. Rifle "balance" - in General Discussions [original thread]
Justin Tymes wrote: Lol Shield v Armor doesn't matter to Rifles. Scrambler Rifle is supposedly weak against Armor, yet it melts Armor tankers all the same. They melt armor fast, but they melt shields 50% faster. They have such a large amount ...
- by Fizzer94 - at 2014.01.24 05:03:00
|
1098. Rifle "balance" - in General Discussions [original thread]
BL4CKST4R wrote: Fizzer94 wrote: Kira Takizawa wrote: Tectonic Fusion wrote: So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in...
- by Fizzer94 - at 2014.01.24 05:02:00
|
1099. Rifle "balance" - in General Discussions [original thread]
Kira Takizawa wrote: Fizzer94 wrote: Kira Takizawa wrote: Tectonic Fusion wrote: So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excel...
- by Fizzer94 - at 2014.01.24 04:58:00
|
1100. Rifle "balance" - in General Discussions [original thread]
Espartoi wrote: What about laser rifles? Where is the non effective agaisnt armor part? You get melted in a few seconds. Laser Rifles are capable of insane DPS (like 5000+ DPS) but are only effective in the 65-80m range, and have to heat up t...
- by Fizzer94 - at 2014.01.24 04:56:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |