Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1321. You're in a street race... - in General Discussions [original thread]
Marlin Kirby wrote: The Minmatar have the fastest unmodified ships and dropsuits. Pretty obvious answer to be honest. But the Angel Cartel makes the fastest ships.
- by Fizzer94 - at 2013.12.03 21:09:00
|
1322. You're in a street race... - in General Discussions [original thread]
I would race for the Caldari. I would imagine the car to look somewhat like the Batmobile from the new movies. The Amarr would have a Gold-Platinum Alloy PlatedAntimatter-Fueled Audi R8 The Gallente would have a Green Buggati Veyron powered by nu...
- by Fizzer94 - at 2013.12.03 18:37:00
|
1323. Secrets from Singularity (test server) - in General Discussions [original thread]
ANOTHER Caldari midframe AUR suit?! We have plenty of these CCP, a different name doesn't make it a different suit.
- by Fizzer94 - at 2013.12.03 15:51:00
|
1324. If you could have 1, just ONE new feature in 1.8 what would it be - in General Discussions [original thread]
Tiered battles. Pubs would be Standard and Militia gear only, FW would be Advanced or lower, and PC would have no restrictions.
- by Fizzer94 - at 2013.12.03 10:28:00
|
1325. Paid Respecs - in General Discussions [original thread]
A lot of people(myself included) would pay a lot for Prototype BPOs as well. That doesn't make it a good idea.
- by Fizzer94 - at 2013.12.02 18:55:00
|
1326. Is hit detection really good now, or is it just an illusion? - in General Discussions [original thread]
This can sometimes be due to latency. The enemy might be there on his screen, but is actually somewhere else for the server. Damage and Hit Detections are done Server-side, so this might be the case.
- by Fizzer94 - at 2013.12.02 14:57:00
|
1327. How to simply yet effectively balance Med. Frames. - in General Discussions [original thread]
Viktor Hadah Jr wrote: How is this balance, this makes med suits even more OP then Scouts and Heavies Here, I'll do them too, I think you'll like this. Light Frames. They sacrifice the ability to take damage for the ability to avoid taking d...
- by Fizzer94 - at 2013.11.30 22:20:00
|
1328. How to simply yet effectively balance Med. Frames. - in General Discussions [original thread]
Galvan Nized wrote: Some good ideas here, especially with the basic frames...kind of a mix between logi/assault I like it. Give my scout 2 equipment slots too, I would be all over that. That's the idea. The Basic Medium Frames should be the ...
- by Fizzer94 - at 2013.11.30 19:53:00
|
1329. i want to be a jove - in General Discussions [original thread]
I have a proposition for the OP. You can be a Jove, if o can have a Jovian Dropsuit BPO/Jovian AR BPO.
- by Fizzer94 - at 2013.11.30 18:55:00
|
1330. THE USE OF A SCOUT CLOAK - in General Discussions [original thread]
Why not both? Make it an inbuilt feature of Scouts, but make a weakened version available as a module/equipment as well. That way everyone can cloak, but Scouts do it 2x better than anyone else.
- by Fizzer94 - at 2013.11.30 17:17:00
|
1331. How to simply yet effectively balance Med. Frames. - in General Discussions [original thread]
Cat Merc wrote: wat Hmm
- by Fizzer94 - at 2013.11.30 17:08:00
|
1332. How to simply yet effectively balance Med. Frames. - in General Discussions [original thread]
Bunny Demon wrote: 4447 wrote: 5% on damage would unbalance the game. Edit. If you get the bonus ever level. I think he meant a static 5% bonus not 5% per level! you could also do 1% per level as this would encourage people to spec into t...
- by Fizzer94 - at 2013.11.30 17:03:00
|
1333. How to simply yet effectively balance Med. Frames. - in General Discussions [original thread]
4447 wrote: 5% on damage would unbalance the game. Edit. If you get the bonus ever level. Not per level. Just +5% for using an Assault Suit.
- by Fizzer94 - at 2013.11.30 16:56:00
|
1334. Choose the Cat Merc for CPM1! - in General Discussions [original thread]
Cat Merc wrote: Now to make something productive out of this thread: Who do you think is fit to be on the CPM? Kagehoshi, GJR and Arkena have my support as CPM1 members.
- by Fizzer94 - at 2013.11.30 16:55:00
|
1335. How to simply yet effectively balance Med. Frames. - in General Discussions [original thread]
Basic Med Frames would stay the same, but would get 2 equipment slots and a small buff to PG/CPU to sustain another Equipment. Compared to Basic Frames: ASSAULTS +5% weapon damage +1 high slot/+CPU/PG + 0.5 Speed -15% Stamina -2 Equipment Slo...
- by Fizzer94 - at 2013.11.30 16:43:00
|
1336. Dmg mods the debate - in General Discussions [original thread]
Patrick57 wrote: CharCharOdell wrote: No we shouldn't remove them. We should remove the weapon proficiency skill, instead. Gallente become useless without them. I'd rather have Damage Mods removed. Weapon Proficiency requires you to devote...
- by Fizzer94 - at 2013.11.30 16:07:00
|
1337. Dmg mods the debate - in General Discussions [original thread]
Cody Sietz wrote: Fire of Prometheus wrote: Arkena Wyrnspire wrote: Removing damage mods leaves shield extenders as literally the only viable high slot module. What else is there? Myofibril stimulants, on a reduced speed suit? They shou...
- by Fizzer94 - at 2013.11.30 16:03:00
|
1338. An open letter to all those QQ about BPO removal. - in General Discussions [original thread]
4447 wrote: Fizzer94 wrote: Chunky Munkey wrote: CCP has the legal right to make all the ARs in the game 1,000,000 dmg per bullet. Can I assume you would use this same pointless argument against all the people who would complain about th...
- by Fizzer94 - at 2013.11.30 15:58:00
|
1339. Dmg mods the debate - in General Discussions [original thread]
nor asha wrote: THERE IS NO DEBATE As a closed beta tester of EVE ONLINE I am ashamed of CCP for letting this go on so long. http://www.eve-search.com/thread/118871-0/page/1#27 It's been almost a decade since you learned your lesson about ...
- by Fizzer94 - at 2013.11.30 15:48:00
|
1340. An open letter to all those QQ about BPO removal. - in General Discussions [original thread]
Chunky Munkey wrote: CCP has the legal right to make all the ARs in the game 1,000,000 dmg per bullet. Can I assume you would use this same pointless argument against all the people who would complain about that too? Your "arguments" consist...
- by Fizzer94 - at 2013.11.30 15:43:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |