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1. [Request] Explosives Detector - in Feedback/Requests [original thread]
But if it is a high power or low power slot, then you are making the enemy having to sacrifice a module to equip it. I think range is not too important as with 25m range should be enough to detect mines for infantry. For vehicles not sure if more...
- by FTwelve - at 2013.04.11 03:20:00
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2. CCP Fix the spawn problem!! - in Feedback/Requests [original thread]
They need to implement a 2-3 second invulnerability funcion when spawing in an ambush or even Skirmish, of course that shouldn't apply to drop uplinks otherwise it would be exploited. I remember when I played Killzone2 and they did that on the spa...
- by FTwelve - at 2013.01.11 02:01:00
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3. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
Thanks for your opinions guys, Oh well it was worth a shot. To be honest I was a MAG player and loved the HM90, I wanted that feel again on dust but the current tactical sniper rifles feel too slow and can't hold it's own in close quarters combat ...
- by FTwelve - at 2013.01.11 00:07:00
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4. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
If a scrambler rifle has prerequisits needing the sniper skill, ill probably use it, if not my idea stands as it concerns the sniping skills and not assult.
- by FTwelve - at 2013.01.10 04:16:00
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5. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
Or I could 1 hit you from the mountains with a Thale and damage mods. My point is that too many snipers just Snipe from far regions of the map where more often than not 1 hit many players. Sounds like you guys prefer that option than facing a snip...
- by FTwelve - at 2013.01.10 02:56:00
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6. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
The current tactical sniper rifle in my opinion still fires to slow for this type of fighting. I always hear complaints of snipers just camping, but obviously low scout armor and slow firing limits the role of the sniper. I suggest having a new ...
- by FTwelve - at 2013.01.10 02:33:00
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7. [Request] Tone down the damage indicator graphic - in Feedback/Requests [original thread]
If a sniper is hitting you you want to know what direction he is hitting you from so you can avoid being hit again. I think it is a fair indicator.
- by FTwelve - at 2012.12.19 23:51:00
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8. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
I agree Corp chat should be free to use voice communication, it is a kind of extortion if you ask me. There is nothing better than hearing your whole corp at the same time. Sure we can type but us console players rather communicate with the micro...
- by FTwelve - at 2012.12.19 04:12:00
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9. Request - Cool Sniper Request- Stutter Sniper - in Feedback/Requests [original thread]
Sounds cool, so you mean a sort of weak semi auto sniper rifle? Since snipers can be cosidered scouts why not ad that if the bullet his its mark (of course not killing but dealing reasonable damage) it will track the traget a bit like a beacon s...
- by FTwelve - at 2012.12.19 02:51:00
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