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81. Officer ScRs? - in General Discussions [original thread]
I support this as long as I get an officer shotgun at the same time.
- by Eyemakerwet - at 2013.10.01 12:41:00
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82. For Scouts - in General Discussions [original thread]
Ghost Kaisar wrote: Bojo The Mighty wrote: Soldier of Mawat wrote: Ghost Kaisar wrote: We are supposed to be fast enough to get to cover Well that went out the window with this new aim assist and better hit detection. When I run...
- by Eyemakerwet - at 2013.09.30 23:26:00
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83. For Scouts - in General Discussions [original thread]
Curious to see what they have in store for the scouts. Its really not much that we need to be a more balanced class. Small tweaks in a few places would do the trick.
- by Eyemakerwet - at 2013.09.30 23:11:00
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84. For Scouts - in General Discussions [original thread]
Thank u Kaiser. Exactly what I've been saying. Good to see someone who actually uses their head.
- by Eyemakerwet - at 2013.09.30 22:03:00
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85. For Scouts - in General Discussions [original thread]
Nestil wrote: Eyemakerwet wrote: I think scouts should be able to hide from all scanners when fully skilled up without using dampeners. We sacrifice a lot to be stealthy. Giving up slots to hide is not even worth it. We need our speed to get...
- by Eyemakerwet - at 2013.09.30 21:20:00
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86. For Scouts - in General Discussions [original thread]
Frank Olson Usul wrote: Stop crying like a baby. I lose scout suits in the dozens but I get dozens of wonderful shotgun / Remote explosive-suicide kills, too. It's way more fun than anytime before :D This isn't about loosing suits. Its abo...
- by Eyemakerwet - at 2013.09.30 21:07:00
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87. For Scouts - in General Discussions [original thread]
Chunky Munkey wrote: Eyemakerwet wrote: Chunky Munkey wrote: Eyemakerwet wrote: I think scouts should be able to hide from all scanners when fully skilled up without using dampeners. We sacrifice a lot to be stealthy. Giving up slots t...
- by Eyemakerwet - at 2013.09.30 20:51:00
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88. For Scouts - in General Discussions [original thread]
Chunky Munkey wrote: Eyemakerwet wrote: I think scouts should be able to hide from all scanners when fully skilled up without using dampeners. We sacrifice a lot to be stealthy. Giving up slots to hide is not even worth it. We need our speed...
- by Eyemakerwet - at 2013.09.30 18:31:00
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89. For Scouts - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Eyemakerwet wrote: I think scouts should be able to hide from all scanners when fully skilled up without using dampeners. We sacrifice a lot to be stealthy. Giving up slots to hide is not even worth it. We need ou...
- by Eyemakerwet - at 2013.09.30 17:13:00
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90. For Scouts - in General Discussions [original thread]
I think scouts should be able to hide from all scanners when fully skilled up without using dampeners. We sacrifice a lot to be stealthy. Giving up slots to hide is not even worth it. We need our speed to get away and sneak up on unsuspecting prey...
- by Eyemakerwet - at 2013.09.30 17:01:00
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91. so... shotgun is still horrible - in General Discussions [original thread]
Shotty GoBang wrote: CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just a...
- by Eyemakerwet - at 2013.09.30 13:43:00
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92. so... shotgun is still horrible - in General Discussions [original thread]
Shattered Mirage wrote: Eyemakerwet wrote: I have a dream that one day my shotgun will actually work two shots in a row. This reminds me of that Martin Luther King's keyboard guy... Figured id try things his way. He was able to get th...
- by Eyemakerwet - at 2013.09.30 11:34:00
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93. so... shotgun is still horrible - in General Discussions [original thread]
Iron Wolf Saber wrote: Eyemakerwet wrote: Hey wolf, any word on a scout buff coming? Well since ccp wolfman is posting ill let him talk about it if he wants too. I just hope it comes soon.
- by Eyemakerwet - at 2013.09.29 13:04:00
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94. so... shotgun is still horrible - in General Discussions [original thread]
Predictably unpredictable
- by Eyemakerwet - at 2013.09.28 18:24:00
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95. Community: Give us some planet names - in General Discussions [original thread]
Glory Hole
- by Eyemakerwet - at 2013.09.28 05:23:00
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96. Community: Give us some planet names - in General Discussions [original thread]
Youranus
- by Eyemakerwet - at 2013.09.28 05:09:00
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97. so... shotgun is still horrible - in General Discussions [original thread]
There is a lot that it could be. Regardless of what it is, It needs to be fixed.
- by Eyemakerwet - at 2013.09.28 05:07:00
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98. so... shotgun is still horrible - in General Discussions [original thread]
In a match now. As I'm running with my blueberries im shooting my shotty. Every time I pull the trigger they teleport. Could
- by Eyemakerwet - at 2013.09.28 03:41:00
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99. so... shotgun is still horrible - in General Discussions [original thread]
Its possible when using a shotgun, when u fire, it could cause a localized drop in framerate. Would explain the ghost kill that sometimes occurs between shots.
- by Eyemakerwet - at 2013.09.28 03:30:00
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100. so... shotgun is still horrible - in General Discussions [original thread]
Maybe if we get 6 guys running shotty and focus on the same guy one of us might get lucky.
- by Eyemakerwet - at 2013.09.28 03:26:00
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