Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
941. What do we want forge guns to be like? - in General Discussions [original thread]
Turtle Hermit Roshi wrote: FG's are not solely AV or A-HAV they are ment to be a powerful anti infantry as well and if a user is skilled enough to hold down abjective then kudos to him and dont cry ... improvise / adapt/ overcome and the FG's d...
- by Exmaple Core - at 2013.08.21 02:03:00
|
942. What do we want forge guns to be like? - in General Discussions [original thread]
Vulpes Dolosus wrote: I'm for damage reduction and longer charge times, but what I really want is some crazy recoil. Like looking up 20 degrees and being pushed back +5m. I mean, come one, this weapon is the equilivent of a rail tank turret and...
- by Exmaple Core - at 2013.08.21 01:33:00
|
943. What do we want forge guns to be like? - in General Discussions [original thread]
jamstar saa187 wrote: for the life of me i cant understand why any changes would need to be made to this weapon. IMHO, if a player can snipe you with this gun, then they are a superior player and deserve the kill. Just remember this: 1) there i...
- by Exmaple Core - at 2013.08.21 01:32:00
|
944. What do we want forge guns to be like? - in General Discussions [original thread]
Tectonic Fusion wrote: DUST Fiend wrote: I'm down with losing splash radius, **** I'm ok with losing all of it. I also wish it were harder to score a direct hit, not much harder, but something, cuz I rarely miss :/ Splash damage should ...
- by Exmaple Core - at 2013.08.21 01:32:00
|
945. What do we want forge guns to be like? - in General Discussions [original thread]
ZDub 303 wrote: I know people are probably gonna flame me for saying this but I think AV needs to have damage degradation over travel time. Something like: (just for example) 100% of damage until optimal smooth dropoff from optimal until effe...
- by Exmaple Core - at 2013.08.21 01:26:00
|
946. What do we want forge guns to be like? - in General Discussions [original thread]
sixteensixty4 wrote: I dont think the FG should be able to hold a charge like a couple of them do, they should all have to time and lead there shots a little like the rail turrets Cant do that, then they would all be assualt forge varian...
- by Exmaple Core - at 2013.08.21 01:22:00
|
947. What do we want forge guns to be like? - in General Discussions [original thread]
DUST Fiend wrote: Exmaple Core wrote: DUST Fiend wrote: I'm down with losing splash radius, **** I'm ok with losing all of it. I also wish it were harder to score a direct hit, not much harder, but something, cuz I rarely miss :/ Is...
- by Exmaple Core - at 2013.08.21 01:21:00
|
948. What do we want forge guns to be like? - in General Discussions [original thread]
martinofski wrote: I am in for a reduced accuracy I would keep the Splash and radius. I would most probably give AV weapon a different damage output to vehicle than to infantry. So a forge doing 2000dmg to a vehicle, would do 10%-20% of that ...
- by Exmaple Core - at 2013.08.21 01:18:00
|
949. What do we want forge guns to be like? - in General Discussions [original thread]
Jake Bloodworth wrote: I would like the forge gun to remain exactly as it is. Good, high sp tankers are very difficult to kill. Nerf llav's, buff drop ships. why keep it the way it is? and should the forge have splash at all? be honest, its a...
- by Exmaple Core - at 2013.08.21 01:18:00
|
950. Speak up for Dropships in AV threads!! - in General Discussions [original thread]
Halador Osiris wrote: I hate you guys. I see thread after thread of saying, "Let's talk over how to balance vehicles," but what they really are is, "How can we balance AV against HAVs?" Yeah, let's make forge guns balanced to a vehicle that is ...
- by Exmaple Core - at 2013.08.20 15:56:00
|
951. What do we want forge guns to be like? - in General Discussions [original thread]
Stefan Stahl wrote: I'm perfectly fine with how the forgegun works. I'm not fine with how HAVs and Dropships work. Personally, I've never been mad at getting killed by a forgegun. what are you happy about and what arnt you happy about tanks...
- by Exmaple Core - at 2013.08.20 15:53:00
|
952. What do we want forge guns to be like? - in General Discussions [original thread]
Shadow Archeus wrote: I'm only OK with nerfing the forge gun once more heavy weapons are released.......right now its a choice between close range or long range.....there is no medium range heavy weapon........and even if it does get nerfed peo...
- by Exmaple Core - at 2013.08.20 15:50:00
|
953. What do we want forge guns to be like? - in General Discussions [original thread]
Exmaple Core wrote: DUST Fiend wrote: I'm down with losing splash radius, **** I'm ok with losing all of it. I also wish it were harder to score a direct hit, not much harder, but something, cuz I rarely miss :/ Is it 100% perfect accu...
- by Exmaple Core - at 2013.08.20 15:46:00
|
954. What do we want forge guns to be like? - in General Discussions [original thread]
Brush Master wrote: How about leave the blast radius but make the effect of the radius only effect shielding aka flux type effect, thus only a direct hit can kill infantry but it can still do damage to shielding. why? its an AV weapon, it do...
- by Exmaple Core - at 2013.08.20 15:43:00
|
955. What do we want forge guns to be like? - in General Discussions [original thread]
Halador Osiris wrote: I hate you guys. I see thread after thread of saying, "Let's talk over how to balance vehicles," but what they really are is, "How can we balance AV against HAVs?" Yeah, let's make forge guns balanced to a vehicle that is ...
- by Exmaple Core - at 2013.08.20 15:42:00
|
956. What do we want forge guns to be like? - in General Discussions [original thread]
DUST Fiend wrote: I'm down with losing splash radius, **** I'm ok with losing all of it. I also wish it were harder to score a direct hit, not much harder, but something, cuz I rarely miss :/ Is it 100% perfect accurate. i kind of agree, ...
- by Exmaple Core - at 2013.08.20 15:40:00
|
957. What do we want forge guns to be like? - in General Discussions [original thread]
Takahiro Kashuken wrote: Nearly fine My main problem is more damage than a vehicle mounted large railgun turret Very true, with any luck rails get a better buff. This will be brought up in my railgun thread later :)
- by Exmaple Core - at 2013.08.20 15:38:00
|
958. What do we want forge guns to be like? - in General Discussions [original thread]
As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote: We'll be taking a look at the plasma cannon along with all AV weapons as...
- by Exmaple Core - at 2013.08.20 15:29:00
|
959. Sleek Core grenades - in General Discussions [original thread]
Thor Odinson42 wrote: I want an AV flux nade that tracks vehicles. balance vehicals first then wel talk about more AV
- by Exmaple Core - at 2013.08.20 14:48:00
|
960. Sleek Core grenades - in General Discussions [original thread]
DJINN Marauder wrote: yep 400 dmg at like 12 m splash range lol Now your talken!!
- by Exmaple Core - at 2013.08.20 14:45:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |