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601. The aimbot+strafe speed reduction has destroyed all gungame - in General Discussions [original thread]
Leovarian L Lavitz wrote: I have to disagree, although I concur that if you use the old tactics of rush in and bunny hop in circles around the enemies you'll probably find an early grave. The game is changed. Gun-game is now more about positio...
- by Exmaple Core - at 2013.09.04 06:03:00
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602. The aimbot+strafe speed reduction has destroyed all gungame - in General Discussions [original thread]
Its hard to consider ourselfs skilled now when this game is so easy mode its cod. In cod, you run around the map and shoot ppl down in like 2 hits, no one ever sees you comming and you kill them unexpectedly. Now that our freindly team sight is go...
- by Exmaple Core - at 2013.09.04 05:47:00
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603. our new aiming system: in a nut shell - in General Discussions [original thread]
http://www.youtube.com/watch?v=NYGlWjIKoY4
- by Exmaple Core - at 2013.09.04 05:21:00
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604. hit detection fixes! mostly :) - in General Discussions [original thread]
CCP Wolfman wrote: Spec Ops Cipher wrote: Any update on how soon? Last I heard was about a week. Please add it in tomorrows hotfix <3 I don't know yet, I will let you know when I do. We're literally making the fix as I speak. YAAAA...
- by Exmaple Core - at 2013.09.04 04:00:00
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605. hit detection fixes! mostly :) - in General Discussions [original thread]
hit detection has been improved for pretty much everything, everything is hitting now. except shotguns literally everything but shotguns. in fact, shotguns HD is not worse than ever, its unsuable. Hopefully this gets fixec
- by Exmaple Core - at 2013.09.04 03:05:00
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606. new research facility is a deathtrap for tanks - in General Discussions [original thread]
godhands9 wrote: defffinetely rail friendly..blasters have to be careful. more like rail borring, you dont bring rails inside of citys and you cant kill anyone who is inside the city if your outside the city. you can try lolmissiles, see how ...
- by Exmaple Core - at 2013.09.04 02:59:00
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607. new research facility is a deathtrap for tanks - in General Discussions [original thread]
XxWarlordxX97 wrote: Exmaple Core wrote: XxWarlordxX97 wrote: Maybe I should get a proto Forge doesent matta, theres plenty of proto AV to kill our standard tanks and maps to give favor to AV. the same AV that gets buffed every new patc...
- by Exmaple Core - at 2013.09.04 02:58:00
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608. new research facility is a deathtrap for tanks - in General Discussions [original thread]
Zeylon Rho wrote: Lurchasaurus wrote: Zeylon Rho wrote: Tanks in urban warfare? Yeah, about that... "The end results of the New Year's Eve battle were devastating for the Russian side, which lost an estimated 105 of 120 tanks sent int...
- by Exmaple Core - at 2013.09.04 02:52:00
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609. new research facility is a deathtrap for tanks - in General Discussions [original thread]
XxWarlordxX97 wrote: Maybe I should get a proto Forge doesent matta, theres plenty of proto AV to kill our standard tanks and maps to give favor to AV. the same AV that gets buffed every new patch. so its whatevs, were boned the more we get i...
- by Exmaple Core - at 2013.09.04 02:48:00
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610. new research facility is a deathtrap for tanks - in General Discussions [original thread]
Lurchasaurus wrote: Zeylon Rho wrote: Tanks in urban warfare? Yeah, about that... "The end results of the New Year's Eve battle were devastating for the Russian side, which lost an estimated 105 of 120 tanks sent into the city" yeah,...
- by Exmaple Core - at 2013.09.04 02:42:00
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611. new research facility is a deathtrap for tanks - in General Discussions [original thread]
Zeylon Rho wrote: Tanks in urban warfare? Yeah, about that... "The end results of the New Year's Eve battle were devastating for the Russian side, which lost an estimated 105 of 120 tanks sent into the city" To be expected. Its a good th...
- by Exmaple Core - at 2013.09.04 02:26:00
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612. new research facility is a deathtrap for tanks - in General Discussions [original thread]
Lurchasaurus wrote: i wouldnt even mind the towers if they simply put a ladder or some ****. i guess making them visible would be a start, havent had a chance to see if rendering is fixed, but i WAS hit by invisiswarms already dizam. are thi...
- by Exmaple Core - at 2013.09.04 02:21:00
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613. new research facility is a deathtrap for tanks - in General Discussions [original thread]
Xender17 wrote: The only maps havs would be good at is a flat desert. All it takes is one building and a militia dropship. there was a map in chromosome, mantis peak ambush were there were many tall rocks that littered the map, each large eno...
- by Exmaple Core - at 2013.09.04 02:10:00
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614. new research facility is a deathtrap for tanks - in General Discussions [original thread]
i really hope no one attempts to exsist in this map. youl loose it, enemys work together to kill your tank but blu dots do not work to keep you alive. with it being so indoors you cant support them very well to keep them alive. if you cant support...
- by Exmaple Core - at 2013.09.04 01:58:00
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615. new research facility is a deathtrap for tanks - in General Discussions [original thread]
Lurchasaurus wrote: Exmaple Core wrote: Lurchasaurus wrote: Iron Wolf Saber wrote: Traditionally tanks suck at urban warfare. traditionally tanks use their gun to take the urban out of warfare bam. Traditionally, ill give you a li...
- by Exmaple Core - at 2013.09.04 01:20:00
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616. new research facility is a deathtrap for tanks - in General Discussions [original thread]
CLONE117 wrote: i wonder of this map is friendly to re users.. hell yes. plenty of twists and turns to make traps in
- by Exmaple Core - at 2013.09.04 01:02:00
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617. Announcement:Player server issues 2013-09-04 - in General Discussions [original thread]
STABBEY wrote: CCP Logibro wrote: Hey guys We're aware of the disconnection issues and inability to get past character select in game, we're looking into it. Will update as we investigate further. YEEEAAAAA my ticket worked xD no it di...
- by Exmaple Core - at 2013.09.04 01:01:00
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618. Can not log into dust - in General Discussions [original thread]
CCP Logibro wrote: Exmaple Core wrote: CCP Logibro wrote: We're aware and looking into it. ETA on the fix? No ETA yet, will update the second I have more info. gotchya. thanks for the headsup, mah man
- by Exmaple Core - at 2013.09.04 00:58:00
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619. Can not log into dust - in General Discussions [original thread]
CCP Logibro wrote: We're aware and looking into it. ETA on the fix?
- by Exmaple Core - at 2013.09.04 00:56:00
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620. Can not log into dust - in General Discussions [original thread]
HowDidThatTaste wrote: I cant even get the patch to download keep getting a psn error. it seems every patch I have trouble downloading the damn thing Kings Fool wrote: yup yup. being met with " you have been disconnected, servers are un...
- by Exmaple Core - at 2013.09.04 00:53:00
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