Pages: 1 2 3 4 5 [6] 7 |
101. Request: Ability to go Prone - in Feedback/Requests [original thread]
If it could be used to avoid being pancaked by dropships and tanks it would be useful.
- by Evane Sa'edi - at 2012.08.16 06:17:00
|
102. {Request} Be able to specify Ambush or Skirmish in Instant Battle - in Feedback/Requests [original thread]
There should be the option to choose which type of battle you want to join. The current system gives you no notice of what type of battle you have been FORCED to join, and therefore not enough time to choose the right weapon layout.
- by Evane Sa'edi - at 2012.08.16 06:11:00
|
103. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
The hit detection has gotten worse since last update. Heavy armour suits should last longer than 5 sec against most light weapons, and heavy weapons should shred most armour suits in short order. The game mechanics at the momment do not appear to ...
- by Evane Sa'edi - at 2012.08.16 05:50:00
|
104. [Request] Instant Battle Filter - in Feedback/Requests [original thread]
I have played on the Instant battle setting and have found it to be TOO RANDOM to play. It may match players by skill level/equipment but I WOULD like to choose the battle ground and type of match, please if you cannot adjust IB setting open up th...
- by Evane Sa'edi - at 2012.08.16 05:37:00
|
105. Pilot of dropships and sp/isk awards. - in Feedback/Requests [original thread]
It would be of great use if the guns defaulted to face forward when not in use and the pilot had firing control when there are no gunners to override.
- by Evane Sa'edi - at 2012.08.13 19:07:00
|
106. Request - New Weapon type/layout - in Feedback/Requests [original thread]
Can you please include a pair of machine pistol into the weapon list with the ablity to fire them as an akimbo pair? More damage than a pistol but less than a sub-machine gun.
- by Evane Sa'edi - at 2012.08.13 02:50:00
|
107. [Brainstorming] Breaking a spawn camp. - in Feedback/Requests [original thread]
Best way that I have found is to place a droplink marker on top of one of the towers with a nanohive as resupply point - depending on the type used you can get 10-20 redeployments out of a link. then fly to a different tower and try to blast the a...
- by Evane Sa'edi - at 2012.08.13 02:38:00
|
108. Request: Ability to go Prone - in Feedback/Requests [original thread]
Only snipers realy need to go prone to reduce their profile and blend with terain about them.
- by Evane Sa'edi - at 2012.08.13 02:23:00
|
109. A few ideas - in Feedback/Requests [original thread]
Light armoured hovercraft for water assaults instead of boats
- by Evane Sa'edi - at 2012.08.08 22:10:00
|
110. Swarm Launcher update - in Feedback/Requests [original thread]
Swarm launchers are listed as anti material mid-range weapons that fit to a Light weapon Hard point, which makes them usable by all suits at the moment and should be able to damage everything. If you change the fit to heavy only, you need to eit...
- by Evane Sa'edi - at 2012.08.08 21:45:00
|
111. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Forge Guns are hyper kinetic cannons, mainly used to kill vehicles. It is unfortunate for those caught in the way of high speed rounds be they tanks, dropships or armoured bodies. The Forge gun has no zoom, it is very slow to charge, difficult to ...
- by Evane Sa'edi - at 2012.08.08 20:43:00
|
112. Request - new transport vehicle - in Feedback/Requests [original thread]
Can we have a medium ground APC? Between the buggy and the tank? I don't think that the dropships give enough cover to deploying troops. Some thing like the APC from Aliens would be nice - it had 2 weapon mounts (1 Heavy & 1 light) and space f...
- by Evane Sa'edi - at 2012.08.01 23:41:00
|
113. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Tanks have always had weak points, the belly, the rear and on top, due the engineering involved. We don't have the correct weapons/tatics to take advantage of the weakness. Need landmines/sticky grenades or ability to dig foxholes, wait for tank t...
- by Evane Sa'edi - at 2012.08.01 23:29:00
|
114. Request - Different grenade type - in Feedback/Requests [original thread]
Can a contact grenade be created? One that only explodes when it hits something. I find the current grenades air burst before they reach the intended target point.
- by Evane Sa'edi - at 2012.07.31 23:19:00
|
115. The idea Thread (devs please read - in Feedback/Requests [original thread]
Ship boarding is a good idea - the difficulties come from planning a way of balancing how DUST players interact with EVE players. Does an EVE pilot call in DUST mercs to subdue a rival or pirate ship that has been disabled? Or are boarding pods us...
- by Evane Sa'edi - at 2012.07.31 22:26:00
|
116. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
fighting on a space elevator - objective to either cut power to the support station thus stopping the elevator or detach the counterweight from the cable to destroy the whole system
- by Evane Sa'edi - at 2012.07.30 22:02:00
|
117. The idea Thread (devs please read - in Feedback/Requests [original thread]
Depending on the physics of the shield system used (magnetic/energy deflection??), boarding pods should be able to push through them as they are not moving at a high enough speed to react to the shield. Or attack from a less/unprotected quarter (e...
- by Evane Sa'edi - at 2012.07.30 21:45:00
|
118. [FEEDBACK] LOGI/MASS DRIVER - in Feedback/Requests [original thread]
A Mass Driver should be a direct fire High speed Kinetic impact weapon with little or no splash damage. The grenade launcher should have a bigger magazine or have a higher damage footprint.
- by Evane Sa'edi - at 2012.07.30 21:16:00
|
119. The idea Thread (devs please read - in Feedback/Requests [original thread]
I think a small boarding pod would be more useful in boarding - it shold be able to graple the target, mag-clamp th the hull & then burn a hole in the side of the ship for a squad to force entry
- by Evane Sa'edi - at 2012.07.30 20:21:00
|
120. Swarm Launcher update - in Feedback/Requests [original thread]
keep the swarm lancher as a lock-on launcher and introduce a new direct fire launcher with dumb rockets (like a RPG launcher)
- by Evane Sa'edi - at 2012.07.28 16:39:00
|
Pages: 1 2 3 4 5 [6] 7 |
First page | Previous page | Next page | Last page |