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81. [Feedback/Requests] After Playing PRECURSOR Build (VERY BIG) - in Feedback/Requests [original thread]
I agree
- by Evane Sa'edi - at 2012.08.23 18:33:00
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82. Assault rifle effective range - in Feedback/Requests [original thread]
Ronin Odachi wrote: Hobos-N-Guns wrote: Varys Targaryen wrote: Solid slugs work differently than a bolt of plasma. Plasma probably disperses drastically once it leaves the barrel. That's how I would explain it. +1 I think the only we...
- by Evane Sa'edi - at 2012.08.23 18:21:00
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83. Request - skill book costs - in Feedback/Requests [original thread]
The price on some of the skill books is too high for the current level of reward for missions eg. Grenader skill book costs over 320K which is the cost of over 7 combat mission rewards - Where is the skill in throwing a grenade? Its easy, activate...
- by Evane Sa'edi - at 2012.08.22 19:58:00
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84. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
HMG should induce fear in any but the very, very well armoured. But it doesn't due to the very low damage per round (mid to low teens in HP) against the AR damage per round (mid 30 to high 50 HP) The HMG is a bigger weapon, it should be doing ...
- by Evane Sa'edi - at 2012.08.22 19:39:00
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85. lav's - in Feedback/Requests [original thread]
They are called SAS jeeps
- by Evane Sa'edi - at 2012.08.20 22:15:00
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86. Feedback - dropship flying - in Feedback/Requests [original thread]
Can you please go back to the previous physics model settings for the dropships? The current physics model makes the controls too sensitive and overcompensating for rolling is making the craft too unpredictable to fly in a straight line for any l...
- by Evane Sa'edi - at 2012.08.20 03:10:00
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87. capes - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: I say no to capes. I can see copyright infringment law suits out the yin yang from the 40K folks against CCP for adopting capes on armor. And really... capes? How about ghillie suits instead. more fire material f...
- by Evane Sa'edi - at 2012.08.19 23:59:00
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88. capes - in Feedback/Requests [original thread]
I am reminded of the ending of the movie "The Incredables" where the bad guy gets sucked backwards through a jet engine due to a cape. If you want to become a blood coloured foam slush have a cape.
- by Evane Sa'edi - at 2012.08.18 23:53:00
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89. Instant battle MUST have a Skirmish only option. - in Feedback/Requests [original thread]
Jedd Brown wrote: nononononono I love ambush. Don't you? why ? it's such wonderfull game. If it is such a wonderful game, as you say, why then is it forced onto us?? Why is it not given as a selection between many different modes of play??...
- by Evane Sa'edi - at 2012.08.18 23:47:00
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90. capes - in Feedback/Requests [original thread]
Capes & plasma based weapons & wind effect = Fire Capes & missile exaust blow-back = Fire Capes & explosion damage = Fire Only use could be the scout as camoflage to change outline from humanoid shape to small rock
- by Evane Sa'edi - at 2012.08.18 17:43:00
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91. For the sake of balance... - in Feedback/Requests [original thread]
I agree, there needs to be a selection on which game type you can play. It would take 3 buttons Skirmish - for those players who want to play the objective based team game Ambush - for the gun crazies who like CQC Random - for those who like to...
- by Evane Sa'edi - at 2012.08.18 17:13:00
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92. Current server set up in risk of reducing feedback. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: You guys are aware there's still a "Battle Finder" option you can use where you can pick exactly what to play, right? it's not as easy as a one-touch instant battle, but it's not that difficult either. The battle fi...
- by Evane Sa'edi - at 2012.08.18 16:54:00
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93. Request - Heavy Suits - in Feedback/Requests [original thread]
Can you give the Heavy suit a heavy default weapon the scout gets a sniper rifle, the assault and logistic suits get assult rifles. Where is the heavy weapon default for the heavy suit? A swarm launcher is a light weapon and can be carried by an...
- by Evane Sa'edi - at 2012.08.18 16:49:00
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94. Feedback - Payments & rewards - in Feedback/Requests [original thread]
I thought that the payment & reward system was linked to the skill/level of the Merc. The fees have not gone up to match the cost of the equipment being used. What formula is being used to calculate wages?? Before the reset I could get between...
- by Evane Sa'edi - at 2012.08.18 15:29:00
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95. [request] fix the randomized initial spawn for ambush - in Feedback/Requests [original thread]
If you are going to use random spawn sites on the map can you please show where they are going to be before we spawn there?? Its getting me killed before I have a chance to get my bearing on the map. The default spawn site should be well away from...
- by Evane Sa'edi - at 2012.08.18 15:21:00
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96. Invalid Fits - in Feedback/Requests [original thread]
It happened to me also. Was dropped from a game in mid-battle tried to re join and got an "Invalid Fitting" message on all fittings - even the standard milta fittings
- by Evane Sa'edi - at 2012.08.18 15:11:00
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97. Current server set up in risk of reducing feedback. - in Feedback/Requests [original thread]
Instant Battle has its advocates that it matches player but there are those who prefer to play skirmish maps/senarios - there is more time to call vehicles into use
- by Evane Sa'edi - at 2012.08.17 23:00:00
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98. feedback/bug - in Feedback/Requests [original thread]
Just played 1st game after the reset and came across a few problems 1. left a LAV under fire and fell through the ground into infinate free-fall & has to take the bitter pill to respawn. 2. at end of game was frozen in missile turret that loc...
- by Evane Sa'edi - at 2012.08.17 22:56:00
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99. heavy machine gun... - in Feedback/Requests [original thread]
Avenger 245 wrote: They are getting fixed in the next build. A HMG should be doing as much damage as breach AR with the fire rate of a SMG. Ok maybe 10% lower than that but both damage and rate of fire should be high on a weapon designed to unl...
- by Evane Sa'edi - at 2012.08.16 19:43:00
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100. Pilot of dropships and sp/isk awards. - in Feedback/Requests [original thread]
A pilot is always going to be dependent on the gunner, since there is no pilot controlled guns. (Yet, maybe?) Its the pilot's duty to try and present the gunners a selection of targets, be they PBI's, moving ground cans or flying deathtraps. Gunne...
- by Evane Sa'edi - at 2012.08.16 19:21:00
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