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21. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
+1 Headshot indicators need to be in the game. A simple addition that would add a great deal to the gameplay experience imo. There are a couple ways of doing it, such as replacing the "kill +50" with "headshot +50". Also you could just put an ind...
- by Eternal Technique - at 2012.10.14 16:27:00
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22. Request: Support Drops - in Feedback/Requests [original thread]
Minmatar Slave 74136 wrote: Heh I'd be more than happy to send you thorium-tipped care packages from the sextet of 125mm railguns on my destroyer flown by my EVE character. But you won't like them when they get there. ewww who uses 125s...
- by Eternal Technique - at 2012.10.11 21:10:00
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23. Increase sp cap or return it back to last build 500sp a game wtf - in Feedback/Requests [original thread]
My problem with the SP cap so low is that the game needs a good player base to be successful imo, having the cap set so low really discourages people from playing the game, particularly the most dedicated players. Having a cap is fine, and I agre...
- by Eternal Technique - at 2012.10.03 05:18:00
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24. SP cap - in Feedback/Requests [original thread]
Bump. SP cap seems low, especially since ppl are apparently getting close within the 2nd day of playing. Having a large playerbase is one key to making this game successful, but a cap this low discourages even the most dedicated players from loggi...
- by Eternal Technique - at 2012.10.03 05:07:00
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25. av is to strong - in Feedback/Requests [original thread]
Personally I think tanks are balanced at the moment. One tank isnt going to singlehandedly dominate a map the way they used to before the hotfix. They are powerful, but they need infantry support to be at their best. I have a number of tanks and d...
- by Eternal Technique - at 2012.09.19 00:24:00
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26. Y oh Y the nurse on tanks - in Feedback/Requests [original thread]
In my opinion, tanks are fine now. Keeping you tank alive takes a little more skill now. Most tankers are upset that they are not unkillable anymore, but I have not seen the good tankers complaining. Tank spam has dropped dramatically, but you sti...
- by Eternal Technique - at 2012.09.18 23:37:00
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27. (request) damage to disable tanks - in Feedback/Requests [original thread]
Bad idea, would make tanks useless. Tanks already have weak spots. While I hate realism arguements, it would be annoying as hell to have my vehicle disabled when I am supposedly taking damage to my shield, and not the tank itself.
- by Eternal Technique - at 2012.09.18 22:44:00
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28. Sniper Feedback - in Feedback/Requests [original thread]
kb/m might have a slight advantage over controllers but to say that you can't be competitive without one is going a little too far imo.
- by Eternal Technique - at 2012.09.02 20:34:00
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29. Sniper Feedback - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: If you ever want to get serious about sniping you'll need a keyboard/mouse. You will never be competitive as a sniper without the precision of a mouse. This is a lie. Also most of the people on the top of the kd lea...
- by Eternal Technique - at 2012.08.31 02:15:00
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30. Sniper Feedback - in Feedback/Requests [original thread]
Sniping is hardly the least skill intensive way to play at the moment. Snipers are free kills to anyone who gets close to them. Charged sniper rifle is easy mode I will admit and probably could use a nerf, althought I never used this gun since the...
- by Eternal Technique - at 2012.08.27 21:13:00
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31. Sniper Feedback - in Feedback/Requests [original thread]
I agree with you that sniping should take skill and should be challenging. Right now I think sniping is pretty balanced, I have seen good snipers do quite well and have also seen bad snipers not being much use to anyone. I believe the damage is fi...
- by Eternal Technique - at 2012.08.27 19:17:00
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32. Sniper Feedback - in Feedback/Requests [original thread]
Thanks for the feedback Fivetimes Infinity. I do not think that the tactical assault rifle is an acceptable substitute for a closer range sniper. The Tactical AR suffers from the fact that it is still an assault rifle and has the same range as al...
- by Eternal Technique - at 2012.08.26 23:45:00
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33. Sniper Feedback - in Feedback/Requests [original thread]
After trying most of the snipers in the most recent build, here are my thoughts on what works and what could be changed to make the scout sniper role more effective in DUST. As I mentioned in the first thread I made on this topic, my concern is th...
- by Eternal Technique - at 2012.08.26 20:43:00
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