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521. Assault dropships being kept in 1.7 - in General Discussions [original thread]
Patrick57 wrote: Flix Keptick wrote: Patrick57 wrote: IMO, they will still suck. 3 High + 1 Low = Not much wiggle room :/ With that *crosses fingers* respec/refund for Vehicles and Vehicle Mods/Turrets I'm not going to put a single po...
- by EternalRMG - at 2013.11.19 23:40:00
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522. RESPEC CONFIRMED - in General Discussions [original thread]
P14GU3 wrote: Croned wrote: It has been confirmed that CCP has not yet stated whether or not we will receive a respec in 1.7. Actually, CCP confirmed there would be no more respecs. EVER (barring some major catastrophe.) Why do people st...
- by EternalRMG - at 2013.11.19 23:35:00
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523. Assault dropships being kept in 1.7 - in General Discussions [original thread]
Flix Keptick wrote: With the ads skill maxed out they will fire as fast as the old cycled missiles!!!!! but you have only 8 bullets per clip
- by EternalRMG - at 2013.11.19 23:33:00
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524. Assault dropships being kept in 1.7 - in General Discussions [original thread]
Patrick57 wrote: IMO, they will still suck. 3 High + 1 Low = Not much wiggle room :/ With that *crosses fingers* respec/refund for Vehicles and Vehicle Mods/Turrets I'm not going to put a single point into vehicles. With that much Cpu an...
- by EternalRMG - at 2013.11.19 23:33:00
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525. Templar BPO & ISK giveaway, Rubicon edition - in General Discussions [original thread]
Sam Toucan wrote: Anarchide wrote: Sam Toucan wrote: I personally prefer blueprints more than anything. So i just level the crap out of the weapons that I have blueprints of. I also like to use my blueprints to make custom, totaly unlimit...
- by EternalRMG - at 2013.11.19 23:14:00
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526. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
I dont think mIssiles would be that OP, The Mag size is Pretty Small
- by EternalRMG - at 2013.11.19 22:21:00
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527. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
DUST Fiend wrote: I just want to know that I won't be stuck with a bunch of skills that no longer apply to my Incubus, it will completely ruin this patch for me. FULL RESPEC FTW I (and almost every former DropShip Pilot) have most of their SP...
- by EternalRMG - at 2013.11.19 22:16:00
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528. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Iron Wolf Saber wrote: I think havs should worry about railgun toting ADS as there is a rate of fire bonus on one of them. Tank Killer Incubus FTW Also with the increase on Vehicles Due to this Buff, IT will be hyper effective as a harrasi...
- by EternalRMG - at 2013.11.19 21:59:00
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529. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
It is stil impossible for you to get 12k HP, the max youve got is still about 5k
- by EternalRMG - at 2013.11.19 21:10:00
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530. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Vulpes Dolosus wrote: EternalRMG wrote: Vulpes Dolosus wrote: Things also to consider (note: this info. may not be accurate to current or future builds): -Pythons get passive reps w/o a module, meaning they don't have to waste a slot on ...
- by EternalRMG - at 2013.11.19 20:40:00
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531. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
The Python is a joke Right Now It can Fit 2 Complex Shield Hardeners and a Complex light shield extender AND a Proto Missile Turret WITHOUT usign the low slot and it has at least 50 pg and 50 cpu left
- by EternalRMG - at 2013.11.19 20:31:00
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532. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
DUST Fiend wrote: EternalRMG wrote: Nope because im Talking about the total HP but i forgot to add the Shields :D SO AFter the math after the math the Incubus Max HP with that fit and with Hardener on is 5214, what i find a PRETTY DECENT N...
- by EternalRMG - at 2013.11.19 20:23:00
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533. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
ARE YOU KIDDING MEE!!!!!!!!!!!!! SHIELD HARDENERS REDUCE DAMAGE TO 40% and Armor Hardener only to 60% (If i understood it right) PLEASE tell me its the other way arround, because if its not, ITS BS
- by EternalRMG - at 2013.11.19 20:21:00
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534. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Virtual Riot wrote: EternalRMG wrote: Vulpes Dolosus wrote: Things also to consider (note: this info. may not be accurate to current or future builds): -Pythons get passive reps w/o a module, meaning they don't have to waste a slot on re...
- by EternalRMG - at 2013.11.19 20:14:00
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535. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Vulpes Dolosus wrote: Things also to consider (note: this info. may not be accurate to current or future builds): -Pythons get passive reps w/o a module, meaning they don't have to waste a slot on repairers (a 4 sec delay at 224/sec, that's in...
- by EternalRMG - at 2013.11.19 20:08:00
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536. read the 1.7 vehicle dev blog, I have a question relating to it. - in General Discussions [original thread]
Turrets wont be mandatory
- by EternalRMG - at 2013.11.19 19:19:00
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537. Best Dropship user? - in General Discussions [original thread]
I would be but i havent maxed my skills
- by EternalRMG - at 2013.11.19 15:27:00
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538. Templar BPO & ISK giveaway, Rubicon edition - in General Discussions [original thread]
No buying them it will be unfair
- by EternalRMG - at 2013.11.19 13:27:00
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539. Templar BPO & ISK giveaway, Rubicon edition - in General Discussions [original thread]
Who won!!?? please tell me i got some isk pleeeeease im broke
- by EternalRMG - at 2013.11.19 12:49:00
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540. Best thing i've ever done - in General Discussions [original thread]
can i haz your isks? (ni seriously im a broke dropship pilot who is in a desperate need if isk)
- by EternalRMG - at 2013.11.19 03:06:00
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