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1241. [Request] Drone Ships - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: The auto aim on installations makes me afraid of how OP drones will be. drones can be shot. heavy drones need a target painter for smaller targets. medium and smaller drones hit less damage and are only good on drop...
- by Eris Ernaga - at 2013.06.23 19:32:00
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1242. Recon Ships - in Feedback/Requests [original thread]
demonkiller 12 wrote: This is a really cool idea and id spec into them even if it were ridiculously SP/ISK expensive, give it 6 seats, 1 pillot, ECM/target painter and 4 passenger slots, no weapons, only squad members can spawn into it, and giv...
- by Eris Ernaga - at 2013.06.23 19:31:00
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1243. Recon Ships - in Feedback/Requests [original thread]
Niuvo wrote: Mo' fukcin Stealth Dropships! I love your idea, it will be the "eye in the sky." It can receive Scanned Kill assists pts. of 5. If cloaking is the main here, then of course there will be counter-measures. Oh yeah , bring on electro...
- by Eris Ernaga - at 2013.06.23 19:30:00
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1244. Make an Caldari Jet Rifle instead of an Caldari Rail Rifle - in Feedback/Requests [original thread]
Rails high damage, high range, slow firing.
- by Eris Ernaga - at 2013.06.23 06:39:00
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1245. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Today's Scenario: Let us pretend you are the guy in charge in designing the entire new player experience. You have a team able to make new features and major changes to the game. Your job today is to draft a plan on impr...
- by Eris Ernaga - at 2013.06.23 06:36:00
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1246. [Request] Drone Ships - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still love this idea for a vehicle. Won't be feasible for a long time, but needs to happen eventually. Yes they would be great
- by Eris Ernaga - at 2013.06.23 06:34:00
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1247. Lets give the vets somewhere to go - in Feedback/Requests [original thread]
Eris Ernaga wrote: bump bump
- by Eris Ernaga - at 2013.06.23 06:34:00
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1248. Recon Ships - in Feedback/Requests [original thread]
bump
- by Eris Ernaga - at 2013.06.23 06:34:00
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1249. Super Nerds [SNDOV] recruitment page - in Corporation Recruitment [original thread]
Reserved for future text.
- by Eris Ernaga - at 2013.06.22 05:44:00
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1250. Super Nerds [SNDOV] recruitment page - in Corporation Recruitment [original thread]
Reserved for future text.
- by Eris Ernaga - at 2013.06.20 20:42:00
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1251. Super Nerds [SNDOV] recruitment page - in Corporation Recruitment [original thread]
Reserved for future text.
- by Eris Ernaga - at 2013.06.20 20:42:00
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1252. Super Nerds [SNDOV] recruitment page - in Corporation Recruitment [original thread]
Requirements To join you must have at least 5 million skill points. To join you must have a head set. Basic rules 1. Activity Members must logg in to their characters at least once a week. 2. Participation Members must participate in chat, v...
- by Eris Ernaga - at 2013.06.20 20:41:00
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1253. Picking up guns. - in Feedback/Requests [original thread]
N1ck Comeau wrote: So this would be a good add to the game and here's how it should work. If it's a teammates gun, then you're fine. Unless you don't have the right skills. If it's an enemy gun, you have to hack it off the ground. If you don'...
- by Eris Ernaga - at 2013.06.20 20:33:00
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1254. Lets give the vets somewhere to go - in Feedback/Requests [original thread]
bump
- by Eris Ernaga - at 2013.06.20 20:32:00
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1255. Recon Ships - in Feedback/Requests [original thread]
bump
- by Eris Ernaga - at 2013.06.20 20:31:00
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1256. [Request] Drone Ships - in Feedback/Requests [original thread]
bump
- by Eris Ernaga - at 2013.06.20 20:31:00
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1257. Nanite Injectors - in Feedback/Requests [original thread]
It's not really a nerf as much as it is immersion the logi feels the chest then picks then needles the player. I too am a logistic so I know what it is like and I still think this idea would make the nanite injector more immersive.
- by Eris Ernaga - at 2013.06.20 20:30:00
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1258. Nanite Injectors - in Feedback/Requests [original thread]
This new effect will add immersion the medic checks the downed team mate for signs then picks him up would go from a 1 second animation to a 3 second animation no big deal.
- by Eris Ernaga - at 2013.06.19 23:05:00
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1259. Nanite Injectors - in Feedback/Requests [original thread]
BL4CKST4R wrote: Eris Ernaga wrote: Was wondering what everyone thinks about this idea well you know how Nanite Injectors are pretty much just spammed? The only reason they aren't used as efficiently is because they are temporarily broken. B...
- by Eris Ernaga - at 2013.06.19 23:04:00
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1260. Nanite Injectors - in Feedback/Requests [original thread]
Wojciak wrote: the downed people are not dead and only need new nanites to get them up on their feet, so no. Yes understood they are simply immobilized for a time.
- by Eris Ernaga - at 2013.06.19 23:04:00
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