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541. Suggestions - in Feedback/Requests [original thread]
Reserved
- by Eris Ernaga - at 2013.05.16 01:59:00
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542. Suggestions - in Feedback/Requests [original thread]
Neocom Ability to logg off Ability to delete all mail from each section Add a trash bin or archive for all deleted mail Ability to lock mail so that it can't be deleted Ability to undelete mail from the trash bin Add who leaves corp or alliance...
- by Eris Ernaga - at 2013.05.16 01:58:00
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543. small feedback - in Feedback/Requests [original thread]
Note: QQ more kid the op would like to suggest another newberry whining about his tanks there i said it for you the amount of feedback i am getting from those kinds of post is 0 thank you again
- by Eris Ernaga - at 2013.05.07 02:55:00
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544. small feedback - in Feedback/Requests [original thread]
I don't have much time cause I dont have my own computer but I still want to post feedback. First of all when we are first signing in add a better background image the flashing dots you call stars make me wanna have a seizure no offense. In eve yo...
- by Eris Ernaga - at 2013.05.07 02:51:00
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545. District living - in Feedback/Requests [original thread]
5aEKUXeRJGJ27kCDnDVYak4q wrote: Eris Ernaga wrote: 5aEKUXeRJGJ27kCDnDVYak4q wrote: This should be the last of CCP's worry... I mean they should expand on every part of the game they have an infinite amount of time so it could be implem...
- by Eris Ernaga - at 2013.04.21 23:47:00
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546. District living - in Feedback/Requests [original thread]
bars*
- by Eris Ernaga - at 2013.04.21 23:45:00
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547. Micro modules - in Feedback/Requests [original thread]
We have large and small we should also get X-Large and micro I am not gonna post anything on X-Large but micro should be for dropsuits I have seen a lot of people want active modules and I think it is in upcoming. But if you haven't thought about ...
- by Eris Ernaga - at 2013.04.21 23:45:00
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548. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Cal Predine wrote: Any good Engineer will tell you "you get what you measure". If you measure a production line's worth by the number of widgets it produces, it will absolutely churn the things out. And the number of rejects they produce will b...
- by Eris Ernaga - at 2013.04.21 23:41:00
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549. District living - in Feedback/Requests [original thread]
5aEKUXeRJGJ27kCDnDVYak4q wrote: This should be the last of CCP's worry... I mean they should expand on every part of the game they have an infinite amount of time so it could be implemented in the future. In EVE and Dust I don't feel like I ...
- by Eris Ernaga - at 2013.04.21 23:34:00
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550. end of match - in Feedback/Requests [original thread]
Jathniel wrote: The objective is (as the TACNET computer lady says): "Capture null cannons to destroy hostile MCC." That's why you're there. Maybe you COULD have won by clone out, if the MCC lasted a little longer... but you win by clone out in...
- by Eris Ernaga - at 2013.04.21 23:32:00
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551. end of match - in Feedback/Requests [original thread]
Django Quik wrote: I've thought about something like this but make it so that the team that loses its MCC can no longer respawn. Logically, all those clones still on the battlefield could are still alive and could potentially wipe out the enemy...
- by Eris Ernaga - at 2013.04.21 23:31:00
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552. District living - in Feedback/Requests [original thread]
The ability to have a private merc quarter on your district and the ability for a public place like the war barge in your district. This can be multiple rooms merc quarters, war barge, private corporation room (big desk bunch of chairs), a public ...
- by Eris Ernaga - at 2013.04.21 23:22:00
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553. end of match - in Feedback/Requests [original thread]
when the mcc explodes dont stop the match but instead kick in a one minute timer if all the enemy clones are killed enemy looses if timer reaches zero team who lost mcc looses. All those pesky mcc campers will die from an exploding mcc. all mercs ...
- by Eris Ernaga - at 2013.04.21 11:14:00
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554. Planetary Conquest+Skirmish 1.0 - in Feedback/Requests [original thread]
This makes a lot of sense but it isn't necessary true you have the one attacking team yes and give the defending team the null cannons. But what if the defending team decides to bring in their on MCC.
- by Eris Ernaga - at 2013.04.20 04:15:00
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555. Why no blacklisting at all? - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: I wouldn't wish for that Spkr4theDead as I have been in a match with you and you were typing all sorts of racist stuff in chat. Next game you were in my team again but this time being all racist over the team chat. You...
- by Eris Ernaga - at 2013.04.19 11:14:00
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556. [Super Nerds] neutralizing districts - in Feedback/Requests [original thread]
So from what I have heard from all the podcast and videos is that we are going to be able to defend or capture districts if no one owns the district we can automatically capture it by placing 150 clones in that district. I wonder if CCP will allow...
- by Eris Ernaga - at 2013.04.19 11:10:00
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557. Cancel reload - in Feedback/Requests [original thread]
Sometimes when I am in the middle of a fight I will reload with half my clip still in my AR and a enemy with low health comes charging by instead of being able to cancel my reload I have to switch to another gun or switch to equipment then switch ...
- by Eris Ernaga - at 2013.04.19 07:35:00
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558. [Request] No objective-spawning on "Domination" Skirmish variation - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: According to merc cast episode 2 , we will be getting a new Skirmish variation in the Uprising build with only one objective. It's actually a variation we have seen before in some events, and I find it quite fun an...
- by Eris Ernaga - at 2013.04.19 07:33:00
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559. [Super Nerds] character customization and immersion - in Feedback/Requests [original thread]
I was happy to find out that they were making character customization a bit more deep I really would like to see every merc with his own flare and originality. I thought it would be good to offer up some ideas that would take character customizati...
- by Eris Ernaga - at 2013.04.19 02:26:00
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560. Logg off option - in Feedback/Requests [original thread]
The logg off option in EVE is really fast you logg off and the game automatically restarts then you do the simple sign in and character selection. With Dust you have to back out of the game which takes a bit longer then in EVE then you have to go ...
- by Eris Ernaga - at 2013.04.19 01:32:00
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