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761. My take on the missile nerf - in General Discussions [original thread]
lol 56-0 Against randoms half the time who use milita and basic AV to try and destroy a tank with no teamwork what do you expect against idiots? Even then forge guns do the AV work damn well with so little SP put into it and also swarms which ...
- by EnglishSnake - at 2012.11.21 18:14:00
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762. My take on the missile nerf - in General Discussions [original thread]
You say now you need teamwork when you needed teamwork with a tank before the latest hotfix Forge gunners pissed me off no end sniping from a hill or a safe place and mighty 'OP' missile turrets still wouldnt hit unless once of us got a jammy di...
- by EnglishSnake - at 2012.11.21 17:55:00
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763. My take on the missile nerf - in General Discussions [original thread]
I use a Sagaris because armor is broke and essentially bonus to missiles aswell with proto turrets Now the small proto turret i use used to have 250 splash at 2.5m radius, it now does less than 100 at a 2m radius and will take 4-5 shots to maybe...
- by EnglishSnake - at 2012.11.21 17:34:00
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764. Missile turrets nerfed - in General Discussions [original thread]
I know my large turrets have a 5m spalsh radius and the small has 2.5m radius but its the ******* point of a missile its an AOE weapon its like firing an RPG at someone I dont use them missiles so it will be intresting to see if it been nerfed f...
- by EnglishSnake - at 2012.11.21 12:58:00
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765. Swarm launchers suck - in General Discussions [original thread]
Swarms - suck against dropships but godlike against tanks
- by EnglishSnake - at 2012.11.20 14:27:00
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766. I want 50% off my AV stuff too CCP - in General Discussions [original thread]
Drive a 1.8-2mil tank New changes mean my tank should cost about the price of a sagaris hull with mods included so about 1.3mil which is still quite a price for a glass tank
- by EnglishSnake - at 2012.11.20 14:26:00
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767. To the tank pilots complaining about forge guns... - in General Discussions [original thread]
Mobius Kaethis wrote: EnglishSnake wrote: Obviously not a HAV driver Forge gunners hide behind hills and the only way THE ONLY WAY to get a kill on that forge gunner is a direct hit, he charges up and pops out for less than a couple of sec...
- by EnglishSnake - at 2012.11.20 14:23:00
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768. Is that "ISK FEST" event serious ?! - in General Discussions [original thread]
Railgun turrets need to move as fast as missiles tbh and also need to cooldown better or be able to fire more shots before it overheats 2 shots back to back overheats the large railgun which is a crock of ****, should be more like 4-5 perhaps
- by EnglishSnake - at 2012.11.20 12:59:00
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769. To the tank pilots complaining about forge guns... - in General Discussions [original thread]
Mobius Kaethis wrote: Wait, are you seriously saying that a tank does not have a chance against a heavy with a forge gun? Even you have just said it takes 3-4 forge hits (and those are probably proto because I can't 3 hit kill a tank with my st...
- by EnglishSnake - at 2012.11.20 12:56:00
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770. Is that "ISK FEST" event serious ?! - in General Discussions [original thread]
Win Pure win So a 1.3mil BO HAV, 600k Sagaris and a 100k Gunlogi Might be the only time when my mods cost more than the hull
- by EnglishSnake - at 2012.11.19 12:32:00
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771. How I've Taken out dropships. - in General Discussions [original thread]
Ive used my missile tanks half the time and have to lead my shots to account for missile travel time Im just too lazy to lvl up railguns atm
- by EnglishSnake - at 2012.11.18 12:26:00
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772. Vehicles hunting Vehicles. - in General Discussions [original thread]
LAV with missile launcher then maybe in open space circle around it Or LAV with 3 forge guns hit the HAV from behind to get it stck and all forge at once or thrown AV nades aswell But in general another tank is better but with forge guns and s...
- by EnglishSnake - at 2012.11.17 22:19:00
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773. The next story is call: Playing a match with 3 tanks in my team. Based on real f... - in General Discussions [original thread]
TBH its WBS which really is weak to top correctly fitted tanks We have OB to worry about which will cream anything
- by EnglishSnake - at 2012.11.15 14:46:00
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774. well that was irritating >_> - in General Discussions [original thread]
Its all to do with fits and driver ability tbh
- by EnglishSnake - at 2012.11.15 14:22:00
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775. Black OPS HAVs - Can CCP clarify? - in General Discussions [original thread]
Simple question It has an MCRU in it, but is the MCRU already in one of the high 4 slots or is it in the 5th slot and the 4slots it has left are free to use Im asking because it requires 3mil of SP to get into and so far i know of no one who wil...
- by EnglishSnake - at 2012.11.14 18:26:00
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776. tank balance thread number 27364 - in General Discussions [original thread]
Garrett Blacknova wrote: EnglishSnake wrote: steadyhand amarr wrote: Garrett Blacknova wrote: Shiro Mokuzan wrote: I think what missiles need is a lockon time before they fire, and that lockon time should dependent on the target's s...
- by EnglishSnake - at 2012.11.14 18:15:00
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777. Things to Come! - in General Discussions [original thread]
Supply Depot Vehicle Module Update: The Game Design team will discuss the possibility of implementing this in the future. Thats a bad idea, a cargohold is alot easier tbh and if its a mod to put on the tank it means less tank/resistance in gener...
- by EnglishSnake - at 2012.11.14 14:18:00
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778. tank balance thread number 27364 - in General Discussions [original thread]
steadyhand amarr wrote: Garrett Blacknova wrote: Shiro Mokuzan wrote: I think what missiles need is a lockon time before they fire, and that lockon time should dependent on the target's signature size. That could get VERY interesting......
- by EnglishSnake - at 2012.11.14 14:09:00
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779. Armor and shield tank balancing - in General Discussions [original thread]
Vermaak Doe wrote: The flux nades either need to be magnetic or "sig radius seeking" any other justification to have them attach to tanks once thrown. We also need a (preferably light) Av weapon that does swarm to armor equivalent damage towar...
- by EnglishSnake - at 2012.11.14 14:05:00
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780. Tanks are too overpowered... - in General Discussions [original thread]
Seriously can ppl stop going on about vehicles having ammo when we the drivers have no ******* way to get rid of blue dots gunners who waste ammo and spam it everywhere like its bonfire night If anything tank has cargohold driver buy ammo and bi...
- by EnglishSnake - at 2012.11.14 13:59:00
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