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41. Tank problems? - in Technical Support/Bugs [original thread]
I actually do understand your point quite well. Shield resistence amplifiers never truly seem to work, as even fully fitted with them my tank is typically stripped in just a salvo or 2 from a missile launcher. I have noticed that you armor boys se...
- by Enervating - at 2012.07.14 17:32:00
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42. Turret missile duds - in Technical Support/Bugs [original thread]
I've also seen this with the large missile turrets on tanks, and with the rocket launcher. The rocket launcher seems to happen a lot in close quarters, they projectiles just dissapear into the walls. The large turret missiles seem to just dissapea...
- by Enervating - at 2012.07.13 15:49:00
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43. Inventory wiped out - in Technical Support/Bugs [original thread]
Grit Breather wrote: Enervating wrote: Absolutely everything in my inventory is gone. All suits, tanks, dropships you name it. The tanks alone were nearly a million in isk... My assets tabs are cleared. even the militia suits are set to 0, a...
- by Enervating - at 2012.07.13 15:46:00
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44. Inventory wiped out - in Technical Support/Bugs [original thread]
Absolutely everything in my inventory is gone. All suits, tanks, dropships you name it. The tanks alone were nearly a million in isk... My assets tabs are cleared. even the militia suits are set to 0, and I can't buy more to make them active.
- by Enervating - at 2012.07.13 15:34:00
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45. logistics shoudl have more defenses than assault - in Feedback/Requests [original thread]
untill people slow down hitting the suicide button and there's actually coordinated logi there to revive them, this is mostly a moot point. However I would certainly disagree with more defence for the logi. it's point is to heal, I shudder to thin...
- by Enervating - at 2012.07.12 20:41:00
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46. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Lorebot hit the nail on the head, even if he's argueing against it. Internal nanohives explain it all. ofc a tank can have a module on board that an infantryman can carry. vehicles in almost any game have infinite ammo, at least Dust has an explan...
- by Enervating - at 2012.07.12 20:33:00
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47. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
I've had a salvo launch from my tanvk and my tank bounce higher than itself in the air, shudder 90 degrees left or right, and once flip on it's side. I think the recoil might be set a liiiitle too high.
- by Enervating - at 2012.07.12 19:35:00
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48. Just a note on HAV turrets - in Feedback/Requests [original thread]
I've spent a bit of time on the T1 versions of all the large tank weapony and I just wanted to see if anyone else has noticed the same things. Blaster, seems mostly useless vs personell now, not to mention it's lack of range. It may have been OP...
- by Enervating - at 2012.07.12 15:08:00
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49. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
Thank the CCP gods for the finally decent sagaris! I frequently drove them in the last build when they could be taken down easier than a milita tank in this build. Yea, I've been on the recieving end of a mighty punishment a few times now and I ha...
- by Enervating - at 2012.07.12 15:01:00
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50. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
Ezrael Hawkins wrote: Forge Gunners are apparently one of the best AP weapons in the game - they are used to camp as there is only 3 spawn spots. I would count again, as there's one for each team that is uncaptureable, and 4 that aren't the ...
- by Enervating - at 2012.07.12 14:56:00
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51. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
Get smarter about where you're spawning. I'ts that simple. Railguns are easy to aim? hop into the milita tank and give it a shot. Forge guns are OP? again, skill to them and try them out. I saw no problem with them the way they were, but nerfs wil...
- by Enervating - at 2012.07.12 14:55:00
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52. Swarm Launcher update - in Feedback/Requests [original thread]
Personally I think the change was excellent, gives infantry s chance against SL and keeps tanks inline. As for a T2 tank being tough to kill? GOOD. Take a look at the SP needed to properly fit an advanced tank with all advanced gear (and the price...
- by Enervating - at 2012.07.12 14:48:00
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