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21. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
our newest blog piece related to the tutorial: http://tinyurl.com/n3652oy
- by Dusters Blog - at 2013.06.07 14:16:00
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22. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
We are glad this is finally being looked at. We've explained the need for a functional NPE for months to no avail. The key is here: 'without having to leave the boundaries of the game so that players should not have to go to a wiki website to lea...
- by Dusters Blog - at 2013.06.07 13:13:00
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23. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
very good idea. the possibilities.........Tech moons will no longer be safe.
- by Dusters Blog - at 2013.05.27 05:54:00
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24. [Feedback/Request] maps elements and game modes should be top priority - in Feedback/Requests [original thread]
We happen to agree 100%. We would argue a game with ties to EVE lore should have the most varied and unique game modes on a console. We wrote about it here http://tinyurl.com/bndp7y7 here http://tinyurl.com/bsjov8u and here http://tinyurl.co...
- by Dusters Blog - at 2013.05.15 13:18:00
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25. Forge Gun Range too short? - in Feedback/Requests [original thread]
Doesn't the forge fire railgun type weaponry? It seems like the weapons range is very limited. frequently now there are occurences where rail tanks can park on the edges of the map out of the range of AV weaponry and fire away. shouldnt RAIL weapo...
- by Dusters Blog - at 2013.04.01 13:44:00
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26. News Tab in Neocom - in Feedback/Requests [original thread]
+1
- by Dusters Blog - at 2013.03.29 13:16:00
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27. Change Armor & Extenders to % rather than fixed value - in Feedback/Requests [original thread]
Dropsuits are separated by a myriad of ways but for some reason they all can add the same protection. this looked good on paper initially, but now we have system where Logis and Recon players can get total health that rivals a heavy. Dust needs a...
- by Dusters Blog - at 2013.03.28 21:57:00
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28. Aura - training missions - in Feedback/Requests [original thread]
this needs bumping.
- by Dusters Blog - at 2013.03.19 11:54:00
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29. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
this is a good suggestion, would like to see not end immediately. do a 2 minute countdown after the control room hack and anyone who can't make it out doesn't get to keep their salvage. have multiple exits.
- by Dusters Blog - at 2013.03.07 16:40:00
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30. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
we wrote about IPEs here: http://t.co/6qbIaMbky5 a few thoughts: 1. active scanners should highlight them 2. before they are implemented we need an active spotting feature so we can warn others about the ones we see. 3. no suit should be undete...
- by Dusters Blog - at 2013.03.03 12:56:00
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31. [Request] Painting Targets - in Feedback/Requests [original thread]
The passive targeting in this game is done well. Any target you see is relayed to teammates for a short period. Still, there are instances when a non squad leader wants to highlight an enemy, point out a sniper or warn about a tank. Allowing us to...
- by Dusters Blog - at 2013.02.16 11:06:00
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32. [request] Flay Traps and anti personnel claymore equivalent - in Feedback/Requests [original thread]
these weapons are a staple on the battlefield. even if they arent one hit kills they provide value for scanning modules and make the battlefield a dangerous for those EVEs mythology virtually guarantees that anti personnel prox mines will make an...
- by Dusters Blog - at 2013.02.16 11:02:00
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33. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
very good thread. not a big fan of sliding but the vaulting and 'see ur feet' aspects should be in. movement needs work and should be much more fluid. we should never have to press a button to interact with a ladder, for instance. the classes shou...
- by Dusters Blog - at 2013.02.16 10:35:00
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34. [Request] Lock Vehicles - in Feedback/Requests [original thread]
Some people don't want blueberries taking off with any vehicles that cost them ISK and time to accumulate. One press of a button should lock it while its in transit and prevent anyone except the person who owns it from entering the cockpit or driv...
- by Dusters Blog - at 2013.02.15 17:32:00
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35. [Request] Orbital Strike Notification - in Feedback/Requests [original thread]
We've noticed the indicator for orbital strikes goes easily unnoticed because its blue text only. Perhaps yellow would be more noticeable? We should also hear the vocal prompt over our tactical net as well.
- by Dusters Blog - at 2013.02.15 17:30:00
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36. [Request] Invite to squad option - in Feedback/Requests [original thread]
its baffling why we must add everyone to our contacts list before inviting them to a squad. it would be nice to see a system where 'invite to squad' is one of the options when we click on a player.
- by Dusters Blog - at 2013.02.15 17:28:00
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37. [Request] Vehicle, Infantry, Structure Hit Markers - in Feedback/Requests [original thread]
One of lowlights of a well done hit marker and targeting system is the fact that hit markers and crosshairs on structures, vehicles and infantry all show as the same color. This can lead to confusion when selecting and striking targets [especially...
- by Dusters Blog - at 2013.02.15 17:24:00
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38. New Blog: Group and Solo Queues? - in Feedback/Requests [original thread]
"To many, the frequency of imbalanced matches in Dust 514 at this early stage is concerning. The amount of redline matches is excessive. They see a system where poor matchmaking too often allows games that are grossly imbalanced and one sided. We'...
- by Dusters Blog - at 2012.12.28 14:14:00
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