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321. What makes a weapon OP? - in General Discussions [original thread]
The reason people cry OP is because they get killed many times by a top level weapons (that they do not realise is also UPGRADED with proficiency and dmg mods). Top level weapons should kill easily against anyone who doesn't have top level shield...
- by Dust Project 514 - at 2013.06.24 20:13:00
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322. Pub Matches Uneven - in General Discussions [original thread]
Everything is uneven, dawg. Even the worlds smoothest round object is uneven. There is no such thing as perfectly balanced. I think what you want is for things to be less uneven.
- by Dust Project 514 - at 2013.06.24 02:34:00
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323. NEW HEAVY ANYTHING - in General Discussions [original thread]
God Anpu TheImmortal wrote: It's nice to see CCP hard at work and making changes to the game thank you.But when is the heavy going to get race specific suits if any or any new weopons. CCP us heavies are dying for something new here. Weak damag...
- by Dust Project 514 - at 2013.06.24 01:58:00
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324. Dear Flaylock Haters - in General Discussions [original thread]
Cass Barr wrote: I love how people always say that headshotting with pistols is the equivalent of shooting the ground with a flaylock. Now never mind that headshotting is somewhat more difficult than shooting something that's impossible to mis...
- by Dust Project 514 - at 2013.06.24 01:49:00
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325. Dear Flaylock Haters - in General Discussions [original thread]
zBroadway wrote: Because it takes a whole lot of skill to shoot grenades at the ground in someone's general direction Cool Then lets remove all MDs, FPs, and FLGs. Would a large number of skilless players. Why are we still talking abou...
- by Dust Project 514 - at 2013.06.24 01:42:00
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326. Dust on the PS4? - in General Discussions [original thread]
As a free to play game, it would be best to just polish it up, raise the FPS to 60 and increase the amount of players in the matches so, that it can actually be an MMOFPS.
- by Dust Project 514 - at 2013.06.23 11:09:00
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327. GameSpot Review - in General Discussions [original thread]
Maken Tosch wrote: PonyClause Rex wrote: Banning Hammer wrote: / Slow progression leads to some sense of grind." Ive been saying this for a while now, but this is here to stay for good I don't know why people are afraid of the gri...
- by Dust Project 514 - at 2013.06.23 00:07:00
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328. Flaylocks.... - in General Discussions [original thread]
xLTShinySidesx wrote: Has anyone seen the Viziam scrambler pistol? Thing is crazy powerful. No they haven't seen them because people haven't realised their MASSIVE dmg potential and starting using them in larger numbers for people to declar...
- by Dust Project 514 - at 2013.06.22 18:46:00
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329. Scouts - in General Discussions [original thread]
Cyrius Li-Moody wrote: Dust Project 514 wrote: With Plasma Cannons running at Sonic gotta go fast speeds... You must be joking. Who are these plasma cannon wielding scouts you speak of? I'm talking the abilities to do so. Not what is a...
- by Dust Project 514 - at 2013.06.22 18:27:00
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330. Heavy suit - in General Discussions [original thread]
Nimerae wrote: A'Real Fury wrote: Scouts are the counter to heavy's. Making a heavy invulnerable to scouts defeats that point. The only counter to a heavy should be teamwork or a bigger weapon. NO! If you really want that, then you s...
- by Dust Project 514 - at 2013.06.22 18:21:00
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331. Scouts - in General Discussions [original thread]
I'm starting to think that weapons should be suit class locked. So we don't get suits running with weapons that unbalance them. Scouts with SideArms makes sense... With Plasma Cannons running at Sonic gotta go fast speeds... You must be joking. W...
- by Dust Project 514 - at 2013.06.22 18:15:00
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332. Does anyone else besides me miss chromosome - in General Discussions [original thread]
Allah's Snackbar wrote: DoomLead wrote: Honestly the only thing better about uprising than chromosome is the vehicle handling and the graphics 1. nerfed to many weapons (laser got hit even harder than the hmg or md) 2. everyone thought Skr...
- by Dust Project 514 - at 2013.06.22 14:54:00
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333. Why do Breach (variant) weapons exist? - in General Discussions [original thread]
N1ck Comeau wrote: The breach is only good if your gonna slap on damage mods. You have to play, the way the gun is designed for, which is flanking and head shots. Which explains the uselessness of the Flaylock version.
- by Dust Project 514 - at 2013.06.22 14:28:00
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334. Worst ways to lose a proto suit - in General Discussions [original thread]
Getting killed by a nade or LAV as soon as you spawn.
- by Dust Project 514 - at 2013.06.22 14:19:00
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335. Why do Breach (variant) weapons exist? - in General Discussions [original thread]
They are literally the worst weapons to use for all types. The point of their existance is for players with better aiming capabilities, but considering how frantic strafing left and right is, good luck landing those critical shots. No one compla...
- by Dust Project 514 - at 2013.06.22 14:11:00
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336. I play better when I'm tipsy - in General Discussions [original thread]
Because you're more relaxed when buzzed. You perform worse when stressed.
- by Dust Project 514 - at 2013.06.22 06:12:00
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337. Comparing the flaylock and the mass driver (Total Damage Output) - in General Discussions [original thread]
My god you complainers need to know that EVERY SIDEARM HAS A HIGHER DPS THAN EVERY LIGHT WEAPON! Compare them all. Don't forget that you must also exclude the hit rate factors.
- by Dust Project 514 - at 2013.06.22 05:37:00
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338. CCP Should Retaliate! - in General Discussions [original thread]
Thats Capitalism for you... Come up with an idea, only to fail at it first, then have others pick up the idea and get rewarded for it. Just look like Onlive and how Microsoft and Sony are capitalising on their idea in different ways, although Mic...
- by Dust Project 514 - at 2013.06.21 23:17:00
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339. Since so many are (Q_Q' )-ing about Proto Weapons... - in General Discussions [original thread]
Cass Barr wrote: Dust Project 514 wrote: Cass Barr wrote: -1 Proto suits are already between 150k and 200k. Considering typical pub payouts, that's expensive enough. This isn't about suits... This is about infantry weapons. No one is ...
- by Dust Project 514 - at 2013.06.21 23:05:00
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340. Since so many are (Q_Q' )-ing about Proto Weapons... - in General Discussions [original thread]
Cass Barr wrote: -1 Proto suits are already between 150k and 200k. Considering typical pub payouts, that's expensive enough. This isn't about suits... This is about infantry weapons. No one is complaining about suits.
- by Dust Project 514 - at 2013.06.21 22:49:00
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