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181. invisible mail bug still here - in Technical Support/Bugs [original thread]
Iv got 6 messages seems like I get a new one everytime I delete saved data to
- by DropKickSuicide - at 2013.02.11 06:00:00
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182. Ideas for Future Mercenary Packs - in Feedback/Requests [original thread]
Id just like to see some that are not built around scouts. Give us a Heavy Merc pack, Assualt Merc Pack, Logistics Merc Pack, and a Scout Merc Pack ( like we have now )
- by DropKickSuicide - at 2013.02.11 04:59:00
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183. Dear CCP, Please fix the respawn on Ambush mode - in Feedback/Requests [original thread]
Thats why its called AMBUSH no one knows wer they spawn at and THATS THE POINT
- by DropKickSuicide - at 2013.02.11 04:42:00
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184. I do not get the overall objective of the game. - in General Discussions [original thread]
JP the Merc wrote: We are immortal mercenary. Government and civilians are afraid of us and despise us. However, the empires need us to fight for them and even if they do hate us plus they cannot do anything because they can never get rid of us...
- by DropKickSuicide - at 2013.02.11 04:34:00
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185. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: Dust 514 needs new players to make the game grow, not only population but to keep the game going for a long time IMO.. Every single match when players use the noob cannon AKA HMG and go 17-0 21-0 etc etc I think new players w...
- by DropKickSuicide - at 2013.02.11 04:31:00
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186. Currupted data - in Technical Support/Bugs [original thread]
I got this 8 times over the weekend all while in battle and while being shot at. after each curuption I would delete the Dust Save Data and do a system restore, I would then be able to play 1 game and early in the next ( as soon as I start gett...
- by DropKickSuicide - at 2013.02.11 04:20:00
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187. [BUG] HIT DETECTION - in Technical Support/Bugs [original thread]
having a big problem with this while using my Forge Gun, especially the splash damage
- by DropKickSuicide - at 2013.02.11 04:14:00
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188. 4 classes 4 squad members - in General Discussions [original thread]
crazy space 1 wrote: There are more than 4 classes , they used to have a market section but they proved it for open beta. Also squas are meant to be 6 man not 4 Well as of this moment in time squads can only have up to 4 people and there ar...
- by DropKickSuicide - at 2013.02.08 07:01:00
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189. Shields 514 - in General Discussions [original thread]
MrShooter01 wrote: In EVE (oh boy here we go again) fitting shield extenders to your ship will increase the "signature radius" of the ship, basically making it easier for other ships to land a successful hit on it. It also makes it easier to ta...
- by DropKickSuicide - at 2013.02.08 06:50:00
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190. Rate the song above you - in The Locker Room [original thread]
Jotun Hiem wrote: Enkidu Camuel wrote: Hell yeah! but I just posted that one cuz I had it at hand (I was too lazy that day XD) Alright, I'll drop some more drum and bass epicness: http://www.youtube.com/watch?v=jmeLgQ_0E7s Meh, not my...
- by DropKickSuicide - at 2013.02.08 06:48:00
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191. 4 classes 4 squad members - in General Discussions [original thread]
Talruum Tezztarozza wrote: I still think there really should be a 4 seater vehicle for transport purpose though. It don't need to have any turret or perhap allow passenger to fire their own weapon. I agree but I think thats what the stupid ...
- by DropKickSuicide - at 2013.02.08 05:59:00
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192. heavy machine guns - in General Discussions [original thread]
iLLMaTiC619 wrote: xLT Green wrote: After using the HMG for some time now, I came to the conclusion that it's way too powerful, but in a good way. Using all the skill points to get the gun takes some time, so why not have a BFG that is aweso...
- by DropKickSuicide - at 2013.02.08 05:53:00
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193. 4 classes 4 squad members - in General Discussions [original thread]
This is what most people need to realize when calling something OP/UP ( these things can not be judged from unbalenced random Pub matches ) Each class has atleast 2 rolls Scout= Sniper, Recon, CQC counter, can perform oter rolls Assualt...
- by DropKickSuicide - at 2013.02.08 05:47:00
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194. WHY CANT WE HAVE THE EXILE OR SKINWEAVE DROP SUIT!!!!!!?????????? - in General Discussions [original thread]
: :WARNING: The OP will make you lose 6 points of IQ And to the OP Early Birds get to Eat, late worms survive
- by DropKickSuicide - at 2013.02.07 10:45:00
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195. Heavies: The part of the argument I never see on these forums. - in General Discussions [original thread]
KEROSIINI-TERO wrote: BattleCry1791 wrote: . . OP post . . Balancing with ISK, If you want to do balancing, forget everything about isk cost. Create a balance of operational use because that's what matters in what's underpowered and w...
- by DropKickSuicide - at 2013.02.07 10:37:00
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196. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: BattleCry1791 wrote: Today I ran into two different players running Militia Heavy suits with GEKs....will this madness never end? proally me owning you...but it's ok to run with heavy armor and chain gun right derp? ...
- by DropKickSuicide - at 2013.02.07 10:30:00
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197. Melee Homing. - in Feedback/Requests [original thread]
lol you cant move the anolog while pressing it down at the same time? how do you effectively run? or should there be an uato run to?
- by DropKickSuicide - at 2013.02.07 09:37:00
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198. Shields 514 - in General Discussions [original thread]
I think it has more to do with most weapons currently being used are more effective against Armor then Shields, Also Logis are not needed for Shields so it makes "Lone Wolfing" easyer
- by DropKickSuicide - at 2013.02.07 09:29:00
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199. Heavies: The part of the argument I never see on these forums. - in General Discussions [original thread]
BattleCry1791 wrote: DropKickSuicide wrote: and if they HMG is so "OP" why dont we see more usersand why do we see so many people droping the HMG for the GEK ( even tho they are Heavys ) That's been pissing me off more than anything lat...
- by DropKickSuicide - at 2013.02.07 09:26:00
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200. Heavies: The part of the argument I never see on these forums. - in General Discussions [original thread]
usrevenge2 wrote: HMG needs a spool up time spread needs to be a little wider that's all that is really needed imo. This makes no real sense, even HMG of our own time have 0 spull up time and pinpoint accuracy at a fairly far distance.
- by DropKickSuicide - at 2013.02.07 09:23:00
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