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21. [Request] Slightly Nerfing the HMG - in Feedback/Requests [original thread]
Double post deleted.. wrong area.
- by Dovallis Martan JenusKoll - at 2014.07.11 01:45:00
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22. [Request] Slightly Nerfing the HMG - in Feedback/Requests [original thread]
Bormir1r wrote: Concession Before I go on the propose my solution I need to provide my concessions to this arguement. The HMG is meant to kill things in CQC
It should be allowed to have the most firepower
It is very close to bei...
- by Dovallis Martan JenusKoll - at 2014.07.11 01:05:00
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23. Make melee kills take something or the whole suit and gun - in Feedback/Requests [original thread]
Geo Esp wrote: I pretty sure you could get people to use melee if you ended up with there stuff in your salvage The stuff that incinerates from internal nanomachines? You want to carry that around and burn your own armor out?
- by Dovallis Martan JenusKoll - at 2014.06.27 05:56:00
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24. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Kurai-Ronin wrote: QQ noobs they're already good against infantry I stole an enemy missile tank and got 52 kills. Pics or it didn't happen. It was 52 suicides. He gets his words mixed up. Also, the tank blew up a...
- by Dovallis Martan JenusKoll - at 2014.06.24 20:24:00
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25. Termination on Bleedout screen -- O - in Feedback/Requests [original thread]
I was just playing a round last night, when I encountered an unscrupulous bunch of people "Rebellion LLC" or something of that sort, who had queue synched to both sides of the battlefield. Anyway, they had been wandering the area in a group trying...
- by Dovallis Martan JenusKoll - at 2014.06.24 20:14:00
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26. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Didn't realize Scouts were still overperforming. I'm seeing alot more Heavies than Scouts. That would be because they don't have a full PRO scout fit, and want to survive just a bit longer in combat... If different suits ...
- by Dovallis Martan JenusKoll - at 2014.06.24 19:49:00
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27. Efficacy. Efficacy efficacy Efficacy.... - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: http://en.m.wikipedia.org/wiki/Aluminium#Etymology I iz Americans too! That says it was spelled alumium, then he finalized his word to aluminum. Someone else thought it didn't "enunciate" correctly, or something str...
- by Dovallis Martan JenusKoll - at 2014.06.24 19:43:00
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28. Large Turret Feedback (with spreadsheet) - in Feedback/Requests [original thread]
AmlSeb wrote: Lorhak Gannarsein wrote: AmlSeb wrote: I upgraded the OP with the new stats for railgun turrets. It-¦s Rof is good but the damage still needs to be a bit lower (-12%) I also removed the reticule part from blaster turrets. @...
- by Dovallis Martan JenusKoll - at 2014.06.21 09:16:00
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29. Large Turret Feedback (with spreadsheet) - in Feedback/Requests [original thread]
AmlSeb wrote: Dovallis Martan JenusKoll wrote: AmlSeb wrote: Dovallis Martan JenusKoll wrote: I see you want to reduce the splash damage on a weapon whose splash damage only triggers 1 out of every 8 shots... or unless shot from above....
- by Dovallis Martan JenusKoll - at 2014.06.14 09:12:00
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30. Where is the militia HMG? - in Feedback/Requests [original thread]
CCP Rattati wrote: There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the time being, but feel free to come up with the righ...
- by Dovallis Martan JenusKoll - at 2014.06.14 08:54:00
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31. Large Turret Feedback (with spreadsheet) - in Feedback/Requests [original thread]
AmlSeb wrote: Dovallis Martan JenusKoll wrote: I see you want to reduce the splash damage on a weapon whose splash damage only triggers 1 out of every 8 shots... or unless shot from above. If the angle of the shot against the floor is sharpe...
- by Dovallis Martan JenusKoll - at 2014.06.14 08:39:00
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32. Large Turret Feedback (with spreadsheet) - in Feedback/Requests [original thread]
I see you want to reduce the splash damage on a weapon whose splash damage only triggers 1 out of every 8 shots... or unless shot from above. If the angle of the shot against the floor is sharper than 30* ßùÆ No splash will occur. And if they are ...
- by Dovallis Martan JenusKoll - at 2014.06.14 06:46:00
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33. Where is the militia HMG? - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Adipem Nothi wrote: CCP Rattati wrote: There is an ongoing concern that it is too powerful at the militia level and nerfing it would make it less fun and spoil players expectation. We are holding off on it for the t...
- by Dovallis Martan JenusKoll - at 2014.06.14 06:23:00
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34. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
CCP Rattati wrote: Modified Proposal Changing the damage profile, Increasing proto damage, pulling PG changes, reducing activation length a little less. These should encourage high end AV tankhunters to keep using RE's and reduce the frisbees...
- by Dovallis Martan JenusKoll - at 2014.06.11 08:04:00
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35. hotfix beta - exploding dropship gunners - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Dovallis Martan JenusKoll wrote: Pvt Numnutz wrote: There is an issue currently where dropship gunners will randomly explode when firing their missiles and commit suicide. Needless to say, this is very frustrating. My...
- by Dovallis Martan JenusKoll - at 2014.06.08 05:48:00
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36. Heavys And HMG - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Want to destroy heavies in std-proto? Grab a caldari scout with adv shot gun, triple damage mods and reactive plates and you can kill any heavy usually with 2 shots. 3 for protos I would love to see you try vs a h...
- by Dovallis Martan JenusKoll - at 2014.06.08 05:46:00
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37. hotfix beta - exploding dropship gunners - in Feedback/Requests [original thread]
Pvt Numnutz wrote: There is an issue currently where dropship gunners will randomly explode when firing their missiles and commit suicide. Needless to say, this is very frustrating. My gunners and I have noticed this happens when the dropship...
- by Dovallis Martan JenusKoll - at 2014.06.08 05:41:00
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38. I found a slight issue....... - in Feedback/Requests [original thread]
Starter fits should not be unusable at any point in play, this is obviously a bug if true. (I cannot verify as my core skills are maxed).
- by Dovallis Martan JenusKoll - at 2014.06.08 03:38:00
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39. Nano Smokescreen Flak Grenade - in Feedback/Requests [original thread]
Basically, I was thinking about things that could be added to the game... or Legion further down the road, and one of these was the concept that Nanomachines could have different functions aside from just repairing and resupplying armor. Then I t...
- by Dovallis Martan JenusKoll - at 2014.06.08 03:36:00
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40. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
Vehicle Repair Stacking Penalties
- by Dovallis Martan JenusKoll - at 2014.06.08 03:26:00
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