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41. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
lol bunnies wrote: I think simply what do you feel is a tougher fight a heavy or a proto cal logi. I personally would fight a heavy any day they just aren't threatening. Hell the only thing I'm happier to see is a milita redberry. a proto cal...
- by DoomLead - at 2013.07.07 15:09:00
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42. Why AR have 6 skills and others weapons 5 and less? - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Meeko Fent wrote: Funkmaster Whale wrote: They have already addressed this. They intend to give each weapon other specialization skills but ran out of time. That's why you see some skills (Fitting Optimization - 6x...
- by DoomLead - at 2013.07.06 17:44:00
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43. [feedback] better skill books - in Feedback/Requests [original thread]
agreed like the hmg skill needs to have the sharpshooter skill that the assault rifle recieves. right now it gets 3%reduction in heat build up which should be a laser rifle skill
- by DoomLead - at 2013.07.06 17:41:00
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44. [Suggestion] This Whole Respec Controversy - in Feedback/Requests [original thread]
Buster Friently wrote: Poonmunch wrote: Buster Friently wrote: No respecs are coming. Bank your SP and diversify. Those two suggestions are mutually exclusive. Are you suggesting that I play with one static skill set for a whole mo...
- by DoomLead - at 2013.07.06 17:31:00
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45. new weapon - in Feedback/Requests [original thread]
reason i want to move explosives to the grenade slot is because i am a heavy and would like access to explosives because they are a weapon
- by DoomLead - at 2013.07.06 17:24:00
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46. new weapon - in Feedback/Requests [original thread]
anti personal proximity mine that does shield damage only like a flux grenade also all explosives should be in the grenade slot
- by DoomLead - at 2013.07.06 17:04:00
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47. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Mobius Wyvern wrote: DoomLead wrote: Mobius Wyvern wrote: DoomLead wrote: SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with ...
- by DoomLead - at 2013.07.06 16:39:00
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48. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Mobius Wyvern wrote: DoomLead wrote: SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style edit: have been made aware ...
- by DoomLead - at 2013.07.06 16:18:00
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49. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Krom Ganesh wrote: For what I feel is the best method of buffing light suits (including scouts), please read this topic . I agree with the resistance to small arms fire the code is already there with the vehicle modules so it could be reason...
- by DoomLead - at 2013.07.06 15:55:00
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50. Re-spec after August Update - in Feedback/Requests [original thread]
the honest truth is every one should recieve a new respec when all the racial frames come out.. then after that if someone wants a respec it should cost 100 million isk or 5 dollars and this price should double after each respec end of story but t...
- by DoomLead - at 2013.07.04 12:00:00
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51. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: DoomLead wrote: SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg...
- by DoomLead - at 2013.07.04 11:47:00
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52. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Krom Ganesh wrote: DoomLead wrote: it is generally agreed that these 2 suits need some tweaks in order to balance out gameplay Yes, but I don't think grenades and lowering our scan profile is the answer for scouts. I rarely every need more...
- by DoomLead - at 2013.07.04 07:08:00
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53. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
it is generally agreed that these 2 suits need some tweaks in order to balance out gameplay
- by DoomLead - at 2013.07.04 06:49:00
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54. [REQUEST] CCP - THE MUCH NEEDED NEW GAMEMODE - in Feedback/Requests [original thread]
Also if possible a completely urban map PLZ even an underground bunker would be nice just something that all engagements happen inside of 30m
- by DoomLead - at 2013.07.04 06:29:00
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55. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
honest fix for the heavy suit is to either fix the turn speed and add a slot giving the suit a total of four at basic 5 at advanced and 6 at proto and change the suit bonus to something to boost either damage, increase speed, or increase hit point...
- by DoomLead - at 2013.07.04 06:24:00
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56. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
N1ck Comeau wrote: Give the scouts higher base speed. also give them cloaking. this will make them more stealthy . Scouts are not supposed to get seen. they are supposed to relay info back to the team maybe 5 more meters no to cloaks spec ...
- by DoomLead - at 2013.07.02 16:41:00
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57. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
SCOUT Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style HEAVY give them one extra slot on the high or low side depending on ...
- by DoomLead - at 2013.07.02 16:26:00
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58. what heavy suits should have to balance out - in Feedback/Requests [original thread]
the heavy suit should have six slots I don't care if they are high or low heavies should have six slots regardless I don't care about turn speed even though it sucks however an additional slot can give more armor or shields or damage
- by DoomLead - at 2013.07.02 03:20:00
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59. [Request] Once all racial variants are here, have one last respec - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Minmatar combat rifle and Caldari rail rifle Gallente ion pistol and Caldari rail pistol Gallente Minmatar and Amarr melee weapons Gallente and Amarr heavy weapons Minmatar Gallente and Caldari heavy dropsuits Calda...
- by DoomLead - at 2013.06.27 16:37:00
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60. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Honestly I quoted and and remade your post in the General Discussions section because I am going to try to make this a reality I will politic with whoever and strive to make this the burning thread of the months I wish you would have put it into t...
- by DoomLead - at 2013.06.27 16:22:00
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